Buccaneer Revamp and Redesign Hello fellow Buccaneers, I would just like to hear your opinions on how you would change Buccaneers exactly? Id like to hear about damage changes, new skills, old animation changes, etc.. This is just purely out of curiosity. Id appreciate any input. Thanks! One (maybe?) cool idea I had was combining dragon strike and buccaneer blast into a new mobbing skill. You know the dragon head that appears right above you when you cast dragon strike? I was thinking having that animation right before a dragon head comes out in front of you spitting out laser, similar to the current bucc blast but with decreased animation delay. The concept would be kind of like this: [url=http://www.quizz.biz/uploads/quizz/242578/4_w3xoa.
Are there any buccs out there who actually LIKE the new bucc, more than the pre-bb bucc?
Funding a bucc Hi all, I was thinking about giving up the funding I put in my shadower and putting it into my bucc, as it is getting kind of boring and the damage seems to be underwhelming. I have about 200m in mesos and I am thinking about selling my clean, epic 6% dmg dragon khanjar. Just had a few questions: 1) How should I start to fund my bucc? Get a full fafnir set first? Would I even be able to afford it? 2) What kind of damage can I expect to see with this much mesos put into it? Thanks!
Getting 100% crit how would you go about doing this on a bucc (without dice)? 40% naturally, 10% phantom link... what else?
Buccaneer Revamp Idea So first, I just want to state that these are only my ideas, and I am completely open to constructive criticism and suggestions (including skill names) on any part of this thread. 1) Energy System - I'm not a huge fan of our current energy system so I would like some changes to this. First, it should be a toggle so that if someone doesn't want to charge up every time he attacks, then he could simply just toggle it off and the effect would simply disappear. Second, instead of skills using energy at full charge, we should just mana. We never run out of mana anyways (except for boss 1/1 situations). Also, the energy bar could have a natural, slow decay rate. It would work like this: we would use skills (octopunch, bucc bl
To all buccaneers out there I would just like you to know that you have my utmost respect. I have recently endured through the torturous 1st and 2nd jobs, and I understand how boring it was. I can't wait for my buccaneer-hood! P.S. Anyone experienced bucc have any tips for me? any would be appreciated.
Octopunch capping I've searched everywhere, but never seen any videos of this. Could anyone refer me to a link? Thanks!