General

Making a Guild

I want to know what makes a guild successful?
Being a person that plays maple a lot I want to have or be a part of a guild that connects people
The funded and the unfunded the high leveled and the low leveled
What do you think it takes to make your guild a good guild?

May 20, 2015

9 Comments • Newest first

benjamin2708

The best thing you can probably do is try to start off with a few close friends, and gradually expand from there. The first 30-or-so members are always going to be the hardest for you to get, but it becomes comparably easier to recruit afterwards.

Ideally, a guild should function as a sort of extended buddy-list or family, with members looking out for one another, etc. Be prepared for the responsibilities you'll have to take up as an aspiring guild master, you'll need to take time to shape a successful guild.

For members, you generally want to look for people that are easy to get along with, friendly, and actively willing to engage in conversations and other activities. Range? Psh, doesn't matter at all. Someone with 50k range is no less a person than someone with 5m. What matters is establishing a friendly atmosphere within the guild, such that members can gradually get to know another on a personal level.

Turning away shadier people will likely help too. Maintaining a good reputation will make your guild more attractive for aspiring members.

Also, try to avoid smega-recruiting if possible. You're better off starting with close friends and/or mutual friends before expanding. With smega recruiting, you may be unwittingly finding "undesirable" people, and often causes less trouble than good. Not to mention, the smega won't have much appeal if no one's heard of your guild (i.e, immediately after it's first created.)

Well, I'm sure you'll manage good luck!

Reply May 20, 2015
ModerateTrader

A good guild is reflected by the members of the guild. You must be willing to face rejection and people leaving your guild through the course of the growth. Be prepared to spend a good amount of your time managing the guild and maintaining it. I'm assuming you're from Bera (via. Basil), you will be facing a lot of competition as a new guild considering that there are a lot of other guilds that possess the experience of successful guild management.

Good luck!

Reply May 20, 2015
FriedClams

The guild leader has to be the most active. The guild dies when the guild leader goes away. You need to find some pros who can and want to take ower levels on boss runs because weaker people want to boss too. And then you need friendly talkers who will always have the guild chat flowing with purple text.

Reply May 20, 2015
ZeroRival

A guild needs a leader whos willing to put others before himself, if you cant make time to help the others out in your guild regardless of rank its doomed to fail.

Reply May 20, 2015
LiliKoby

>Keep shady people to a minimum, most guilds want a legit reputation
>Leader and Jr's should be very active and preferably strong in order to carry and mentor weaker members through some harder parts of the game
>Flag race erry day
>People who aren't rude and are active and fun

Reply May 20, 2015
420TakeAHit

If you want to have a successful guild be open to all players and do daily boss runs for those new comers to get some sort of idea how the game works.
and for me personally range doesn't really matter it's all about having fun and sharing that same fun with your guildies.
good luck

Reply May 20, 2015
Plleek242

Haha nice advice guys! Maybe I'll try my hand at making a guild after this update! Anyone in Bera would like to help me?

Reply May 20, 2015
SadVirgin

From my experience a guild needs an active leader who has the ability to draw the members away from their daily grind routine to just go hang out and do guild-stuff. GP shouldn't be the goal, but a bonus of the activity. MS is too grindy as it is already, guild activities/bossing should not be about that in my opinion. Do some random PQs with your members, challenge that chaos boss that you know you probably won't take down, but you'll have fun with it.
And they need to know what kind of members they want, what kind of feeling the guild should have. My old guild for example was filled with witty, literal and playful-rude people. That made the conversations flow, because we had a similar tone of humor despite being various levels and leading very different lives.

Reply May 20, 2015
MrSpeculoos808

The people. If you have boring people who don't talk in the guild and like to train solo How do you propose that guild could be awesome? The people make most of it then having an awesome name! IceCream or something like that. I'm not saying don't invite those quiet solo people I'm just saying if you have 199 other guild members who solo everything and don't talk isn't going to be an exciting guild....well at least for me.

Reply May 20, 2015