General

Mercedes

Anyone know the actual range of Ishtars Ring/Hurricane?

I mean the distance it reaches.

Trying to decide what hyper skills I want. I'm already set on the boost to Ishtar's Ring, status resistance, spikes royale pdr boost, and a boost to either stunning strikes or leap tornado.

So that leaves getting 50 range on Ish, or a 10% reduction on damage taken. Not even gonna bother with the joke skills of 10% elemental resistance or a pitiful 40% boost on a cooldown attack.

A 10% damage reduction would be nice, but in most situations what gets me is seduce + 1/1, DR, straight-up insta-kills, or any other stupidly lethal effect.

A range boost might be nice, but it really depends on what the range of the attack is already. If it's say, 100 or 150, that 50-33% boost in range would be great for out-ranging attacks from dojo bosses or the bodyguards. But if it's already like 300+, there's barely any point.

December 3, 2012

20 Comments • Newest first

iVege

[quote=bluebomber24]I agree with the reduction, overall though, the game is only getting harder.[/quote]

By bypassing reduction! 8-D

Reply December 5, 2012
bluebomber24

@iVege: True, unless a BM puts points in there Hyper

I agree with the reduction, overall though, the game is only getting harder.

Reply December 5, 2012
iVege

[quote=bluebomber24]I do have a Merc, 4th job too, I just never actually used RoI. I am pissed that I gave it a good name that I want back, so its on punishment. TBH, I am somewhat surprised, if this has been true all the time. When Mercs were still in KMST, I said it appeared that their range was shorter, but I was told multiple times I was wrong.[/quote]

Hurricane only has a range advantage of around 20px to RoI. The hyper skill will make it longer than Hurricane.

The 'not moving thing' is really useless compared to 10% damage reduction. What the reach can be useful for is reaching places where you can't normally reach e.g. another platform if you're standing on the edge of another, or, like 2.14 said, hitting bodyguards outside of the range where they can stun you.

Reply December 5, 2012
twopointonefour

@bluebomber24: Oh it's for sure shorter lmao, my bm can stand outside the stun range and have a 100% hit without having to inch into the danger zone while my mercedes has to always be sitting in a way that over half of the arrows don't actually hit the bosses hitbox. So it gets knocked back but if I'm too close or too far i'll get a stun chain going and will rage.

Reply December 5, 2012
bluebomber24

@twopointonefour: I do have a Merc, 4th job too, I just never actually used RoI. I am pissed that I gave it a good name that I want back, so its on punishment. TBH, I am somewhat surprised, if this has been true all the time. When Mercs were still in KMST, I said it appeared that their range was shorter, but I was told multiple times I was wrong.

Reply December 5, 2012 - edited
twopointonefour

@bluebomber24: If you have a mercedes and a BM you'll understand how much shorter the range on Ring of Ishtar really is.

Reply December 5, 2012 - edited
bluebomber24

[quote=twopointonefour]@bluebomber24: Yes and yes.[/quote]

Sweet, thanks. I miss the BGA challenge. Time to go remind him whose the real boss.

Reply December 5, 2012 - edited
bluebomber24

[quote=twopointonefour]I believe with the added range you'd be at the same range as bowmasters hurricane.

Ie. not constantly stunned by Bodyguard A.[/quote]

1) Hurricane's range is longer?
2) Bodyguard A stuns again?

Reply December 5, 2012 - edited
lansh

Think of it this way. If it says range increased by 50, it increases by just 50 pixels, which is petty poop compared to a 10% damage reduction.

Reply December 5, 2012 - edited
twopointonefour

I believe with the added range you'd be at the same range as bowmasters hurricane.

Ie. not constantly stunned by Bodyguard A.

Reply December 5, 2012 - edited
bluebomber24

[quote=iVege]Why are you still putting 120 on both sides? 120% means 120px on the forward side. The splash boxes just happened to have equal backward range.

Are you just trying to get it close to the edge of the ladder or something?[/quote]

Yes, I was trying to.

Sigh, ok, probaly should have did it on the stupid person. Learning FTW.

Lets assume RoI travels the distance from your char of 300, like OT suggested

[url=http://www.southperry.net/maplerange.php?ltx=-300&lty=-75&rbx=0&rby=30&size=1024]300[/url]
[url=http://www.southperry.net/maplerange.php?ltx=-350&lty=-75&rbx=0&rby=30&size=1024]350[/url]

With 300 range you won't touch the last portal. With 350 range you will be in the middle of it. Another way of explaining it, is have you ever experinced with RoI where you are killing a bunch of monsters and there is one monster that is RIGHT at the edge of your range, you will be able to hit that monster. It's essentially a Range +1. You can hit 1 more monster w/o moving than you normally could.

Reply December 4, 2012 - edited
iVege

[quote=bluebomber24]Ok thanks, got it. I know how to do it now, I just need to find how far RoI travels.

Edit: If we assuming the lenght of RoI is the lenght of a 120% hitbox, 50+ range would be as follows:

120 170

So if you were standing at the right edge of the pink square RoI at an assumed 120 lenght would reach the middle portal. At + 50 range it would go slightly pass[/quote]

Why are you still putting 120 on both sides? 120% means 120px on the forward side. The splash boxes just happened to have equal backward range.

Are you just trying to get it close to the edge of the ladder or something?

Reply December 4, 2012 - edited
bluebomber24

[quote=iVege]No true projectiles have hitboxes for the distance of your attack like other skills. Inferno has a hitbox for splash damage.

If the base range was 120 (which it isn't), then your range would be a radius of 120px enclosed in an arc in front of you. Exceptions are piercing skills, which travel in a straight line. Adding 50 onto 'range' affects projectiles only because they are defined by only 1 number. In the SP link you will see there are 4 numbers, 2 for each axis. That's why range increase won't work on them. Depending on the skill, adding to some or all axes would yield ugly results e.g. Arrow Rain would have a hitbox outside its animation, or if only forward range is affected, it would hit outside the animation on one side only etc.

You could indeed compare are 170px forward range hitbox to a 120px one... or you could just observe a 50px one [/quote]

Ok thanks, got it. I know how to do it now, I just need to find how far RoI travels.

Edit: If we assuming the lenght of RoI is the lenght of a 120% hitbox, 50+ range would be as follows:

[url=http://www.southperry.net/maplerange.php?ltx=-120&lty=-75&rbx=120&rby=30&size=1024]120[/url]
[url=http://www.southperry.net/maplerange.php?ltx=-170&lty=-75&rbx=120&rby=30&size=1024]170[/url]

So if you were standing at the right edge of the pink square RoI at an assumed 120 lenght would reach the middle portal. At + 50 range it would go slightly pass it. The increase equals approx the line posted in the first post of this thread.

Reply December 4, 2012 - edited
iVege

[quote=bluebomber24]1 part of your paragraph, yea I could be misinterpreting something. But for the hitboxes, some projectiles do. Didn't look at Mercs, but every mob skill for BM/MM has a hitbox. And if I remeber correctly, Inferno's hitbox gets increased when it becomes Ult Inferno. I am asusming the hitbox lengths repressent...thier lenght. I may be misapplying it, but the concept should be the similar, as in the difference between a 120 hitbox and a 170 hitbox. I don't know, please explain how the 120 Mastery works and which skills it applies and doesn't apply to.[/quote]

No true projectiles have hitboxes for the distance of your attack like other skills. Inferno has a hitbox for splash damage.

If the base range was 120 (which it isn't), then your range would be an arc in front of you with a radius of 120px. Exceptions are piercing skills, which travel in a straight line. Adding 50 onto 'range' affects projectiles only because they are defined by only 1 number. In the SP link you will see there are 4 numbers, 2 for each axis. That's why range increase won't work on them. Depending on the skill, adding to some or all axes would yield ugly results e.g. Arrow Rain would have a hitbox outside its animation, or if only forward range is affected, it would hit outside the animation on one side only etc.

[quote=bluebomber24]edit: To summarize my above goobldegok, this is my logic. Assuming RoI travels the length of a 120% hitbox (irregardless of wheter ROI has a hitbox), which I don't know if it does travel that distance. Isn't comparing the length of a 170% hitbox to the length of a 150% hitbox the same as showing what 50 range is?[/quote]

You could indeed compare are 170px forward range hitbox to a 120px one... or you could just observe a 50px one

Reply December 4, 2012 - edited
bluebomber24

[quote=iVege]If range was 120, then Archers' arrows would not even travel without Archery Mastery. Also, no idea what you were trying to do with the hitbox, but it doesn't work that way. In fact, projectiles don't even have hitboxes like that.[/quote]

1 part of your paragraph, yea I could be misinterpreting something. But for the hitboxes, some projectiles do. Didn't look at Mercs, but every mob skill for BM/MM has a hitbox. And if I remeber correctly, Inferno's hitbox gets increased when it becomes Ult Inferno. I am asusming the hitbox lengths repressent...thier lenght. I may be misapplying it, but the concept should be the similar, as in the difference between a 120 hitbox and a 170 hitbox. I don't know, please explain how the 120 Mastery works and which skills it applies and doesn't apply to.

edit: To summarize my above goobldegok, this is my logic. Assuming RoI travels the length of a 120% hitbox (irregardless of wheter ROI has a hitbox), which I don't know if it does travel that distance. Isn't comparing the length of a 170% hitbox to the length of a 150% hitbox the same as showing what 50 range is?

Reply December 4, 2012 - edited
iVege

[quote=bluebomber24][url=http://www.southperry.net/maplerange.php?ltx=-120&lty=-75&rbx=120&rby=30&size=1024]120, is the skills range I believe?[/url]
[url=http://www.southperry.net/maplerange.php?ltx=-170&lty=-75&rbx=170&rby=30&size=1024]170 aka 50+ range[/url]

If I am interpreting the range correctly, If you were at the right edge of the ladder (or the gap between the cash shop and menu button) you would not hit any part of the portal that's in the middle of the map.

With +50 Range in the same position as stated above, you could hit past that same portal entirely. Which imo is actually a pretty good range boost. 50+ range appears to make you 50 range shy of having a half screen Ishtar Ring.

Do note, I am assuming I am analyzing the ranges correctly.

If bossing truly becomes every hit takes a % of your hp, I wouldn't go for the 10% damage reduction. If that doesn't make it into the actual KMS, GO for the 10% damage reduction.[/quote]

If range was 120, then Archers' arrows would not even travel without Archery Mastery. Also, no idea what you were trying to do with the hitbox, but it doesn't work that way. In fact, projectiles don't even have hitboxes like that.

Reply December 4, 2012 - edited
bluebomber24

[url=http://www.southperry.net/maplerange.php?ltx=-120&lty=-75&rbx=120&rby=30&size=1024]120, is the skills range I believe?[/url]
[url=http://www.southperry.net/maplerange.php?ltx=-170&lty=-75&rbx=170&rby=30&size=1024]170 aka 50+ range[/url]

If I am interpreting the range correctly, If you were at the right edge of the ladder (or the gap between the cash shop and menu button) you would not hit any part of the portal that's in the middle of the map.

With +50 Range in the same position as stated above, you could hit past that same portal entirely. Which imo is actually a pretty good range boost. 50+ range appears to make you 50 range shy of having a half screen Ishtar Ring.

Do note, I am assuming I am analyzing the ranges correctly.

If bossing truly becomes every hit takes a % of your hp, I wouldn't go for the 10% damage reduction. If that doesn't make it into the actual KMS, GO for the 10% damage reduction.

Reply December 4, 2012 - edited
PotatoCat

Gross o.o

10% it is, then. Tys.

Reply December 4, 2012 - edited
iVege

Definitely get the 10% damage reduction boost to Water Shield.

The increase is almost exactly this long _______ if you're viewing at 100% zoom with no font modifications.

Reply December 3, 2012 - edited