General

Hayato

Hayato Revamp

Who's excited for it? I think their new skills & skill designs look amazing! Their bossing really went down the drain & sadly they lost a lot of crit (Since apparently battojutsu stance is a "Single target" skill now & that skill was where they got most of their crit rate.) but I still think it will be really enjoyable.

Thoughts?

August 6, 2015

27 Comments • Newest first

Fighterdoken

[quote=repentant]This isn't really a big thing, but Falcon Dive will have linkability with Hitokiri Strike after the revamp. It looks (and sounds) very amusing if you don't have Cooldown Cutter yet: [url=https://www.youtube.com/watch?v=ST_Bv-w8SC0&feature=youtu.be&t=427]https://www.youtube.com/watch?v=ST_Bv-w8SC0&feature=youtu.be&t=427[/url][/quote]

thats really cool

Reply August 23, 2015
Repentant

This isn't really a big thing, but Falcon Dive will have linkability with Hitokiri Strike after the revamp. It looks (and sounds) very amusing if you don't have Cooldown Cutter yet: [url=https://www.youtube.com/watch?v=ST_Bv-w8SC0&feature=youtu.be&t=427]https://www.youtube.com/watch?v=ST_Bv-w8SC0&feature=youtu.be&t=427[/url]

Reply August 22, 2015 - edited
Thee1ne

Thanks for the mastery info... so theoretically when mastery gets fixed hayato has the potential to be more versatile than other warriors with their mastery already fixed ? cause I really think that's a possibility (hoping so...)

Reply August 21, 2015 - edited
DemoDango

@o0raul0o: Hmm. Okay. I'll concede that it'd be irritating, but consider the situations in which you'll be using it. It's a single-target skill that inhibits movement. The amount of quick/instantaneous movement required at the harder bosses makes that a much less glaring issue IMO--especially when the attacks you'd need to actively avoid are also undodgeable via Hayato's passive dodge mechanic.

Reply August 15, 2015 - edited
o0Raul0o

[quote=demodango]@o0raul0o It's really not that different from the Phantom and BM single target keydown skills. Those slow down the user as well.[/quote]
The problem is having to recast every 5 seconds. I play a Jett, and that's more anoying than you think when you first hear it

Reply August 14, 2015 - edited
DemoDango

@o0raul0o It's really not that different from the Phantom and BM single target keydown skills. Those slow down the user as well.

Reply August 14, 2015 - edited
o0Raul0o

Shinsoku changes are ew... you're so slow while holding down and it only lasts for 5 seconds then you have to recast...
other than that I'm pretty excited, finally flash jump and mastery fix

Reply August 11, 2015 - edited
DemoDango

@okaythen: I noted hypers at the top of that thread. Nothing major has changed; there's a new set of three for the new 4th job skill but otherwise everything is the same. Shinsoku still has the +1 hits hyper, which is an effective 50% more overall damage when using it.
I'm not going to bother translating something that's still exactly the same as it is on the live servers.

Reply August 9, 2015 - edited
WildHeartless

eww shinsoku reminds me of that horrible Jett skill... sigh

Reply August 9, 2015 - edited
okaythen

[quote=demodango]The skill might be a keydown now, but it also happens to do a lot more lines per second once you get its hyper. Animation delay might be 450ms or something like that, but the actual attack rate is equal to (or greater than) Phantom's 1v1 skill--and we get a hyper that adds an additional line.[/quote]

So it essentially becomes a melee version of Mercedes' "Ishtar's Ring"? Interesting...
Could you maybe translate all of Hayato's new hypers?
I checked your previous thread and there was no information about the hyper passives.
Or maybe I'm just blind...

Reply August 9, 2015 - edited
DemoDango

@thee1ne
Lack of high mastery (as all other major classes have) means having extremely unstable damage, especially for a class that specializes in high crit rate and crit multiplier. Hayatos previously had only 60% total mastery as opposed to 85-95% found on other classes (85 for ranged classes, 90 for melee, 95 for magicians). Assuming all other variables are equal, this means that a Hayato would only deal around 70% of another class's potential damage. Since Hayato is designed to be a DPS class, you can see why this could be a problem.

@okaythen
The skill might be a keydown now, but it also happens to do a lot more lines per second once you get its hyper. Animation delay might be 450ms or something like that, but the actual attack rate is equal to (or greater than) Phantom's 1v1 skill--and we get a hyper that adds an additional line.

Reply August 9, 2015 - edited
Thee1ne

How important is the mastery being fixed?

Reply August 9, 2015 - edited
DemoDango

@ajwright92 @flamepc
I translated the post from Silver Bullet's blog earlier. Link here: http://www.basilmarket.com/forum/2881777

The other revamp that was supposed to come with the Princess Noh update might be the one to which the site refers.

Reply August 8, 2015 - edited
Flamepc

[quote=ajwright92]Any links to this revamp?[/quote]
[url=http://maplestory.nexon.co.jp/gameguide/bringup/akatsuki/kanna.asp][/url]
It's in Japanese and doesn't give percentages, unfortunately.
Youtube search for it, and you'll fine at least one. Be prepared to be disappointed.

Reply August 7, 2015 - edited
ajwright92

Any links to this revamp?

Reply August 7, 2015 - edited
DeeeMon

@repentant: From what I've seen, the max stacks is 8, and using Akitsuki again while having any amount of stacked buffs resets the stack(so if you have 8 stacks and Akitsuki does 5 signature arts, it will stay at 5 stacks, I might be wrong). If it does get interrupted by lag midway through the combo, that might be a problem because you won't get the full 8 stacks.
I guess it's not like Ignis Roar at all since Mercedes can keep up the stacks by using combos manually, Akitsuki is automatic and might be dependent on latency, err something. I guess we have to suffer with all these garbage lags during 2x events. But for the most part, it should be fine as long as it's not as fast as Careening Dance(Speeding Sunset/Moon Dancer with Equinox Cycle active).

Reply August 7, 2015 - edited
Repentant

Where's the "I don't think the update is great but I'm excited for it anyway" option?

I'm excited for the new skills. I will have fun trying to figure out the new things I can do with them. I'm already trying to make spaces for hotkeys so I'm ready to go when the revamp hits.
The only thing I'm sad about is that my favourite Falcon Dive + Sanrenzan combo won't be as useful anymore, since Falcon Dive is being nerfed and it looks like stance'd Sanrenzan is the go-to skill for 1v1 anyway (I'm probably going to keep using Falcon Dive + Sanrenzan after the revamp anyway whatever lol).

@deeemon What's the chance that Akitsuki 8 will be affected by lag when it comes over to GMS? I'm afraid that it will end up having the same issues that affect Orbital Flame and Equinox Cycle right now.

Reply August 6, 2015 - edited
chaiitea

The revamp itself is eh, but they did fix mastery. Looking forward to potential freebies they'll hand out.

Reply August 6, 2015 - edited
DeeeMon

I think you can still mob with the signature art skills while Battoujutsu stance is on, it's just Sanrenzan that turns into a single target skill. I'm gonna stay in Battoujutsu stance for the crit rate too.
You can use Summer Rain as another buff since they're getting rid of the cooldown. And the Akitsuki 8 combo thing, kind of like Mercedes' Ignis Roar.
The one thing I don't like is how Shinsoku only lasts for like 6 seconds, it's like Jett's Backup Beatdown or something.

Reply August 6, 2015 - edited
Predetermined

[quote=fighterdoken]Only excited for the mastery change.[/quote]

I want my crit back tbh

Reply August 6, 2015 - edited
Fighterdoken

Only excited for the mastery change.

Reply August 6, 2015 - edited
ChickenSoul

[quote=predetermined]I do like that they added FJ because I actually didn't like Hayato's mobility from the start ;-; His dash attack has that delay at the end which I don't like.

I'd like an upgrade to Military Might, or another attack buff. Only +15 weapon attack seems kind of weak.[/quote]

If you mean Dankuusen, you can remove the delay at the end by using another skill. Personally, I use Dankuusen + Surging Blade to cross big maps. It's like removing the delay on Vapor Blade by using an attacking skill at the end (I use Rai Sanrenzan). Hayato is actually one of the higher-tier classes when it comes to mobility, even without FJ.

As for buffs, I guess I've just gotten used to them already, so I don't really think about them getting buffed. I think if I had to change one, it'd be Willow Dodge. Not being able to use it at bosses like Hard Magnus is kind of a downer.

Reply August 6, 2015 - edited
Predetermined

[quote=chickensoul]I'm not too excited for the revamp as Hayato is a great class already with the current skillset, albeit mastery changes are welcome. Regardless of what happens, I'll still main one. The thing that bothers me the most is probably the fact that they added an FJ (in my opinion, completely unnecessary), but I can just not use it or adapt to doing combos with it, so it's all good.[/quote]

I do like that they added FJ because I actually didn't like Hayato's mobility from the start ;-; His dash attack has that delay at the end which I don't like.

I'd like an upgrade to Military Might, or another attack buff. Only +15 weapon attack seems kind of weak.

Reply August 6, 2015 - edited
ChickenSoul

I'm not too excited for the revamp as Hayato is a great class already with the current skillset, albeit mastery changes are welcome. Regardless of what happens, I'll still main one. The thing that bothers me the most is probably the fact that they added an FJ (in my opinion, completely unnecessary), but I can just not use it or adapt to doing combos with it, so it's all good.

Reply August 6, 2015 - edited
Predetermined

[quote=okaythen]The big killer for me is that shinsoku is a hold down move similar to hurricane.[/quote]

Yeah & it loses A LOT of lines, but it doesn't bother me all too much considering I don't boss often, & if I do, it'd be on my Wild Hunter.

Reply August 6, 2015 - edited
okaythen

The big killer for me is that shinsoku is a hold down move similar to hurricane.

Reply August 6, 2015 - edited