Myths about Cwkpq
Characters other than adventurers (such as the new classes) cannot do CWKPQ, if it's keeping the original entry rules. GG you power hungry mercs and ds.
I can confirm the old rules only allowed adventurers (I own a lvl 167 paladin and 145 nightlord, both have MoNs)
February 1, 2012
17 Comments • Newest first
[quote=PwntByMe]Characters other than adventurers (such as the new classes) cannot do CWKPQ, if it's keeping the original entry rules. GG you power hungry mercs and ds.
I can confirm the old rules only allowed adventurers (I own a lvl 167 paladin and 145 nightlord, both have MoNs)[/quote]
@Nexon"The three Legends classes, Cannoneer, Mercedes, and Demon Slayer, can participate now."
Sounds like they can.
Dude your such an idiot.
It clearly says on the site that Mercs, DS and Cannon shooters can now go into CWK.
original adventurers ftw!
[quote=izama]What @ShadowBo0m: says is correct. Everyone can go in but only adventurer skills can push you forward. Non adventurer classes can't activate all the sigils.[/quote]
Pretty sure Arans, Evans, CKs and even resistance classes can activate the sigils.
"The three Legends classes, Cannoneer, Mercedes, and Demon Slayer, can participate now."
http://maplestory.nexon.net/News/News.aspx?boardNo=103&contentNo=00DZh&pageIndex=1
[quote=UchihaNight]My Mechanic did it before.[/quote]
I thought CWKPQ was down around and before Mechanics...
KoC and resistance could do it anyways
What @ShadowBo0m: says is correct. Everyone can go in but only adventurer skills can push you forward. Non adventurer classes can't activate all the sigils.
My Mechanic did it before.
Every class can do cwkpq, not sure about Mercedes and DSes but every other class is able to get in and activate sigils.
Non adventurers can enter.
http://i41.tinypic.com/2woy79e.png
I remember that near the end, everyone could do it.
The resistance, arans and evans could do it before...soooo...yea
If anything, they probably can't activate the symbols (adventurer 3rd job skills activates them)
[quote=canihazclaw]I hope so, we adventurers need something unique to us.
But then again, after several months or so MoN's are goinna be 10m like they were before. And I'm pretty sure they are equipable by any class.[/quote]
They're not tradable.
lololol, adventure power :
[quote=4297231]says the bam[/quote]
I have a 167 paladin and 145 nightlord. Derp.
They probably will, but who knows.