Thoughts about Zero nerf
In the recent KMS patch ([url=http://orangemushroom.net/2015/06/04/kmst-ver-1-2-010-character-balancing/#more-12466]patch notes[/url]), Zeroes got a major nerf to the face. I'm not so concerned about the skill damage balances as much as the significantly less effectiveness on their utility. What are your guy's thoughts on this new change? Is it still worth funding a zero after these changes take affect in GMS?
July 9, 2015
13 Comments • Newest first
Well deserved nerf damage wise. By the way, they kept the ability to reset the cooldown of their skills in the actual kms patch.
That's not saying they'll do the same here, oh master of observation. The KMS team is a different one than the one that works on GMS; same with EMS and SEA and all the dozens of smaller venues that used to be under GLOBAL.
We didn't get some of the worst aspects of the Unleashed patch, which everyone was freaking out that would "ruin the game forever". Its likely that, if the GMS team sees that the patch will utterly break our game, they're likely to adjust it some to make it fit better here, rather than straight-release it as-is (I think they learned that harsh lesson with Big Bang, if I do say so myself... ). Nevermind that we won't be seeing this patch for a while now, and until then Zeros will continue to be overpowering wrecking balls.
Personally, I see KMS as being a testing ground rather than the gold standard - they get a massive screw-up-the-whole-game/a-particular-class patch, and the other teams see that and go "Well that won't do". Except EMS, because apparently the GM's there are horrible people who kick puppies and drown kittens in their sleep, if reports are to be believed
I don't care I enjoy the class. Cry some more.
Isn't this the 5th thread about the Zero nerf, man, people must love this class. (I know I do). All that aside, we can't actually do too much about tbethe situation. Either yoyou continue playing the class, or you dont. Simple. Plenty of classes got nerfed, but Zero seems to be the winner eh?
[quote=r0306]I'm "freaking out" because if I'm going to be playing a class with sub-par damage and utility that requires more effort than other classes, I might as well go main an easier to play class...[/quote]
Thus why people always say "Play what you like".
They went a little too over the top with the nerfs, yeah.
They're justified, but still a little much.
rip.
The Beginning of the End~
I'm "freaking out" because if I'm going to be playing a class with sub-par damage and utility that requires more effort than other classes, I might as well go main an easier to play class...
Nerfs aren't unjustified but it looks like they went over the top. Especially since patches after that one continued to nerf Zero.
People still talk about it? Take it to the Zero forum why don't you..
[quote=r0306]In the recent KMS patch ([url=http://orangemushroom.net/2015/06/04/kmst-ver-1-2-010-character-balancing/#more-12466]patch notes[/url]), Zeroes got a major nerf to the face. I'm not so concerned about the skill damage balances as much as the significantly less effectiveness on their utility. What are your guy's thoughts on this new change? Is it still worth funding a zero after these changes take affect in GMS?[/quote]
honestly idk know why everyone is freaking out about the zero nerf..they were supposed to be nerfed a LONG time ago..and they BARELY lost 10% dmg =,=
Remember everyone, this is the [b]first[/b] actual nerf Zeros are getting. The dmg nerfs should've been expected and the increased cooldown on the revive just increases the skill cap of the class in general. As a young servant of Rhinne I shall main the class regardless. <3
[url=http://orangemushroom.net/2015/06/04/kmst-ver-1-2-010-character-balancing/#more-12466]Fixed it bruh[/url]