I wonder if [url=http://www.basilmarket.com/forum/2379758/14/Common_Maplestory_Myths.html]this[/url] still is true A nice mix between the two wass good I remember
The damage formula is something like this (unless it has changed and everything I wrote worth nothing ): stats = (main stat * n) + (secondary stat * m) damage = stats * att * weapon multiplier
Lets say you have 10% att, the damage will be this: damage = stats * (att * 1.1) * weapon multiplier
Now lets say you have 10% damage: damage = 1.1 * (stats * att * weapon multiplier)
As you can see, % att and % damage affect the same way on your damage output.
The best option would be to keep them as close as possible. 20% att means +20% damage output but - 10% att + 10% damage means + 21% (since 1.1 * 1.1 = 1.21).
Btw don't forget your buffs and hypers count, so +20% damage hyper will make %att more effective.
[quote=tonytony40]It's relative. Depends on how much attack you have VS. your range. For example, if you have a maxed range, any more attack won't help you increase your range, but total damage will increase your damage output.[/quote]
There is no max range, 2mil is just a placeholder.
[quote=randomppllol]So which one do you think is better?[/quote]
Depends. I'm sure somebody has calculations for it, but for most cases I'd personally say Total Damage. They're both good, it's just that you'd need quite a bit of weapon attack to benefit from the ATT% potential.
Plus, since Total Damage now shows in range, it likely just does % increase of whatever your total is. By that logic, 10% at 100k range would increase your range by 10k.4
[quote=tonytony40]It's relative. Depends on how much attack you have VS. your range. For example, if you have a maxed range, any more attack won't help you increase your range, but total damage will increase your damage output.[/quote]
[quote=randomppllol]So which one do you think is better?[/quote] It's relative. Depends on how much attack you have VS. your range. For example, if you have a maxed range, any more attack won't help you increase your range, but total damage will increase your damage output.
[quote=tonytony40]% attack raises the amount of attack you have. If you have 200 weapon attack and you get +10% attack, you now have 220 attack % Total damage just increases the amount of damage you deal. If you deal 1000 damage, and have +10% total damage, you now do 1100 damage.[/quote]
% attack raises the amount of attack you have. If you have 200 weapon attack and you get +10% attack, you now have 220 attack % Total damage just increases the amount of damage you deal. If you deal 1000 damage, and have +10% total damage, you now do 1100 damage.
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I wonder if [url=http://www.basilmarket.com/forum/2379758/14/Common_Maplestory_Myths.html]this[/url] still is true
A nice mix between the two wass good I remember
The damage formula is something like this (unless it has changed and everything I wrote worth nothing ):
stats = (main stat * n) + (secondary stat * m)
damage = stats * att * weapon multiplier
Lets say you have 10% att, the damage will be this:
damage = stats * (att * 1.1) * weapon multiplier
Now lets say you have 10% damage:
damage = 1.1 * (stats * att * weapon multiplier)
As you can see, % att and % damage affect the same way on your damage output.
The best option would be to keep them as close as possible.
20% att means +20% damage output but -
10% att + 10% damage means + 21% (since 1.1 * 1.1 = 1.21).
Btw don't forget your buffs and hypers count, so +20% damage hyper will make %att more effective.
GLHF.
Thanks guys
I prefer att% since it's purely for increasing range, total dmg has some confusion for me since Unlimited patch.
@randomppllol: Overall, total damage seems to be better, but there are issues with stacking and boss damage.
[quote=tonytony40]It's relative. Depends on how much attack you have VS. your range.
For example, if you have a maxed range, any more attack won't help you increase your range, but total damage will increase your damage output.[/quote]
There is no max range, 2mil is just a placeholder.
[quote=randomppllol]So which one do you think is better?[/quote]
Depends. I'm sure somebody has calculations for it, but for most cases I'd personally say Total Damage. They're both good, it's just that you'd need quite a bit of weapon attack to benefit from the ATT% potential.
Plus, since Total Damage now shows in range, it likely just does % increase of whatever your total is. By that logic, 10% at 100k range would increase your range by 10k.4
Edit: Pretty much ninja'd.
[quote=tonytony40]It's relative. Depends on how much attack you have VS. your range.
For example, if you have a maxed range, any more attack won't help you increase your range, but total damage will increase your damage output.[/quote]
I see thanks!
[quote=randomppllol]So which one do you think is better?[/quote]
It's relative. Depends on how much attack you have VS. your range.
For example, if you have a maxed range, any more attack won't help you increase your range, but total damage will increase your damage output.
[quote=tonytony40]% attack raises the amount of attack you have.
If you have 200 weapon attack and you get +10% attack, you now have 220 attack
% Total damage just increases the amount of damage you deal. If you deal 1000 damage, and have +10% total damage, you now do 1100 damage.[/quote]
So which one do you think is better?
% attack raises the amount of attack you have.
If you have 200 weapon attack and you get +10% attack, you now have 220 attack
% Total damage just increases the amount of damage you deal. If you deal 1000 damage, and have +10% total damage, you now do 1100 damage.
total dmg is how much you do all together. attack is self explanatory. IT raises your dmg as well but piece by piece
[quote=randomppllol]So what's the difference?[/quote]
Not quite sure how 10% atk and 10% total damage affects your range specifically to be honest. Couldn't give you a clear answer on that.
[quote=Skyenets]Total damage does show in range now, if I'm not mistaken.[/quote]
So what's the difference?
Total damage does show in range now, if I'm not mistaken.