General

Kaiser

Choosing crit rate over Att %

Hi there, I recently recube my emblem's normal potential. It use to be 21% Att and 6% all stats. I ended choosing this over the former: http://i.imgur.com/ImO3xHt.jpgMy question is, was it a smart move? I manage to get my crit rate up to 97%, which goes well with my tyrant gloves pot, which gives me an extra 15% max crit. But I haven't actually done the math so I'm still not sure whether or not it was a win or a loss.
I have 87% att with my new emblem btw. And here's the weapon and secondary's potential: http://imgur.com/MMJTQgX,3bIFZ6N

February 16, 2015

5 Comments • Newest first

betaboi101

You should have left the potential as is and just re-rolled your inner ability for attack speed or % crit

Reply February 17, 2015
MrSinDeath19

Make sure to maximize all other areas to get crit. One line might be okay but you really want the %atk.

Reply February 17, 2015
GoXDS

what's your Max/Min Crit? 120%~165%?
if so, you went from [0.76*(1.2+1.65)/2]+0.24 = 1.323 to [0.97*(1.2+1.65)/2]+0.03 = 1.41225
that's a 6.746% increase in dmg

you went from 99% Atk to 87% Atk if you stated that correctly
that's a 1-1.87/1.99 => 6.03% decrease

so overall that's 1.06746*0.9397 = 1.003, or a 0.3% increase in dmg
so barely worth mentioning.
though as mentioned, if you don't have come sources of %Crit that sorta readily available (Hyper, Phantom, BT), then you probably want to drop a 9% Crit (not that you can easily control that)

also, dropping 9% Crit for 9% Atk now would be 1.97% increase in dmg overall (and allows more room for more %Crit from other sources)

Reply February 16, 2015 - edited
jt3mpur4

Try to drop the Critical Rate 9% and replace with ATT 12% or ATT 9%. I believe you don't have a Beast Tamer so when the class does reopen, you'll get Critical Rate 7% from it anyway. Once you are over Critical Rate 90%, only 1-2 damage lines won't be criticals here and there.

Reply February 16, 2015 - edited
TofuTyphoon

Think of your critical rate as a kind of secondary mastery. It stabilizes your damage, and the closer you are to reaching cap the more important it becomes because while %Atk will increase your damage floor, it will do nothing for your damage ceiling at cap. So if you can still increase your range from other sources I'd keep it.

Reply February 16, 2015 - edited