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Mage

Mages after jump (Recent changes)

I'm just taking out all the good things and putting them into paragraphs because nexon released some changes to the potential changes. If you've checked spadow recently, leave this thread. The purpose is to remind everyone that we get buffed in the future.

Bishops:With the new patch approaching, bishops become EXTREMELY useful, especially to other mages. A -20% mp consumption is over an 18% decrease in total pot usage, or more per hour. Holy shield protects us from damage, and *Hopefully* 1/1. A party of three mages could actually do some damage now, and is probably the most efficient farming party apart from 5 cbs and a nl; if merching ever becomes useless. Angel ray also hits 5 monsters now, doom has a cooldown of 10 seconds but no magic rocks, bishops got booster also. Advanced bless increases many vital stats, such as attack ^^. Bishops will actually be very decent now. I regret selling the equips on my cleric. Hs gives the maximum effect while playing alone.

Il's: Chain lightning's damage penalty is removed, it now hits 5 mobs, and there is a 20% extra chance for criticals! Big bang should replace ice strike as it freezes and theoretically is faster than ice strike. Should do more damage. Glacial Chain should replace ice demon and is useful for gathering mobs. We have become a mobbing class now, as our only 1v1's are ts and cold beam. Arcane aim and extreme magic should boost our damage significantly (40% +10+4+20% (is it called pdf when you ignore defense?)) I still don't get why master magic was changed to togalable.

Fps: Big bang was changed to red, and now adds dot. Extreme magic and arcane aim now add a potential 54% extra damage (1.1*1.4*x +pdr? pdf? ignore monster defense T_T) Poison breath now mobs 6 monsters. Mist eruption will be a HUGE buff to your dps. 2500% damage per monster in the mist, and also increases the damage of mist 240%. I might make an fp myself... Damage is increased by 35% of mist when applied to 2 monsters or more (is it (500+35)*5 or 1.35*2500?)

http://spadow.wordpress.com/2011/04/21/kms-ver-1-2-131-spell-of-awakening/

It appears that we have went from a high monetary usage class with very high mob damage (ultimate spam)and less 1v1 to a class with almost nothing to now, a monetarily efficient class with excellent mob damage and decent bossing. Bishops get awesome after jump

May 19, 2011

1 Comment • Newest first

wizardq

some of the stuff was rusty but overall you listed some good changes.

Reply May 20, 2011