JUMP Warrior DPS
Alright I will admit math is not my strongest subject, but that is one of the reasons why I have chosen to post this... I am almost certain there is some sort of mistake in my math somewhere so I ask the warrior community of basil to find my flaws and help me correct them.
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Hero:
1v1:
225x3=675%
675x2=1350% (ACA)
1350x1.6=2160% (Enrage)
{2160%}
Mobbing:
1350x4=5400%
{5400%}
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Paladin:
1v1:
292x3=876%
876x1.495=1310% (Holy+Light)
1310x1.2=1572%
1310x1.5=1965%
{1616%}
876x2.2425=1964% (Holy+Light w/ Weakness)
1964x1.2=2347%
1964x1.5=2946%
{2419%}
Mobbing:
740xx1.495=1106% (Holy+Light)
1106x7=7742%
{7742%}
740x2.2425=1659% (Holy+Light w/ Weakness)
1659x7=11,613%
{11,613%}
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Dark Knight:
1v1:
135%x5=675%
675x1.6=1080% (Zerk)
1080x1.2=1296%
1080x1.5=1620%
{1332%}
Mobbing:
1080x6=6480%
6480x1.2=7776%
6480x1.5=9720%
{7992%}
1620x6=9720%
9720x1.2=11,664%
9720x1.5=14,580%
{11988%}
EDIT:
Fixed DrK mobbing
Fixed IS mob count
Fixed ACB mob count
11 Comments • Newest first
[quote=SombraManx]DI for 1v1? HAHA how wrong..
sacrifice is FASTER, and hits STRONGER[/quote]
To be fair, at potion cooldown bosses, you might be better off with DI, but yeah in terms of pure damage Sacrifice would win out.
TS, you need to factor in crits as well.
DI for 1v1? HAHA how wrong..
sacrifice is FASTER, and hits STRONGER
Alright I am back... And I see that I have to consider alot more things before posting a final dps. From what I am seeing it seems like its going to be like this...
1v1:
Hero
Paladin
DrK
Mobbing:
DrK
Paladin
Hero
I am taking into consideration the att buffs also.
Hero: 42
Paladin: 36
DrK: 35 & 60 str.
Also the ignore def is being taken into consideration.
Hero: 40%
Paladin: 20% + Threaten
DrK: 20%
this reminds me, i should work on my DrK.
You haven't factored in the weapon multipliers, 1.2 for 1H and 1.34 for 2H IIRC (running off post-Chaos values), 1.49 for spears and polearms.
Then you'll probably have to consider that Heroes and Paladins get 3 extra lines of potential assuming they're running a 1H sword + shield set up.
Crit hasn't been factored in, considering DrKs get Dragon Wisdom which boosts their crit rate by a boatload as well as minimum crit damage, that's going to make quite the difference.
Wisdom boosts crit rate to 35%, and brings crit to 1.35-1.5x (which brings the average damage multiplier to 1.14875)
For DrK 1v1, you should be using Sacrifice, which ignores all PDR and also does 690%. (Though I'll admit the range on it sucks)
To top it all off, Sacrifice is faster than Dark Impale (800ms vs 840ms).
Not to mention that DrK will get a +60 STR boost from Dragon Blood which other classes don't get, as well as +35 attack from Beholder's Buff which stacks with other buffs.
For Paladins, are you also factoring in Combat Orders?
For Heroes, Combat Mastery? On a Threatened or Panic'd mob?
Pretty sure it's going to go Hero > Pally > DrK
Someone give me all the info I need to know for Jump, and I'll do the calculations to verify. I currently don't know anything past BB.
Does FA work with other buffs such as ACA,zerk, or charges? I would like to know this before I add FA and AFA.
[quote=StiKman19]JUMP! Brave Slash hits 4 mobs. I'm assuming when you say
"Mobbing:
1350x3=4050%
{4050%}"
You're refering to the 3 hits of BS combined % + 2x % from ACA and the x 3 being the number of mobs hit, so that would be 4050% total damage from 3 hits on 3 mobs.[/quote]
Alright, thankyou for the info. I will change.
JUMP! Brave Slash hits 4 mobs. I'm assuming when you say
"Mobbing:
1350x3=4050%
{4050%}"
You're refering to the 3 hits of BS combined % + 2x % from ACA and the x 3 being the number of mobs hit, so that would be 4050% total damage from 3 hits on 3 mobs.
nice.
Alright I noticed I did not add crit to drk mobbing. I will fix.