General

Question about damage and range

I've just had a longtime understanding that the damage you output is linearly proportional to your range. I've tested it on lower range characters.

In short: damage = c(range) where c would be a constant corresponding to the skill% and your crit damage etc.

Is this true for all ranges?

So let's take an example where my range is over 2m-2m, and I hit 20m per line on a skill. If I can make my range in such a way that I hit 2m per line (a tenth of what I hit before), would that be my a tenth of my true visible range?

To further give this a concrete example: let's say my range was 200k-300k at 2m per line, does that mean my true range is 2m-3m at 20m per line?

March 16, 2015

8 Comments • Newest first

GoXDS

[quote=ScrambledEgg]I was just using my example as a possible alternative so I don't have to enter a boss room just to check range It sounds like a great method though.

As a slight aside, is there a source/citation for Maplestory damage formulas? I know they're AVAILABLE on other sites but where did they get them from? Were they officially released?

Applied math is unbelievably interesting to me[/quote]

the problem with the formulas (they were release and unchanged since Big Bang) is that there's so many "hidden" values that you have to manually count. even worse is Nexon's inconsistency in naming variables. and also false representation. is this skill multiplier or %Total? does this show up in range or only in final dmg numbers? why does Char cards increase range when it doesn't (actually only adds to final dmg with unboosted range). they had to get rid of the other UI that showed your total Atk, too >_>

Reply March 16, 2015
Lecarde

@ScrambledEgg: I know that Southperry has the formulas. And they are somewhere on basil, but that doesn't mean much. There are quite a few pages on basil that aren't linked to anywhere, you just have to know the urls. And there isn't a source per se, but they were taken from extractions, its from the actual code

Reply March 16, 2015
ScrambledEgg

[quote=Lecarde]Just go to hard magnus and attack him outside the blue zone. It deals 1/10th your normal damage, so multiply by 10 and plug it into the damage formula to calculate your range[/quote]

I was just using my example as a possible alternative so I don't have to enter a boss room just to check range It sounds like a great method though.

As a slight aside, is there a source/citation for Maplestory damage formulas? I know they're AVAILABLE on other sites but where did they get them from? Were they officially released?

[quote=UniverSoul]Sorry this is off topic but..don't think too hard about the range or some sort of calculation for it. Just play the game and slowly build up your character and see the OVERALL results at the end. Range is just a number but what holds value is your love for playing this game . kk bye <3[/quote]

Applied math is unbelievably interesting to me

Reply March 16, 2015
Lecarde

Just go to hard magnus and attack him outside the blue zone. It deals 1/10th your normal damage, so multiply by 10 and plug it into the damage formula to calculate your range

Reply March 16, 2015
Axnslicer

[quote=ScrambledEgg]I've just had a longtime understanding that the damage you output is linearly proportional to your range. I've tested it on lower range characters.

In short: damage = c(range) where c would be a constant corresponding to the skill% and your crit damage etc.

Is this true for all ranges?

So let's take an example where my range is over 2m-2m, and I hit 20m per line on a skill. If I can make my range in such a way that I hit 2m per line (a tenth of what I hit before), would that be my a tenth of my true visible range?

To further give this a concrete example: let's say my range was 200k-300k at 2m per line, does that mean my true range is 2m-3m at 20m per line?[/quote]

True for mobs. Range scales linearly with damage as long as you don't factor in %boss damage.

Also remember that the constant "c" in your damage equation is affected by skills, hypers, defense, pdr, resistance, and various other factors, though none of these should affect the linearity.

Boss damage is non-linear with range because of how % total damage works. % total is applied to your range, boss isn't, however % total actually adds to your % boss instead of multiplying, so that breaks the linearity.

Reply March 16, 2015 - edited
UniverSoul

Sorry this is off topic but..don't think too hard about the range or some sort of calculation for it. Just play the game and slowly build up your character and see the OVERALL results at the end. Range is just a number but what holds value is your love for playing this game . kk bye <3

Reply March 16, 2015 - edited
SeinaruAme

If your total damage, boss damage, and ignore defense is the same, then yes.

Reply March 16, 2015 - edited
carlyxox

Sure

Reply March 16, 2015 - edited