General

Thief

Hyper Skill Theif Guide

I see these scattered everywhere for each thief class, so I decided to try my hand at making a guide for all of the thief classes new to hyper skills.
These are just my observations and is by no means completely correct, so please, give me your criticism so I can improve this to be useful to everyone in need of it.

[header]Stat Enhancing Passives (SP)[/header]
These are given out every ten levels past 140, excluding level 180, to every class.

Useful SP for Thief classes in a rough order of importance:
[quote=SeeMeTwice]
Hyper Critical Rate: Passively increase your critical rate by 10%. [required level: 198]
Hyper Luck: Passively increase your LUK by 50. [required level: 140]
Hyper Dexterity: Passively increase your DEX by 50. [required level: 140]
Hyper Max Heart Point: Passively increase your HP by 15%. [required level: 192]
Hyper Max Magic Point: Passively increase your MP by 15%. [required level: 186]
Hyper Physical Guard: Passively increase your physical defense by 500. [required level: 165]
Hyper Magical Guard: Passively increase your magical defense by 500. [required level: 174]
Hyper Strength: Passively increase your STR by 50. [required level: 140]
[/quote]

Keep in mind if you don't want to waste any points on skills that are seemingly useless to you, just save them until you unlock the next useful addition!

Your priority should be:
140: [b]Hyper Luck[/b]
150: [b]Hyper Dex[/b]
160: Hyper Str (DBs/Shads only)
170: Hyper Physical Guard
190: Hyper Magical Guard [i]or[/i] Hyper Max Magic Point
200: [b]Hyper Crit[/b] [i]or[/i] [b]Hyper Max Health Point[/b]

[header]Skill Enhancing Passives (PP)[/header]
These are given out every ten levels past 140, excluding 150 & 170, to every class.

[header]Night Lord[/header]

Night Lord PP in rough order of importance:
[quote=Seemetwice]
Quadruple Throw - Bonus Attack: Quadruple Throw's attack count is increased by 1. [required level: 195]
Quadruple Throw - Reinforce: Quadruple Throw's damage is increased by 20%. [required level: 155]
Shade Split - Bonus Attack: Shade Split's attack count is increased by 1. [required level: 183]
Quadruple Throw - Boss Killer: Quadruple Throw's damage to bosses is increased by 20%. [required level: 177]
Shade Split - Reinforce: Shade Split's damage is increased by 20%. [required level: 143]
Shade Split - Extra Target: Shade Split's number of monsters hit is increased by 2. [required level: 162]
Purge Area - Enhance: Purge Area's attack and defense reduction is increased by 10. [required level: 149]
Purge Area - Slow: Purge Area's slow effect is increased by 10. [required level: 168]
Purge Area - Cooltime Reduce: Purge Area's cooldown is decreased by 50%. [required level: 189]
[/quote]

I've never played a NL, so please give me your criticism!

Your priority should be:
140: Shade Split - Reinforce
160: Quad Throw - Reinforce [i]or[/i] Shade Split - Extra Target (wait 2 levels)
180: Shade Split - Bonus Attack [i]or[/i] Quadruple Throw - Boss Killer
190: Any of the above that you haven't added
200: Quad Throw - Bonus Attack

Of course, you can move any of these around in any order that suits you. These are only suggestions.

[header]Shadower[/header]

Shadower PP in rough order of importance (This one is much more interchangeable, so make a build according to what suits you!):
[quote=Seemetwice]
Boomerang Step - Bonus Attack: Boomerang Step's attack count is increased by 1. [required level: 189]
Assassinate - Bonus Attack: Assasinate's attack count is increased by 1. [required level: 177]
Boomerang Step - Reinforce: Boomerang Step's damage is increased by 20%. [required level: 149]
Meso Explosion - Reinforce: Meso Explosion's damage is increased by 20%. [required level: 143]
Assassinate - Limit Canceller: Assassinate's maximum damage is increased to 1,200,000. [required level: 195]
Assassinate - Reinforce: Assassinate's damage is increased by 20%. [required level: 155]
Meso Explosion - Enhance: The droprate of mesos due to Pickpocket is increased by 20%, and attack count is increased by 1. [required level: 183]
Boomerang Step - Extra Target: Boomerang Step's number of monsters hit is increased by 2. [required level: 168]
Meso Explosion - Extra Target: Meso Explosion's number of monsters hit is increased by 2. [required level: 162]
[/quote]

[i]Because shadowers can differ so much in attacking style due to funding and simply the way some people prefer to attack, their hyper skills are majorly up to you.[/i]
With so many different ranges, there are many different ways to best use or not use points (nate especially), so use what you need and don't use what you don't.
Shads have to make some tough decisions on these and it has to be you who decides which you want more or less than another.

Your priority should be:
140: Meso Explosion - Reinforce (wait 3 levels) [i]or[/i] Boomerang Step - Reinforce (wait 9 levels)
160: Assassinate - Reinforce [i]or[/i] Boomerang Step - Reinforce
180: Assassinate - Bonus Attack
190: Boomerang Step - Bonus Attack [i]or[/i] Meso Explosion - Enhance
200: Assassinate - Limit Canceller [i]or[/i] Boomerang Step - Extra Target

[header][/header]
For those who -never- use nate, here's a section with a lack of nate hypers.

[quote=Seemetwice]
Boomerang Step - Bonus Attack: Boomerang Step's attack count is increased by 1. [required level: 189]
Boomerang Step - Reinforce: Boomerang Step's damage is increased by 20%. [required level: 149]
Meso Explosion - Reinforce: Meso Explosion's damage is increased by 20%. [required level: 143]
Meso Explosion - Enhance: The droprate of mesos due to Pickpocket is increased by 20%, and attack count is increased by 1. [required level: 183]
Meso Explosion - Extra Target: Meso Explosion's number of monsters hit is increased by 2. [required level: 162]
Boomerang Step - Extra Target: Boomerang Step's number of monsters hit is increased by 2. [required level: 168]
[/quote]

Your priority should be:
140: Meso Explosion - Reinforce (wait 3 levels)
160: Boomerang Step - Reinforce
180: Meso Explosion - Enhance (wait 3 levels)
190: Boomerang Step - Bonus Attack
200: Boomerange Step - Extra Target [i]or[/i] Meso Explosion - Extra Target

[header]Dual Blade[/header]

Dual Blade PP in rough order of importance:
[quote=seemetwice]
Phantom Blow - Bonus Attack: Phantom Blow's attack count is increased by 1. [required level: 189]
Phantom Blow - Reinforce: Phantom Blow's damage is increased by 20%. [required level: 149]
Phantom Blow - Ignore Guard: Phantom Blow's amount of defense ignored is increased by 20%. [required level: 168]
Bloody Storm - Bonus Attack: Bloody Storm's attack count is increased by 1. [required level: 183]
Bloody Storm - Reinforce: Bloody Storm's damage is increased by 20%. [required level: 143]
Sudden Raid - DoT Reinforce: Sudden Raid's damage over time is increased by 20%. [required level: 177]
Bloody Storm - Extra Target: Bloody Storm's number of monsters hit is increased by 2. [required level: 162]
Sudden Raid - Cooltime Reduce: Sudden Raid's cooldown is decreased by 20%. [required level: 195]
Sudden Raid - Reinforce: Sudden Raid's damage is increased by 20%. [required level: 155]
[/quote]

Because DBs got really dumb PP, it should be obvious what our priorities are. Phantom Blow first... then you can dump into whatever you like.

Your priority should be:
140: Phantom Blow - Reinforce (wait 9 levels) [i]or[/i] Bloody Storm - Reinforce (wait 3 levels)
160: Phantom Blow - Ignore Guard (wait 8 levels)
180: Bloody Storm - Bonus Attack (wait 3 levels)
190: Phantom Blow - Bonus Attack
200: Whatever you haven't added onto yet.

[header][/header]
[b]Once again, PP is widely player's choice and these are just suggestions. Protip: If you have an unused point, but haven't unlocked a skill that is useful to you, save it! It's worth the wait.[/b]

[header]Attack/Buff Active Skills[/header]
These are given out at 150, 170, and 200 to each class.
You get a point at 150, 170, and 200.
Add the point to the respective skill.
? Profit.

[header][/header]
Thanks for reading!

April 4, 2013

25 Comments • Newest first

SeeMeTwice

[quote=Karkinos]@SeeMeTwice: Ahhh, I see.

Also is the 50 luk and dex base or just added like equips?[/quote]

It should be just added like equips, otherwise you'd be having to put 50 points of your main stat into something else x]

Reply April 8, 2013
Karkinos

@SeeMeTwice: Ahhh, I see.

Also is the 50 luk and dex base or just added like equips?

Reply April 7, 2013 - edited
SeeMeTwice

@Convasive: Pretty sure dex would be better. For DB/shad, both are considered secondary, so it might be the same? but I'd start with dex either way.

@Karkinos: Yeah, quad star upgrades are top priority for sure, but you don't unlock some of them til later on so it's better to go ahead and add to shadow splitter.

Reply April 7, 2013 - edited
Karkinos

Uhm for NL I would say all quad star upgrades first, then shadow splitter.

Reply April 7, 2013 - edited
x1mmortality

@StealthEXE: Oh, I was referring to the old cap for Nate, which was 1m. Now, it'd take around a 55k-60k range for a 2m cap. A 45k range, buffed, allows me to hit up to 1.5m (5kp, 700-800k with no kp) on bosses so it's easily feasible with a 60k range. I'm just talking about capping, not what skill is better to use in what situation. And I'm talking about 5 KP.

Reply April 7, 2013 - edited
StealthEXE

[quote=x1mmortality]For Shads, we don't need Assassinate - Reinforce as it's easy to cap with a 30k range, so many would not need it until Unlimited. I personally would place Meso Explosion above that and not put a point int Nate reinforce at all[/quote]

When you say cap with 30k range, are you also including bosses? I don't think 30k range would let you cap on a boss, would it? If you're talking about regular mobs, I feel like you should be using BS or Phase Dash for mobbing. Correct me if I'm wrong. I have higher than 30k range and I barely see myself capping on bosses. (Just DS + Nate; no 5 KP or anything)

Reply April 7, 2013 - edited
iDivideZer0

haha, soon the NW's will be wanting a guide too, once DW's get their revamp and if BW get their's first

Reply April 7, 2013 - edited
VictorXG

@SeeMeTwice:

Its fine. Basil just has harsh critism -3- I had alot of things going in my mind then X)

Reply April 7, 2013 - edited
SeeMeTwice

@Oshawott: Yeah, I saw a lot of people asking for what to use as hypers and decided it would be useful to make this. It's not a straightforward guide, but more of suggestions and insight for those who are undecided.
I state that and that options change for different fundings and playstyles in the guide.

@VictorXG: [quote=SeeMeTwice]so I decided to try my hand at making a guide for all of the thief classes new to hyper skills.[/quote]

I'll make a Phantom section if people really want one
The guide isn't getting too much positive feedback right now, though..

Reply April 7, 2013 - edited
VictorXG

Phantoms are thieves too

Reply April 7, 2013 - edited
Oshawott

You cant really make a guide, I tried but it changes for different fundings and playstyles..

Reply April 7, 2013 - edited
SeeMeTwice

@DatNewNew: Just noticed that. I have trouble with i's and e's. I'm not one to say I'm a perfect speller.
Nice Kid Cudi reference in your name, btw~

@NowItsOn: No problem!
And why not? Hyper Dex adds a good amount to your range, especially if you have a high range to begin with.
And it's better than any other option. o.o

Reply April 7, 2013 - edited
Amped

[quote=DatNewNew]This would be useful if TS knew how to spell "Theif" correctly.[/quote]

This made me laugh really hard for some reason.

Reply April 6, 2013 - edited
NowItsOn

[quote=DatNewNew]This would be useful if TS knew how to spell "Theif" correctly.[/quote]

Based on your recently created "Maplestory conspiracy" thread, all credibility you could have possibly established previously is now gone. Please just take a seat on the bleachers and refrain from posting anymore garbage to this site.

OT: Thanks for the general guide, although I'm not sure whether adding hyper dex for NL's is a good idea.

Reply April 6, 2013 - edited
SeeMeTwice

[quote=MyHatsHaveHats]Uhm yeah. If I get my shadower to the levels of Assasinate hypers Im adding them because I still use it..[/quote]

Yeah, that's why I kept the Nate part-- so that both sides of the ranges can get a sort of guide to what they should do. Once again, shads are probably the most preference based choices out of all the hyper skills.

Reply April 6, 2013 - edited
SeeMeTwice

[quote=KaySarkSwisz]Why do DB's and Shads need Str?[/quote]

Str is a secondary stat to us in addition to dex; I suppose because back in the day there were STR dits/daggers, and we both use daggers currently.
Whatever the reason, my STR enhance boosted me 3k range, so I recommend it.

Reply April 4, 2013 - edited
KaySarkSwisz

Why do DB's and Shads need Str?

Reply April 4, 2013 - edited
daeyun

I wud just do attack count +1 for all skills, and reinforce meso explosion and the limit canceller for assassinate.

Reply April 4, 2013 - edited
iDivideZer0

@SeeMeTwice: Ah, I see, but yea as @x1mmortality said already, it is really easy to cap now because of Flip, I was surprised myself when I just used DS with Nate, cause I usually need 5 KP to hit cap I guess everything else seems right, the extra targets for ME and Bstep is quite useless cause you don't meet a 17+ mob of monsters everyday. Maybe except bstep because Phase Dash can hit 8 now so they both can work hand in hand, but I'm pretty sure most of the shadower community dislikes PD anyways so w/e.

Reply April 4, 2013 - edited
SeeMeTwice

@suberkieran: Thank you!

@idividezer0: Thanks, I figured I'd save the post-unlimited suggestions for when it's closer to being here-- just so the guide won't be too much [i]more[/i] clustered.
Although Xenon and DA weapons are already in the data so it might be closer than expected!

EDIT: @LeonardoDevincy below: Oops! I added two by mistake. It's fixed now.

Reply April 4, 2013 - edited
iDivideZer0

Nice guide, limit canceller would be quite useless once Unlimited hits though.

Reply April 4, 2013 - edited
SeeMeTwice

[quote=x1mmortality]For Shads, we don't need Assassinate - Reinforce as it's easy to cap with a 30k range, so many would not need it until Unlimited. I personally would place Meso Explosion above that and not put a point int Nate reinforce at all[/quote]

Alright, thanks for bringing that up. I was curious to see how great the cap break was after flip the coin and all that.
I'll remake one with no nate hypers for Shads who use MC.

Reply April 4, 2013 - edited
x1mmortality

For Shads, we don't need Assassinate - Reinforce as it's easy to cap with a 30k range, so many would not need it until Unlimited. I personally would place Meso Explosion above that and not put a point int Nate reinforce at all

Reply April 4, 2013 - edited
SuberKieran

I approve this guide

Reply April 4, 2013 - edited