General

Paladin

Paladin changes Kmst 1.2.480

[b]Blunt weapon - Blast:[/b]
http://static.southperry.net/patch/skill/1371584803.1221009.effect.1.gif

[b]Blunt weapon - Fire:[/b]
http://static.southperry.net/patch/skill/1371584803.1201011.effect.1.gif

[b]Blunt weapon - Ice:[/b]
http://static.southperry.net/patch/skill/1371584803.1201012.effect.1.gif

[b]Blunt weapon - Lightning:[/b]
http://static.southperry.net/patch/skill/1371584803.1211008.effect.1.gif

[b]Blunt weapon - Divine:[/b]
http://static.southperry.net/patch/skill/1371584803.1221004.effect.1.gif

[b]Our version of slipstream[/b]
http://static.southperry.net/patch/skill/1371584803.1001008.effect0.0.gif

Google translate for now.
Will add actual translations once they are out:

[b][3 primary - Crusaders][/b]
- Dash: Changed the color of the effect.

[b][2 Page][/b]
- Elemental Charge: Elemental in play has continued tension take a long time to maintain a superposition state
****To induce a play for a relatively short duration buff set top bosses in haeteoteuna
****Do not continue to attack various attacks continue to be a control, so as to avoid unintended
****Deal has determined that loss occurs. Thus, the duration of the buff Elemental Charge has been removed.
****In addition, the skill limit increases up through the defense and get to the elemental damage taken reduced overlap accounts
****Effect is proportional to the maximum strength has been modified to apply to damages. A reduction in the shadow of the smoke damage
****Time is within the smoke stacks with the damage reduction is applied.

[b][3 White-Knight][/b]
- Combat Order's: 3 car Lightning Skill Damage to maximize the charge skill is secondary Flame Charge and
****Blizzard take skill to use a flame to prevent damage to take charge and to strengthen the Blizzard
****Passive effect has been increased.

[b][4 Paladin][/b]
- Blast: blunt the effect of using only the number of attacks has been added damage and has been raised.
- Boyd Elemental: lack of investment compared to the SP and enhance the efficiency of the overall damage reduction issues Paladin
****To solve the effect of increasing the damage buff effect has been added. Other damage buff that increases the effect
****Effects and nested apply. In addition, the Elemental accounted for nesting secondary and tertiary accounting skills to use
****Not to damage the secondary and tertiary current accounting skills to strengthen their damage greatly changed.

[b]-------------------------------------------------------------------------------------------------------------------------------------------------------------[/b]

My response: http://i42.tinypic.com/hvbcx0.jpg

EDIT: http://www.southperry.net/showthread.php?p=1149962#post1149962 (New source)

June 18, 2013

33 Comments • Newest first

pokefriends

Loving this update and tempted to go BW, but Blast needs a slight buff. 1v1 should always be stronger than mobbing moves, so if Nexon could tweak that a little bit and make Blast better than ACB, I'll be a happy camper with this stuff.

Reply June 19, 2013
Frostilyte

Well then...these changes are pleasing.

Now we just need 10% max crit on paladin mastery regardless of the weapon you are using...

Edit: Do we know how void's 210% works? Is it total damage, or additive to the base?

Reply June 19, 2013 - edited
SilverBladez

[quote=ThebYssman]I'm so excited for these animation changes... I had to make a reaction video... [url=http://www.youtube.com/watch?v=NLMfq0Tsxn0]http://www.youtube.com/watch?v=NLMfq0Tsxn0[/url][/quote]

I'm loss at words.

Reply June 19, 2013 - edited
ThebYssman

I'm so excited for these animation changes... I had to make a reaction video... [url=http://www.youtube.com/watch?v=NLMfq0Tsxn0]http://www.youtube.com/watch?v=NLMfq0Tsxn0[/url]

Reply June 19, 2013 - edited
boom2121

Now I want to scroll a hammer.

Reply June 19, 2013 - edited
Kazzooey

@MLPFiM: You got that from the mumbo jumbo of google translate? I sure hope you're right
Edit, oh and apparently Parashock now decreases defense by 20% when active. So now it's
-20% Guard
-20% Defense
+20 ATT
+20% Party Guard
+20% Damage Reduction

Reply June 18, 2013 - edited
Kazzooey

@MLPFiM:

OH
MY
GOD

Please get me some concrete proof and I'll love you forever! (links, posts, ect)

Reply June 18, 2013 - edited
Kazzooey

@MLPFiM: I think the new blast has kinda grown on me and I like it better to be honest.

Where in the world did you read we have a 20k defense cap and 20% damage reduction working on %Hp attacks? If so I'm completely content with EVERYTHING this patch has to offer (cept the skewed ACB:Blast damage).

@SilverBladez I'm pretty sure they just adjusted all the skill levels down in Tespia for testing purposes. I really don't think they'd have total accumulated SP of skills to like 80 while 3rd job needs like 200+ or something. And now that I really think about it, they did this even earlier while removing book requirements in Tespia only. I very highly doubt this is actually a 10 SP max level.

Reply June 18, 2013 - edited
SilverBladez

[quote=MLPFiM]Did you look at the image? And the time of that post is 13.06.19 02:15:03 Year/Month/Day.

Blast is still level 30. Master level (10) =/= Max level (10)[/quote]

Again, blast isn't Lv 30 anymore. You can't get it higher than 10. (Well yes 12 but you get what I mean)
I didn't notice the date no but yeah.

Reply June 18, 2013 - edited
Kazzooey

@MLPFiM: I know once again, they screwed up our balance lmao. I was just saying how it seemed nobody took notice to the screwed up damages.

Combat orders went from +55% CB damage to 70% CB damage.
Elemental Void went from 60% CB damage to 210% CB Damage.
Blast went from 290% x 6 to 318 x 7, but even that can't outdo the new ACB.

Man this sucks, and they almost had us balanced too! All I want is balanced Blast:ACB, faster healing, lower Cooldown on Sacro. Is that hard?

Reply June 18, 2013 - edited
SilverBladez

[quote=TheHero23]When using lightning

Me Thorsta[/quote]

Honestly, I love the Lightning one the most by far.

Lightning -> Fire -> Ice -> Divine

(I don't like divine at all but I still can't complain).

Reply June 18, 2013 - edited
TheHero23

When using lightning

Me Thorsta

Reply June 18, 2013 - edited
SilverBladez

[quote=MLPFiM]I don't think so. Blast is ruined, therefore paladins are ruined unless Nexon gives paladins a new 1vs1 skill in 5th job.

[url=]http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=112&divpage=55&no=270311[/url]

Bottom right is level 32 blast which is weaker than 2nd job charge attacks.[/quote]

Oh really?

Changed - Damage (290% --> 318%)
Changed - Attack Count (6% --> 7%)

I think you're confused with the older update seeing Lv 32 blast doesn't even exist anymore.

Reply June 18, 2013 - edited
Kazzooey

And so all of our worries of the paladin revamps just disappeared into thin air

Lol they look really good. Still keeping my 1h sword though. Now we should all complain about sprucing up our sword animations like the mace animations Brb screaming at nexon for moar changes

Reply June 18, 2013 - edited
DarkSharp

Did anyone else puke rainbows after seeing the new bw animations? <3

Reply June 18, 2013 - edited
SilverBladez

[quote=dlj3400]eeh did someone say we could see the new animations besides the giant hammer? If not than oops.
OT:
LOVEITOMGOMGOMG[/quote]

I updated the thread, you can see them all now.

Reply June 18, 2013 - edited
ThebYssman

Noooow we're talking Nexon! Just make Heaven's Hammer a little more useful and I'll be more than happy with this update. *Though I will continue to miss custom blasts*

Reply June 18, 2013 - edited
Frostilyte

Well...so much for studying.

*reads*

[i](Reserved for my edit once I have time to read the changes)[/i]

404 errors and gritty translations. I'll take your word for it.

No more 404. All of my love for the new animations! <3

Reply June 18, 2013 - edited
Redadin

Wow I LOVE HOW HOLY CB WITH BW LOOKS

Also the skill effects favor the 2h paladin, very nice. (just like HH does)

Reply June 18, 2013 - edited
SilverBladez

[quote=Kazzooey]@SilverBladez: The detail on that signature omg. Look out Van Gogh.[/quote]

I keep laughing at it though, I don't know why haha

Reply June 18, 2013 - edited
Kazzooey

@SilverBladez: The detail on that signature omg. Look out Van Gogh.

Reply June 18, 2013 - edited
SilverBladez

@Kazzooey: It does!
I'm extremly, and I say EXTREMELY happy..

My new signature on SP: http://i44.tinypic.com/17zpr5.jpg

Reply June 18, 2013 - edited
Kazzooey

@SilverBladez I know right? See, now doesn't that make up for the 5% Defense Ignore?

Reply June 18, 2013 - edited
SilverBladez

[quote=Kazzooey]@SilverBladez: All of them? No. Just the Holy Charge and Blast. Actually the ACB form of Holy Charge is way too flashy lol. Bigger and prettier than Blast and HH combined. It makes these sword ACB animations look like utter SHEET! LOL lemme try to find the links.

EDIT: Found it. @SilverBladez
http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&no=270168

Now that I really think about it, that Holy-looking hammer may just be Heaven's Hammer if they redid the animation? I dunno. Don't wanna look an idiot if I am totally wrong. But ACB or not, that holy hammer looks freakin badass.[/quote]

Thanks, seeing the top picture it has a part of the current ACB animation in it so I can safely say the top one is acb.
The bottom one has fire just like the new blast (Sword version) has. So it's probably blast yeah.

I'm thinking you're completely right.
Also, they're freaking beautifull <3

Reply June 18, 2013 - edited
Kazzooey

@SilverBladez: All of them? No. Just the Holy Charge and Blast. Actually the ACB form of Holy Charge is way too flashy lol. Bigger and prettier than Blast and HH combined. It makes these sword ACB animations look like utter SHEET! LOL lemme try to find the links.

EDIT: Found it. @SilverBladez
http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&no=270168

Now that I really think about it, that Holy-looking hammer may just be Heaven's Hammer if they redid the animation? I dunno. Don't wanna look an idiot if I am totally wrong. But ACB or not, that holy hammer looks freakin badass.

Reply June 18, 2013 - edited
SilverBladez

[quote=Kazzooey]Just saw the new mace animations. They look pretty boss haha. Blast now slams down a hammer sort of like HH does but with the new cool Blast effect. Too bad I'm a sword user [/quote]

You saw all mace animations? Where?

Reply June 18, 2013 - edited
SombraManx

[quote=darkspawn980]and the translators, let's see how pallies fare against the other two, hopefully i read right and heroes got a nerf, (inb4 it's just a range nerf)[/quote]

we all wish...

Reply June 18, 2013 - edited
Kazzooey

Just saw the new mace animations. They look pretty boss haha. Blast now slams down a hammer sort of like HH does but with the new cool Blast effect. Too bad I'm a sword user

Reply June 18, 2013 - edited
ihavefood

hopefully it means we don't have to keep using charges during bosses, if i interpret it correctly. also kind of irritating how everything is talking about damage and nothing much about defense.....

Reply June 18, 2013 - edited
darkspawn980

and the translators, let's see how pallies fare against the other two, hopefully i read right and heroes got a nerf, (inb4 it's just a range nerf)

Reply June 18, 2013 - edited
FreeWii4Mii

hard to make anything of it at the moment.. guess we should wait for the extractors to get on it

Reply June 18, 2013 - edited
SilverBladez

[quote=FreeWii4Mii]source?[/quote]

Edited my thread.

Reply June 18, 2013 - edited