KMST 1.2.479 Translated Skill Change Patch Notes

Paladin

Paladin

Paladin changes translated

Credits go to JoeTang from southperry.

Link: http://www.southperry.net/showthread.php?t=67013

[b]-------------------------------------------------------------------------------------------------------------[/b]
[b]1st Job - Swordsman:[/b]

[b]Iron Body:[/b]
The defense buff effect has been changed so it can be stacked (?) and if there are other classes nearby,
touch damage of enemies is decreased.

[b]Warrior Mastery:[/b]
Increases Max HP with level.

[b]----------------------------------------------------------------------------------------------------------------------------[/b]
[b]2nd Job - Page:[/b]

[b]Elemental Charge:[/b]
To improve Paladin's offensive and defensive capabilities, this skill has been changed from Total Damage to
add Weapon Attack; along with this, party members will have improved healing, status effect resistance, and damage reduction from Paladins.

[b]Page Order:[/b]
An issue with Stun has been fixed.

[b]----------------------------------------------------------------------------------------------------------------------------[/b]
[b]3rd Job - White Knight:[/b]

[b]Shield Mastery:[/b]
The defense boost has been increased, and status effect and elemental resistance have been added. A stun rate has been
added as well. Further more, the Paladin Class subweapon Rosario can activate the effects of Shield Mastery.

[b]Rush:[/b]
MP cost has been reduced.[/b]

[b]Parashock Guard:[/b]
A +defense effect as been added (i.e. Weapon DEF: +100) such that the effectiveness on high-defense classes has been
reduced while improving the effect on low-defense classes. This no longer is dependant on the Paladin's defense (?). Also, the damage
reduction effect has been adjusted.

[b]Achilles:[/b]
Increased the amount of damage reduced.

[b]----------------------------------------------------------------------------------------------------------------------------[/b]
[b]4th Job - Paladin:[/b]

[b]Blast:[/b]
The attack speed has been greatly improved, and the effects have been simplified. First off, the effect can be stacked on top of the Hero's
Incising, which changes the effect's colour. Since there is already a skill for multi-target combat, Divine Charge, this has been changed to be single
target. The duration of Elemental Charge's effects has been greatly increased as well. To gain the desired buffs from spending Elemental Charge,
you were required to be constantly using Blast to reduce the number and a charge to increase it to your desired amount. This caused a great amount
of stress amongst players rather than improve Paladin play. In particular, the cost of spending 5 Elemental Charges to receive a buff was deemed
excessive. All three buffs will now be applied to Blast, and the Elemental Charge cost has been removed.

[b]Stance:[/b]
An issue with Stance not being applied passively has been fixed.

[b]Advanced Charge:[/b]
An issue where after learning Advanced Charge caused Elemental Charge to no longer accumulate has been fixed.

[b]----------------------------------------------------------------------------------------------------------------------------[/b]

I'm quite happy with the changes myself.

Video: http://www.youtube.com/watch?feature=player_embedded&v=q2UNqMP0hQA

EDIT: Get those cheap fafnir 2h bw's while you still can!

June 5, 2013

34 Comments • Newest first

Pashmimi

[quote=SilverBladez][b]Shield Mastery:[/b]
The defense boost has been increased, and status effect and elemental resistance have been added. A stun rate has been
added as well. Further more, the Paladin Class subweapon Rosario can activate the effects of Shield Mastery.

EDIT: Get those cheap fafnir 2h bw's while you still can![/quote]
-me rushing to the FM-

Reply June 6, 2013
Frostilyte

@FrostEien: Hmm, so it'd be like root abyss is then.

Thought I had read that it was everywhere not just bosses. Thanks for the correction!

Reply June 6, 2013
DarkSharp

I just find it weird that hero's incising and ONLY that skill affects blast animation. Why only that skill and why does other player's skill affect our animation. o.o

Reply June 6, 2013
FrostEien

[quote=SilverBladez]@FrostEien: I really wish they didn't do this with bossing.
Looks very odd and stupid. Give us the OPTION to turn it off.[/quote]

Yeah same. One of the things I always enjoy is showing off, and you can't do that as much with Unlimited.

Hopefully Korean players have complained about this, and there's a chance it may not be implemented into GMS.

Reply June 6, 2013
PitchBlack0

@ThebYssman: However, maplestory is a completely different game from most others in its own right. I'm fond of the new system however, honestly I would be fine with the old as long as they just brought back its usefulness. As for the different animations you can still think of it in the same way (in a way). Although instead of using acb and seeing different animations pending on what charges you were using you'll have several different elemental attacks to which you'll be using so if anything to me it seems like more variety (though the same cannot be said about blast).

Reply June 6, 2013
Eruditez

@ThebYssman: oh i haven't seen any video. i thought it just stays the same. that sucks.

Reply June 6, 2013
ThebYssman

@Eruditez: I just saw a video on the update, blast looks like it has just as much flames. It's just a different color. (Still no ice blast, lightning blast, or holy blast)

@PitchBlack0: True, they really killed all elements in the game really. However, how the charge system worked before was so much cooler looking and less tedious to deal with. The fact that by charging up a certain element would change how your attacks looked was one of the coolest things in MapleStory. Also in most games elements are a big deal, so when you get 4 element "power-ups" it's feels a lot cooler than 4 separate attacks. The gaming experience feels better. At least that's how it is for me and most Paladins I've talked to over the years.

Reply June 6, 2013
SilverBladez

@FrostEien: I really wish they didn't do this with bossing.
Looks very odd and stupid. Give us the OPTION to turn it off.

Reply June 6, 2013
FrostEien

[quote=Frostilyte]@SilverBladez - Well they let rosary items give 2 handers the effects of Shield Mastery, so I'd say anything is possible.
I'm all for new animations. I've been looking for a graphic overhaul since KMS made it so you only see your own skill animations in the game. If you only have to render your skills you can afford to have them be prettier.

Indeed. We'll have to wait and see. I'm sure once Locked gets home from work he'll post the updates to southperry and we will be able to get some extended information.

Also a point I just thought of, if the charge system gives weapon attack now and charges no longer give % based damage (like they do in our version), we will probably notice a drop in the damage that Blast does due to the loss of that percent damage. Just a point of consideration.[/quote]

it was only when you're bossing that you can't see other people's skill animations

Reply June 6, 2013
PitchBlack0

@ThebYssman I don't understand people's obsession with the charges. After all as it stands elements aren't really very useful outside a few select cases.

Reply June 6, 2013
Rorik92

I sort of feel bad that I still dislike it, but at least its not as much of a steaming pile of crap as the last revamp. This I think I can deal with although I'll really miss my elemental charges =x

Reply June 5, 2013
Eruditez

[quote=ThebYssman]Well, I'm happy they fixed some of the more important things. However, there are three major thorns in my side with this update.

- Blast's animation doesn't change. I've said it before when raging blow came out, all MapleStory bloggers (heck everyone) thought it would be a paladin skill. It ended up being a hero skill and that's what the blast animation looks like now: a hero skill. Without it's changing animations it won't even come close to feeling like a paladin skill compared to the old one.

- Charges are attacks instead of... charges. The feeling of being versatile was extremely cool. Upgrading your attacks with a specific element and changing what they could do was epic. With them being attacks, the fact that you have to scramble over the keys instead of a one click buff will still be very tedious. I also get the feeling that they couldn't think of any new attacks for us Paladins. "Got the new attacks done for Hero and Dark Knight! Uhhh we need some new attacks for the Paladin... I know lets just make the charges attacks instead!" Lame guys lame. Though I will admit they made their charge system a little less crappy this re:update.

- Heaven's Hammer is still trash. It does absolutely nothing of worth... in pre-Big Bang it was an okay skill because damage wasn't as high as it is now making a quick 1 HP monster to kill a cool thing. Today, Heaven's Hammer is a waste of points and it's sadly the main highlight they love to show for Paladin.

Other than those three things I'm happy they touched up Paladin. However, I still dislike this updated Paladin more than I like it. Knock out these three problems and I'll be content.[/quote]

That flame animation for Blast will only appear if you have the Hero's Incisor buff active. Otherwise, Blast will look the same without the flames.

Reply June 5, 2013 - edited
ThebYssman

Well, I'm happy they fixed some of the more important things. However, there are three major thorns in my side with this update.

- Blast's animation doesn't change. I've said it before when raging blow came out, all MapleStory bloggers (heck everyone) thought it would be a paladin skill. It ended up being a hero skill and that's what the blast animation looks like now: a hero skill. Without it's changing animations it won't even come close to feeling like a paladin skill compared to the old one.

- Charges are attacks instead of... charges. The feeling of being versatile was extremely cool. Upgrading your attacks with a specific element and changing what they could do was epic. With them being attacks, the fact that you have to scramble over the keys instead of a one click buff will still be very tedious. I also get the feeling that they couldn't think of any new attacks for us Paladins. "Got the new attacks done for Hero and Dark Knight! Uhhh we need some new attacks for the Paladin... I know lets just make the charges attacks instead!" Lame guys lame. Though I will admit they made their charge system a little less crappy this re:update.

- Heaven's Hammer is still trash. It does absolutely nothing of worth... in pre-Big Bang it was an okay skill because damage wasn't as high as it is now making a quick 1 HP monster to kill a cool thing. Today, Heaven's Hammer is a waste of points and it's sadly the main highlight they love to show for Paladin.

Other than those three things I'm happy they touched up Paladin. However, I still dislike this updated Paladin more than I like it. Knock out these three problems and I'll be content.

Reply June 5, 2013 - edited
PitchBlack0

@SilverBladez I actually like the new attack charge system. It keeps us from being a typical one trick pony class. Overall I'm liking the looks of this revamp. Though this has me debating on whether or not I want to continue as a 1h or throw in my sword and shield for a 2h.

Reply June 5, 2013 - edited
SilverBladez

[quote=theguytom]I still don't like the feeling of charges being attacks instead of buffs, but this is definitely an overall improvement from the last kmsT update.[/quote]

The only thing that's still bugging me aswell.
I'd rather have the regular charges back with new skill effects, animations (Not even that much needed honestly)
And make them change blast it's appearance like it does now. This blast could go for fire and they would have to come up with a
ice, divine, lightning one.

Also, having to put 4 freaking mob skills on your hotkeys is REALLY stupid.
I can't put them anywhere with the current set-up i'm using and have been using for 6/7 years.

Reply June 5, 2013 - edited
theguytom

I still don't like the feeling of charges being attacks instead of buffs, but this is definitely an overall improvement from the last kmsT update.

Reply June 5, 2013 - edited
WolfPak

This is so much more like the Paladin I fell in love with~ I'm glad they've done this, and I may go ahead and find myself a 2H Fafnir weapon

Reply June 5, 2013 - edited
pokefriends

This is much more like a revamp! Glad blast is 1v1 again, and I think I could accept this. The only qualm I can think of right now is that the blast animation is just okay in my opinion. It just seems too big of an animation for my liking, and I liked the different charged blasts as well. AND maybe I'll finally think about going 2H

Reply June 5, 2013 - edited
LordAnubiS

Sounds good till now,YAY my rosary will work as a shield now <3 , i hope they show the changes soon, go MAX we are waiting for translations and more info

Reply June 5, 2013 - edited
TheMrTim

This is a a little too direct of a translation >> i read the korean one and this isn't all accurate.

Reply June 5, 2013 - edited
nhan1st

Dear god, thank you! This is more of a re-revamp than I expected! Our defense gets buffed back to our level, or maybe even more before RED plus, rosary counts as shields. Sure, you can scroll your shield, but, and a huge but, going 2H is way cheaper if you use 2H BW and still not lose out on the shield effect with rosary. Imagine spending 4b for a clean fafnir 1H sword or mace vs 400m for a 2H BW.

Reply June 5, 2013 - edited
Kazzooey

Wow just found something. Take a look at the criticals on the video. With ACB he's hitting 50k average non-crits. Criticals hare hitting over 2x that amount. Crits shouldn't be hitting that much as they should only be hitting around 1.3-1.6x your damage on average, not over 2x your damage. What the hell?

There's some more disputable changes I'll bring to light here in a bit while I gather my thoughts and check the numbers.

Reply June 5, 2013 - edited
Frostilyte

Looks like:

Elemental charge: Stacks 5 times(?)
Total damage: 2% (per stack) (?)
Healing: 2% (per stack)
Attack: 8 (per stack)
Resistance: 2% (per stack)
Reduced Damge: 2% (per stack)

[i]I trust you all can math.[/i]

Can't make out all of parashock but it gives 20 attack now.

Achilles is 30% reduced damage.

Shield Mastery is now Guardian-lyte (hehe)
Resistance: 40% (Status and elemental)
250% defence (LOLOL)
40% guard (I think...)
60% chance stun on guard

*teacher started coding again so paladin translations can wait a few minutes*

Reply June 5, 2013 - edited
SodiumOH

Charges --> Total Damage to Weapon Attack.

Is this a good thing?

Reply June 5, 2013 - edited
SushiRoII

I'm liking the progress they're making. Hopefully they will release the recalculated set of skills soon.
Thanks for the post

Reply June 5, 2013 - edited
SettingSail

Rosaries gives the effect of Shield Mastery? I'm just even more tempted to go 2h now.. but who knows if I'll even be around by the time this reaches GMS lol

Reply June 5, 2013 - edited
Rimkii

"Further more, the Paladin Class subweapon Rosario can activate the effects of Shield Mastery." YES i can mess around w/a 2handed bw now!
OT: overall i am very pleased to see the changes

Reply June 5, 2013 - edited
Frostilyte

Ninja'd by Locked; He's already begun.

http://www.southperry.net/showthread.php?t=67014

Edit: Link markup not working...?

Reply June 5, 2013 - edited
Kazzooey

Yes I was VERY pleased at the blast changes. Although I'm not sure how well this new playstyle works.
So our Elemental Charge buff is now a party buff? And the only way to keep it up is to keep attacking with ACB? Hmmmm.... Can't say that's a bad thing, but can't say that's a good thing either.
I actually was [i]kinda[/i] into the idea of spending our 5 buff stacks to do a "super ACB" (aka crappy blast). That sounded interesting, yet it was poorly executed the first time around.
Also, despite the new color to blast, I still am not happy that it isn't elemental. I want to have my Holy Element Blast back.
Lastly, 1 target Blast is back! YAY!

I'm sort of okay with the changes based off what what I've read, but I still don't know the numbers yet. I must see them for myself! Still needs improvement though.

Reply June 5, 2013 - edited
Frostilyte

@SilverBladez - Well they let rosary items give 2 handers the effects of Shield Mastery, so I'd say anything is possible.
I'm all for new animations. I've been looking for a graphic overhaul since KMS made it so you only see your own skill animations in the game. If you only have to render your skills you can afford to have them be prettier.

Indeed. We'll have to wait and see. I'm sure once Locked gets home from work he'll post the updates to southperry and we will be able to get some extended information.

Also a point I just thought of, if the charge system gives weapon attack now and charges no longer give % based damage (like they do in our version), we will probably notice a drop in the damage that Blast does due to the loss of that percent damage. Just a point of consideration.

Reply June 5, 2013 - edited
SilverBladez

@Frostilyte:

I know, i'm still a little bummed that hasn't changed but i'm sure they will realize 5% pdr isn't going to cut it.
And blast is indeed so much better again. Still not really sure about the animation but it's a lot better already.

They mentioned something about different colours for blast but i'm not quite sure how that works.

Reply June 5, 2013 - edited
Frostilyte

@SilverBladez: Joe didn't space it out too well lol. Don't blame him though...the patch notes, as he said, were a book.

Eager to see what the actual values associated with the changes are. I think bw users still have 5% pdr though...if I've got blast back and I'm hitting 100% crits again...well you know.

Also, hoorah for iron body finally being stack-able! I'll actually be able to use it again!

Reply June 5, 2013 - edited
SilverBladez

[quote=Frostilyte]Was just about to post this, but you beat me to it![/quote]

I was just about to tag you in here so you could read it!
But you beat me to it.

Anyway, I tried to make it a little easier to read.

Reply June 5, 2013 - edited
Frostilyte

Was just about to post this, but you beat me to it!

Reply June 5, 2013 - edited