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Warrior

Unlimited Patch Inquiries

Do Dark Knights, Heros and Paladins get buffed in the Unlimited Patch? And by how much? Will any of them be worth funding?

February 13, 2013

6 Comments • Newest first

ClassOf12

[quote=PoetryIsMeh]The bind was the only good part though >.>, if you look at our hyperskills as a whole it was terrible, 1/3 skill-passives devoted to skill that hindered dpm, another 1/3 devoted to a SECOND JOB skill, a hyper buff that would only be on in 5% of gameplay. and then a skill that binded but once again hindered dpm and had a crappy hit box (apparently).[/quote]

[url=http://www.southperry.net/showthread.php?t=59760&title=KMST%201.2.450%20-%20Evolving%20System,%20Adventurer%20Hyper%20Skills,%20Citadel%20of%20Tyrant]Extractions say the hitbox is almost 400%, which is almost the entire screen[/url]

Binding also does not hinder DPM unless the monster is pretty much a sandbag (area bosses) or can't be binded anyway (Root Abyss bosses)
Once again I am just wondering why you were complaining about Smite, not Pally hypers in general.

Reply February 13, 2013
GoXDS

[quote=PoetryIsMeh]Actually their hyperskills allowed them to improve their mobbing dpm to keep up with buffed Paladins. If Paladins did not get buffed then our mobbing and 1v1 damage would be in the dirt compared to other classes.

Arguably the only thing that DrK's really needed was some 1/1 protection, but the revamp was about damage. I'm not saying Drk"s dont deserve one, but i am saying that there is reason why Paladin's got one >.>, in KMST our hyperskills were complete trash, 30 seconds of god mode with a 10 minute cooldown, and a hyper skill attack that hit less damage than our ultimate, with no boosts to mobbing damage at all.[/quote]

while their ultimate (DrK's) is the best, DPM-wise, they still lack the natural power to make use of it (in-comparison to Heroes). and Dark Thirst's 100% when we already have Dragon's Wisdom is pretty redundant and useless for almost all cases. yea, they gained dmg buffs but pale in comparison. fault lies not with the Hyper skills but a needed semi-revamp of some skills for DrK imo (Aura healing is...so useless). as you mentioned, 1/1 protection =

Reply February 13, 2013
ClassOf12

[quote=PoetryIsMeh]I was posting reasons WHY we got a buff, why would i list good aspects?

Also ACB went to 230x6 on 8 mobs with increased horizontal and vertical range.[/quote]

I can agree with paladins needing a buff but I wouldn't dismiss any skill that binds as "trash", especially since Pallies have crash as well

Reply February 13, 2013 - edited
ClassOf12

[quote=PoetryIsMeh]Actually their hyperskills allowed them to improve their mobbing dpm to keep up with buffed Paladins. If Paladins did not get buffed then our mobbing and 1v1 damage would be in the dirt compared to other classes.

Arguably the only thing that DrK's really needed was some 1/1 protection, but the revamp was about damage. I'm not saying Drk"s dont deserve one, but i am saying that there is reason why Paladin's got one >.>, in KMST our hyperskills were complete trash, 30 seconds of god mode with a 10 minute cooldown, and a hyper skill attack that hit less damage than our ultimate, with no boosts to mobbing damage at all.[/quote]

It also had the fortunate side effect of [b]binding for 20 seconds[/b]

@simmcoly Nexon changed ACB from 400% x 2 to 230% x 6 iirc (corrected)

Reply February 13, 2013 - edited
simmcoly

What exactly did they do to buff the paladins with the unlimited patch?

Reply February 13, 2013 - edited
Pheil

Lol only pallys
Its funny cuz Drks needed it more

Reply February 13, 2013 - edited