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Windarcher

Wind Archers survivability after revamp?

I'm deciding to make a wind archer after the revamp, maybe even maining it, but dont know if their survivability is good or not.
so what do you think? o.o

May 18, 2013

9 Comments • Newest first

airforce1

@SMCstar Yes, by a huge margin. They have 50% damage reduction, 30% dodge, 30% avoid, 20% +1500hp, and a whopping 30% status resist. Pot cd will be their only weakness (and dr until we get the recent KMS fix for it).

@starkill3rr [url=http://orangemushroom.wordpress.com/2013/02/20/kms-ver-1-2-189-cygnus-returns-wind-archer/]Read this.[/url]

Reply May 19, 2013
SMCstar

[quote=airforce1]It's the same as the 20% damage reduction on Elite Puppet. Emerald Dust is literally a reskinned Elite Puppet.

I did however miss the extra 15% status resist from Albatross Maximum.

EDIT: Oh crap. I missed the 30% reduction from Featheriness. Ya... WA stomp everyone in survivability too.[/quote]

so wind archers will probably be the best at surviving after the revamp? o.o

Reply May 19, 2013
razormana

@airforce1: Well from my time playing my Breaker i barely have to pay attention to stay alive, the only time i died on it recently was at SH at level 160 because i was more interested in what i was playing on my phone.

Reply May 18, 2013
airforce1

[quote=razormana]Did you factor in the 20% damage reduction that WA get, or the 20% touch damage reduction that the 4th job buff to emerald flower gives?[/quote]

It's the same as the 20% damage reduction on Elite Puppet. Emerald Dust is literally a reskinned Elite Puppet.

I did however miss the extra 15% status resist from Albatross Maximum.

EDIT: Oh crap. I missed the 30% reduction from Featheriness. Ya... WA stomp everyone in survivability too.

Reply May 18, 2013 - edited
razormana

[quote=airforce1]For most people, 40% hp > +1500hp +20%. You only need ~9k hp (excepting SL) for a BM/MM to have more hp. 1k def/mdef evens thing out a bit, but it depends on your amount of +hp from gear.
WA also get 20% status resist which is the same to a BM/MM with a lvl2 CK link skill.

I'd say BMs have a strong survivability advantage while MMs are pretty much even, unless GMS glitches IS again.[/quote]

Did you factor in the 20% damage reduction that WA get, or the 20% touch damage reduction that the 4th job buff to emerald flower gives?

Reply May 18, 2013 - edited
overpoweredfire

not so much survivability more like they kill all before it gets clsoe

Reply May 18, 2013 - edited
airforce1

[quote=Thorontur]I think itll be easier for them to survive if the player can maneuver Wind Walk well enough to just slide past mobs.
And they do have some evasion (30%) HP (+1500 and 20%) avoid rate (30%) and defense (1000 mdef/wdef) so id say it could possibly be better than a BM and/or MM.[/quote]

For most people, 40% hp > +1500hp +20%. You only need ~9k hp (excepting SL) for a BM/MM to have more hp. 1k def/mdef evens thing out a bit, but it depends on your amount of +hp from gear.
WA also get 20% status resist which is the same to a BM/MM with a lvl2 CK link skill.

I'd say BMs have a strong survivability advantage while MMs are pretty much even, unless GMS glitches IS again.

Reply May 18, 2013 - edited
Thorontur

I think itll be easier for them to survive if the player can maneuver Wind Walk well enough to just slide past mobs.
And they do have some evasion (30%) HP (+1500 and 20%) avoid rate (30%) and defense (1000 mdef/wdef) so id say it could possibly be better than a BM and/or MM.

Reply May 18, 2013 - edited
athmyst

I think... we wait and see

Reply May 18, 2013 - edited