Wind Archers survivability after revamp?
I'm deciding to make a wind archer after the revamp, maybe even maining it, but dont know if their survivability is good or not.
so what do you think? o.o
May 18, 2013
Wind Archers survivability after revamp?
I'm deciding to make a wind archer after the revamp, maybe even maining it, but dont know if their survivability is good or not.
so what do you think? o.o
9 Comments • Newest first
@SMCstar Yes, by a huge margin. They have 50% damage reduction, 30% dodge, 30% avoid, 20% +1500hp, and a whopping 30% status resist. Pot cd will be their only weakness (and dr until we get the recent KMS fix for it).
@starkill3rr [url=http://orangemushroom.wordpress.com/2013/02/20/kms-ver-1-2-189-cygnus-returns-wind-archer/]Read this.[/url]
[quote=airforce1]It's the same as the 20% damage reduction on Elite Puppet. Emerald Dust is literally a reskinned Elite Puppet.
I did however miss the extra 15% status resist from Albatross Maximum.
EDIT: Oh crap. I missed the 30% reduction from Featheriness. Ya... WA stomp everyone in survivability too.[/quote]
so wind archers will probably be the best at surviving after the revamp? o.o
@airforce1: Well from my time playing my Breaker i barely have to pay attention to stay alive, the only time i died on it recently was at SH at level 160 because i was more interested in what i was playing on my phone.
[quote=razormana]Did you factor in the 20% damage reduction that WA get, or the 20% touch damage reduction that the 4th job buff to emerald flower gives?[/quote]
It's the same as the 20% damage reduction on Elite Puppet. Emerald Dust is literally a reskinned Elite Puppet.
I did however miss the extra 15% status resist from Albatross Maximum.
EDIT: Oh crap. I missed the 30% reduction from Featheriness. Ya... WA stomp everyone in survivability too.
[quote=airforce1]For most people, 40% hp > +1500hp +20%. You only need ~9k hp (excepting SL) for a BM/MM to have more hp. 1k def/mdef evens thing out a bit, but it depends on your amount of +hp from gear.
WA also get 20% status resist which is the same to a BM/MM with a lvl2 CK link skill.
I'd say BMs have a strong survivability advantage while MMs are pretty much even, unless GMS glitches IS again.[/quote]
Did you factor in the 20% damage reduction that WA get, or the 20% touch damage reduction that the 4th job buff to emerald flower gives?
not so much survivability more like they kill all before it gets clsoe
[quote=Thorontur]I think itll be easier for them to survive if the player can maneuver Wind Walk well enough to just slide past mobs.
And they do have some evasion (30%) HP (+1500 and 20%) avoid rate (30%) and defense (1000 mdef/wdef) so id say it could possibly be better than a BM and/or MM.[/quote]
For most people, 40% hp > +1500hp +20%. You only need ~9k hp (excepting SL) for a BM/MM to have more hp. 1k def/mdef evens thing out a bit, but it depends on your amount of +hp from gear.
WA also get 20% status resist which is the same to a BM/MM with a lvl2 CK link skill.
I'd say BMs have a strong survivability advantage while MMs are pretty much even, unless GMS glitches IS again.
I think itll be easier for them to survive if the player can maneuver Wind Walk well enough to just slide past mobs.
And they do have some evasion (30%) HP (+1500 and 20%) avoid rate (30%) and defense (1000 mdef/wdef) so id say it could possibly be better than a BM and/or MM.
I think... we wait and see