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Marksman

Mm hyper skill thread

Hey guys ,

So as we all know we got our hyper skills today.
i was wondering what you guys added your hyper points to .

i added the following so far:
Statboost Tab: Str increase, Dex increase , wep def , magic def, hp % , crit increase

PAssive Tab : i added all the snipe passives, i got 2 left over points here. ( not sure what to add , should i add frostprey +1 hit and piercing arrow +1 hit ?)

Active skills : added all , obviously

April 3, 2013

21 Comments • Newest first

PureWhiteSky

never knew khaini had so much marksmen

Reply April 4, 2013
SniperofLove

[quote=archusz]@SniperofLove: i know
anyway, when u cast frostprey, does it do bird sound?
my phoenix not. i miss my bird sound.... pheeeew [/quote]

i've got no idea. i play with my maple sounds muted =o

Reply April 4, 2013 - edited
archusz

@SniperofLove: i know
anyway, when u cast frostprey, does it do bird sound?
my phoenix not. i miss my bird sound.... pheeeew

Reply April 4, 2013 - edited
SniperofLove

[quote=archusz]can you spare your 2 left points for me? [/quote]

haha, too bad it doesn't work that way

Reply April 4, 2013 - edited
razormana

[quote=steven7x23]If you talk 1-hit KOing normal mobs then that case yea. Bossing it only does somewhere around 4920% totaled and with all the hyper skills.
490% x 9 hits on bosses/special monsters = 4410, Snipe Hypers add 20 % damage boost and extra hit so another 490% with additional 20%.
So it is good against those monsters, not really used for clearing mobs since it is single target, unless you just wanna get rid of a single mob.

If the case you mean is hitting max damage(through tons of funding). Well now you wait till Unlimited patch and the damage cap gets raised and then see you new damage.
And still there are stuff you can just kill just hitting cap with snipe or maybe not always do max damage, so boost is worth it.[/quote]

The reinforce buffs are multiplicative so its not just add 20% to 490% and granted every Marksman would get the +1 hit it would be
(490*1.2)*10 = 5880% per cast of snipe.

If you train away from LHC or SH then pierce mob count and hit +1 can be more useful then the frostprey hypers, but in most cases frostprey hit+1 will be more useful as you will use it for bossing and such.

Reply April 4, 2013 - edited
archusz

can you spare your 2 left points for me?

Reply April 4, 2013 - edited
iVege

[quote=Spartan369]An extra hit to pierce should be way better than 20% reinforce, because 260% vs 20% should be a given since 6 atks x 20% = 120%. 260-120 = 140% increase from extra hit[/quote]

For the base level 200 MM, Pierce - Reinforce is better.

[quote=Chirosun]but I'm not sure if the remaining two should go in frostprey for piercing... hard to decide. lol[/quote]

For the base level 200 MM, Pierce - Reinforce > Frostprey - Bonus Hit, against 4+ targets (because that's when you'd use Pierce). Otherwise, Frostprey - Bonus Hit way to go.

Reply April 4, 2013 - edited
steven7x23

[quote=Doublestop]For those who are hitting cap with snipe already, why get the 20% damage increase to snipe? It seems like a waste of a point unless I'm missing something.[/quote]
If you talk 1-hit KOing normal mobs then that case yea. Bossing it only does somewhere around 4920% totaled and with all the hyper skills.
490% x 9 hits on bosses/special monsters = 4410, Snipe Hypers add 20 % damage boost and extra hit so another 490% with additional 20%.
So it is good against those monsters, not really used for clearing mobs since it is single target, unless you just wanna get rid of a single mob.

If the case you mean is hitting max damage(through tons of funding). Well now you wait till Unlimited patch and the damage cap gets raised and then see you new damage.
And still there are stuff you can just kill just hitting cap with snipe or maybe not always do max damage, so boost is worth it.

Reply April 4, 2013 - edited
Real

[quote=UsoppStyle]@Real: well maybe i shouldn't talk by all marksman, althought my style to kill HT its part by part starting with legs, then the tail, the wings, arms, and heads thought
and with zak, among trueshot, only a couple of PA's will be enough thought.

otherwise, with new hypers, i dont see why i should spend time soloing zak, its waste of time nowadays. i'll preffer do RA solos or hard hilla, vonbon, etc.
since you're not a marksman you wont understand[/quote]

i understand why youre mad, youve never soloed a boss with your mm before.
thats why you cant see why you would need PA.

It's cool, maybe some day.
lol.

Reply April 4, 2013 - edited
SniperofLove

i think ill give my last left over point to +1 line of dmg on pierce.

Reply April 4, 2013 - edited
airforce1

I feel silly since my MM is only 192... I may be motivated to actually train him this weekend during 2x.

I'll be following [url=http://www.basilmarket.com/show/guide/446#MMPass]this[/url] obviously.

Reply April 4, 2013 - edited
ryuushinou

@SniperofLove: For now go with the reinforcement to Frostprey. When the level cap is raised you are more than likely to rearrange your hyper skills to suit a training build.

Reply April 3, 2013 - edited
Florange

I guess it depends on what activities you do, but since you said you barely see mobs of 8+ I would just add the point to PA Extra Strike over FP Reinforce. You can always pay 100k to change your points if you feel you made the wrong decision. It's all about experimenting and finding which skill you prefer.

Reply April 3, 2013 - edited
SniperofLove

@Florange: i see, i'll add the 2 hit for frostprey for sure. but kind of debating what to add my left over point to.
Thanks for commenting =)

Reply April 3, 2013 - edited
KurtCobaine

I went with All snipe ones and +1hit on frostprey and frostprey reinforce. as @UsoppStyle said i rarely use pierce unless I'm leeching someone at HoH, so its mostly useless. With zak and HT now I jsut true shot and snipe spam.

Reply April 3, 2013 - edited
Florange

[quote=UsoppStyle]
otherwise, with new hypers, i dont see why i should spend time soloing zak, its waste of time nowadays. i'll preffer do RA solos or hard hilla, vonbon, etc.
since you're not a marksman you wont understand[/quote]

It's a tad arrogant to say that.. then comes the awkward moment when you find out he actually does have a marksman.

@SniperofLove In my case I added to all snipe skills and FP Reinforce and Extra Strike (being a must have), but I find an extra 20% damage isn't so useful. My regular activities include Azwan, Empress, VL and now adding Dimension Invasion, so I think adding a point to PA: Spread (2 extra targets) would be a better option since the activities can yield a high spawn. As for PA Extra Strike.. I don't have an opinion for that yet.

Reply April 3, 2013 - edited
UsoppStyle

@Real: well maybe i shouldn't talk by all marksman, althought my style to kill HT its part by part starting with legs, then the tail, the wings, arms, and heads thought
and with zak, among trueshot, only a couple of PA's will be enough thought.

otherwise, with new hypers, i dont see why i should spend time soloing zak, its waste of time nowadays. i'll preffer do RA solos or hard hilla, vonbon, etc.
since you're not a marksman you wont understand

Reply April 3, 2013 - edited
Real

[quote=UsoppStyle]i build mine just liek you but for a detail, to passive, i choosed all for snipe then had 2 left, so i put them on frotsprey 20% dmg and 1 extra attack line.

since we're 200 and no need PA to train anymore, althought the 250 cap comes, we can reset the poitns appiled aswell[/quote]

what do you mean no need?

have you ever went to zakum or ht?

or are you counting on frostprey to kill it LOL

Reply April 3, 2013 - edited
UsoppStyle

i build mine just liek you but for a detail, to passive, i choosed all for snipe then had 2 left, so i put them on frotsprey 20% dmg and 1 extra attack line.

since we're 200 and no need PA to train anymore, althought the 250 cap comes, we can reset the poitns appiled aswell

Reply April 3, 2013 - edited
SniperofLove

i think ima add 1 point to 1 extra hit to frostprey.. would be better than just +20% dmg..
and 1 point to +1 hit to pierce... since i rarely mob up to 10 mobs+ , unless i line them up for a screenie or so..

Can someone calculate what would be better for piercing arrow, 1 extra hit or the 20% dmg ( just to be sure )

Reply April 3, 2013 - edited
puccarien

I haven't been able to log on yet but I'm planning to add dex, str, crit, hp, speed (yeah I don't have max speed), magic guard for stats. For passives I'm putting 3 points into the snipe ones and I'm thinking of adding one line to fp and piercing arrow although I'm really unsure if this is the best way to allocate them

Reply April 3, 2013 - edited