Thieves improvement after revamp
On a scale from one to four. One being not much of an improvement and four being a great improvement. How much of an improvement do you think thieves get because of the revamp. How can the revamp be made better?
June 23, 2012
18 Comments • Newest first
[quote=x3wilsonn]dam.
seeing as haste gives +40 speed, and the max speed level becomes 160, how am i going to get the 20 extra speed?
5 from ring, 5 from badge, 1 from shoe
L>9 movement speed[/quote]
Speed Pills
[quote=shadow218]That blows. I wouldve totally made a nl but since they don't have any skill to heal themselves then I guess I'm not[/quote]
You're a TB! Make a UE NL. You get Vampire.
*Oops. someone already said that*
wow I can 2-3 times as I used to, yay!
[quote=Rimkii]is it just the NLs getting the revamp? do dits or dual blades get changed also?[/quote]
All 3 get it, but DB is just minor changes. They have their own separate major revamp after all 3 parts of Justice/Renegade.
is it just the NLs getting the revamp? do dits or dual blades get changed also?
[quote=misterhand67]@ first post
don't forget about the advanced venom which makes poison stack three times, i believe it also does more dmg than the original poison[/quote]
Stacks three times just like pre-BB. It still made no sense to remove Venom's stacking effect post-BB.
[quote=misterhand67]@ first post
don't forget about the advanced venom which makes poison stack three times, i believe it also does more dmg than the original poison[/quote]
Indeed it does. Current venom is 40% chance of doing 140% damage every 1 sec for 8 secs. Fatal venom is 50% chance of doing 160% damage every 1 sec for 8 secs, up to 3 times. So even without triple stacking it's an improvement <3
[quote=Tempestatus]I'm only listing the stuff that NLs don't share with Shads.
+110 Weapon Attack (Karma, Dagger Expert, Shadower Instinct)
+20% PDR (Shadower Instinct)
Huge boost to Boomerang Step (2 extra mobs and about a 120% damage increase)
Carnival Edge (new 1v1 skill that hits 8 times for about 100% each hit)
Rush Skill (It replaces Assaulter though! </3)
Triple Stacking Venom that was split into two jobs: 3rd job [20 points] and 4th job [10 points]
Pickpocket is now toggle...
And much, much more.[/quote]
With max bstep carnival edge is 147-ish%
[quote=queeuq]oh no we're losing drain, a skill i never use and didn't bother to max[/quote]
You have no idea but it's infinitely useful to have a healing skill in pvp or dojo.
@AquaBoogieXD: actually, that's why I made a bm rather than a marksman.
@queeuq: lol SORRY I was too lazy to read ahead ._.
@x3wilsonn:
The 30% ignore PDF is from a skill called Dark Serenity. When you max it, it will have an passive effect of ignore 30% for any skills you use which is better than just 15% ignore for Triple Throw pre revamp
Pirates are a 0/4 =P
but i will miss my assaulter and band of thieves.
if i ever return to maple anyway
[quote=bubblecup118]Lets see. Since your a NL, you get this when you max the skills
1. +70 Weapon attack
2. Ignore Def 30%
3. Quadruple Throw (293 X 4 X 1.7)
4. SP no longer needs rock and increase output to 70%
5. Mob 2nd job
6. Rush Skill
7. Physical Training
8. Flash Jump 2nd job
9. Haste 1st job
10. Finally AoE mob skill
etc So overall pretty good[/quote]
List what shads get. I'm too lazy to add up and point out things.
@ first post
don't forget about the advanced venom which makes poison stack three times, i believe it also does more dmg than the original poison
[quote=DarkQuill]Overall its good, but I still think having Phase Dash replace the functions of both Assaulter and BoT is a dumb move.[/quote]
You and I both.
Overall its good, but I still think having Phase Dash replace the functions of both Assaulter and BoT is a dumb move.
[quote=shadow218]That blows. I wouldve totally made a nl but since they don't have any skill to heal themselves then I guess I'm not[/quote]
Ultimate Adventurer bruhhhhhhh
[quote=shadow218]That blows. I wouldve totally made a nl but since they don't have any skill to heal themselves then I guess I'm not[/quote]
Is that really what you're basing your decision on? I can understand it being a factor, but if it's the main reason, it just has to be said that it's a rather stupid reason.
[b]Night Lord Improvements[/b]
1. +70 Weapon attack
2. Ignore Def 30%
3. Quadruple Throw (293 X 4 X 1.7)
4. SP no longer needs rock and increase output to 70%
5. Mob 2nd job
6. Rush Skill
7. Physical Training
8. Flash Jump 2nd job
9. Haste 1st job
10. Finally AoE mob skill
11 Venom (4th job) can be stack up to 3 times again
12. 70% mastery with star expert
[b]Night Lord Negatives[/b]
1. Lost of Avenger
2. Lost of Drain
3. Lost of buff duration for Alchemist
4. Lost of Triple Throw amination, no longer a stream of stars & lost of balloon pop sound
[b]Shadower Improvements[/b]
1. Up to +110 weapon att
2. Flash jump 2nd job
3. Haste 1st job
4. 3rd job rush skill
5. 70% mastery with dagger expert
6. Mesos guard, shield mastery 2nd job
7. Assassinate no longer requires dark sight (though 150% more damage if use dark sight) & no longer have cooldown
8. Fatal venom stacks up to 3 times
9. Boomerang Step damage increased
[b]Shadower Negatives[/b]
1. Lost of Band of Thieves
2. Lost of Assaulter
3. Lost of Chakra
4. Shadower Instinct only last 60 seconds, previously in Tespia it was 180 seconds