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So, I know I should put in all my Hyper SP into the final blow enhances, but with the two sp left over, should I put them in combo tempest or combo charge?

November 10, 2013

10 Comments • Newest first

Awsomegamer99

I put the left over SP one on no HP for the Recharge,and the other for an Additional attack on Tempest.
it ended up well but your decision for the recharge.

Reply November 10, 2013
Spirit2roam

[quote=tailz2k6]...Actually, I prioritized by Tempest hypers over my FB hypers because at warrior grounds I use tempest as much as possible.
I'd recommend CR - CC, CR - CU, FB - B, CT - B, and CT - R.

- Having one in Combo Tempest and Final Blow bonuses are obvious for the extra line of damage.
- Combo Tempest Release, Combo Recharge - Cooldown Cutter, and Combo Recharge Combo Up allow you to maximize your mobbing abilites making it so that you spend significantly more time in the "Spamming Tempest" phase rather than the "Overswing for Combos" phase.

In terms of bossing, I just spam OS, therefore the FB hypers wouldn't even be that useful to me anyways.
That eliminates FB Guardbreak and FB Reinforce. Combo Recharge Release and Combo Tempest - Temper Link are also useless for obvious reasons (why waste a point on release when you have drain and potions which keeps you over 50% HP anyways?) (why spam judgement when you have this great skill called tempest?).[/quote]

Oh, true. But, wasn't sure with bossing if FB had more dpm than OS considering the PDR portion of FB since without PDR OS would be higher in DPM.

Reply November 10, 2013
DemoDango

@tailz2k6: Hmm, good point on the Tempest/Warrior Grounds bit. I didn't think of that; I haven't trained at Stronghold actively in forever since my guildmates just drag me along for leech. I'm not strong enough to be of use to the group.

Reply November 10, 2013
tailz2k6

[quote=DemoDango]I found Recharge more useful (doubling the combos and decreasing the cooldown), given that you won't be using Tempest for much besides clearing Gollux/Ranmaru mobs, haha.[/quote]

...Actually, I prioritized by Tempest hypers over my FB hypers because at warrior grounds I use tempest as much as possible.
I'd recommend CR - CC, CR - CU, FB - B, CT - B, and CT - R.

- Having one in Combo Tempest and Final Blow bonuses are obvious for the extra line of damage.
- Combo Tempest Release, Combo Recharge - Cooldown Cutter, and Combo Recharge Combo Up allow you to maximize your mobbing abilites making it so that you spend significantly more time in the "Spamming Tempest" phase rather than the "Overswing for Combos" phase.

In terms of bossing, I just spam OS, therefore the FB hypers wouldn't even be that useful to me anyways.
That eliminates FB Guardbreak and FB Reinforce. Combo Recharge Release and Combo Tempest - Temper Link are also useless for obvious reasons (why waste a point on release when you have drain and potions which keeps you over 50% HP anyways?) (why spam judgement when you have this great skill called tempest?).

Reply November 10, 2013 - edited
Spirit2roam

[quote=nopaycheck]@Spirit2roam: It's multiplicative, not additive.
And it's not like you're going to fight monsters with ridiculously high PDR. FB itself already ignored 20% PDR.[/quote]

Oh, sorry. Forgot.
But PDR in terms of bossing perhaps since it's not difficult for me to kill mixed golemns.

Reply November 10, 2013 - edited
nopaycheck

@Spirit2roam: It's multiplicative, not additive.
And it's not like you're going to fight monsters with ridiculously high PDR. FB itself already ignored 20% PDR.

Reply November 10, 2013 - edited
Spirit2roam

[quote=nopaycheck]Why did you put an SP on the 20% PDR for Final Blow?
Personally I went for the two FB enhances and all 3 Tempest enhances. Very useful since I can 2-hit Golems at TP with it.[/quote]

20% on PDR FB since ignore def does not cap out at 100%, plus it's uh...additive instead of multiplicative if I remember correctly.

Reply November 10, 2013 - edited
nopaycheck

Why did you put an SP on the 20% PDR for Final Blow?
Personally I went for the two FB enhances and all 3 Tempest enhances. Very useful since I can 2-hit Golems at TP with it.

Reply November 10, 2013 - edited
DemoDango

I found Recharge more useful (doubling the combos and decreasing the cooldown), given that you won't be using Tempest for much besides clearing Gollux/Ranmaru mobs, haha.

Reply November 10, 2013 - edited