General

Havent played since before Beast Tamers, fill me in?

So as the title says I have not really played since BTs came out and I was looking to get back into it.

How are Phantoms and Xenons right now?
Strongest class?
Newest class?
Newest event?
New items?
Any other noteworthy info?

Thanks

April 7, 2015

10 Comments • Newest first

Manuelt15

[quote=SugarCoatedSour]That's true. I just remember when both of the classes were really bad and couldn't even solo bosses well, so I was hoping they weren't in that state again[/quote]

Xenon is still cheap if you want to be average/mid, but very expensive if you plan to cap damage.

Meaning you can solo everything under cra/dorothy/whatever needs you to be near max dmg, without needing %all potentials.

Reply April 8, 2015 - edited
MrSinDeath19

Phantom got a nerf but not too badly. Still requires a bunch of funding to hit 2m.

Xenon are a lot easier to get a medium range thanks to starforce, but %all is still expensive.

Reply April 8, 2015 - edited
Traitor

[quote=SugarCoatedSour]That's true. I just remember when both of the classes were really bad and couldn't even solo bosses well, so I was hoping they weren't in that state again[/quote]

You're pretty much looking at far end game when you pretty much cap with either class anyways.

Reply April 8, 2015 - edited
SugarCoatedSour

[quote=Traitor]Considering AllStar/%Luk gears are the most expensive, it depends on your funding. This is a question that is always asked. Every class is strong when you fund them properly. Just play what you enjoy and work your way up. If you're not willing to put in the effort or have the patience, you'll feel that your class is weak or sucks and just quit. You have to work for it...or simply stuff all your money into it [which is why people consider it pay2win but it's just essentially a shortcut]. You can still work your way up but at a much slower rate.[/quote]

That's true. I just remember when both of the classes were really bad and couldn't even solo bosses well, so I was hoping they weren't in that state again

Reply April 8, 2015 - edited
Traitor

[quote=SugarCoatedSour]Thanks man. Do you happen to know how strong Phantom and Xenons are atm? They were my mains[/quote]

Considering AllStar/%Luk gears are the most expensive, it depends on your funding. This is a question that is always asked. Every class is strong when you fund them properly. Just play what you enjoy and work your way up. If you're not willing to put in the effort or have the patience, you'll feel that your class is weak or sucks and just quit. You have to work for it...or simply stuff all your money into it [which is why people consider it pay2win but it's just essentially a shortcut]. You can still work your way up but at a much slower rate.

Reply April 8, 2015 - edited
SugarCoatedSour

[quote=Traitor][b]Summer 2013 - Unleashed:[/b]
[i]Damage cap raised to 50,000,000 from 999,999. Damage range cap increased to 2,000,000 from 1,000,000 (however the damage range cap is only visual; upgrading even after 2M-2M range will boost your damage). Level cap of all classes increased to 250 from 200.[/i]
[b]Huge HP/ATT buff to all bosses. Release of Lv140+ Hyper Skills for ALL classes to (sorta) accommodate the buff. Peak of the pay2win theme.[/b]
Release of Xenon (Resistance Pirate/Thief hybrid class with a cyborg theme) and Demon Avenger (2nd Resistance warrior who uses HP to attack with the dark element).
Release of Root Abyss and Chaos Root Abyss where its bosses drop Lv150 armor/weapons. These replaced Empress armors/weapons as the new (and still currently used as) endgame equips.

[b]Winter 2013 - RED:[/b]
Complete overhaul of all Explorer classes.[/b] Release of the 'Zero' class, a tag-team 2h-sword warrior class where you control 2 characters.
[b]Various stuff implemented to make the game significantly less pay2win since Nexon realized they screwed up with the Unleashed update.[/b] (i.e. You can now craft cubes. They were previously only obtainable via the Cash Shop).

[b]Summer 2014 - Rising Heroes[/b]
Release of Shade, the 6th and final Legend class who's a pirate with a spirit theme (don't ask me why that makes him a pirate class)

[b]Fall 2014[/b]
Blaze Wizard & Night Walker completely overhauled. Their max level cap raised to 250 from 120.

[b]Winter 2014 - Star Force[/b]
New enhancement system released that's much cheaper and has a much higher success rate overall than the old one. It also increased the amount of stats you gain per star on normal equips (superior equips like Tyrants and the attack bonus on weapons are unchanged). Kudos to Nexon as this is another step towards closing the gap between the rich and the poor.
Release of Star Planet. Basically a separate world where the main gameplay is a bunch of mini-games
[i]Reward Points introduced. You can use these to buy most items in the Cash Shop[/i] Earned through activities such as killing bosses, doing party quests, doing mini-games in Star Planet, etc.

[b]Spring 2015 - Black Heaven[/b]
A new high level dungeon that leads to the hardest boss currently in MapleStory.

In between all these patches, numerous new areas and its respective monsters, quests, and miscellaneous bosses were released. Existing monsters got buffed and rebuffed a few times as well (EX: Robos in Ludibrium were around Lv60 around the time you quit, now they're Lv100).[/quote]

Thanks man. Do you happen to know how strong Phantom and Xenons are atm? They were my mains

Reply April 8, 2015 - edited
Traitor

[b]Summer 2013 - Unleashed:[/b]
[i]Damage cap raised to 50,000,000 from 999,999. Damage range cap increased to 2,000,000 from 1,000,000 (however the damage range cap is only visual; upgrading even after 2M-2M range will boost your damage). Level cap of all classes increased to 250 from 200.[/i]
[b]Huge HP/ATT buff to all bosses. Release of Lv140+ Hyper Skills for ALL classes to (sorta) accommodate the buff. Peak of the pay2win theme.[/b]
Release of Xenon (Resistance Pirate/Thief hybrid class with a cyborg theme) and Demon Avenger (2nd Resistance warrior who uses HP to attack with the dark element).
Release of Root Abyss and Chaos Root Abyss where its bosses drop Lv150 armor/weapons. These replaced Empress armors/weapons as the new (and still currently used as) endgame equips.

[b]Winter 2013 - RED:[/b]
Complete overhaul of all Explorer classes.[/b] Release of the 'Zero' class, a tag-team 2h-sword warrior class where you control 2 characters.
[b]Various stuff implemented to make the game significantly less pay2win since Nexon realized they screwed up with the Unleashed update.[/b] (i.e. You can now craft cubes. They were previously only obtainable via the Cash Shop).

[b]Summer 2014 - Rising Heroes[/b]
Release of Shade, the 6th and final Legend class who's a pirate with a spirit theme (don't ask me why that makes him a pirate class)

[b]Fall 2014[/b]
Blaze Wizard & Night Walker completely overhauled. Their max level cap raised to 250 from 120.

[b]Winter 2014 - Star Force[/b]
New enhancement system released that's much cheaper and has a much higher success rate overall than the old one. It also increased the amount of stats you gain per star on normal equips (superior equips like Tyrants and the attack bonus on weapons are unchanged). Kudos to Nexon as this is another step towards closing the gap between the rich and the poor.
Release of Star Planet. Basically a separate world where the main gameplay is a bunch of mini-games
[i]Reward Points introduced. You can use these to buy most items in the Cash Shop[/i] Earned through activities such as killing bosses, doing party quests, doing mini-games in Star Planet, etc.

[b]Spring 2015 - Black Heaven[/b]
A new high level dungeon that leads to the hardest boss currently in MapleStory.

In between all these patches, numerous new areas and its respective monsters, quests, and miscellaneous bosses were released. Existing monsters got buffed and rebuffed a few times as well (EX: Robos in Ludibrium were around Lv60 around the time you quit, now they're Lv100).

Reply April 8, 2015 - edited
MSmaste

eric eric eric eric eric

Reply April 7, 2015 - edited
SugarCoatedSour

[quote=iDropTheBass]Read the patch notes...[/quote]

I figured it was easier to get the important stuff quicker than going through every patch, let alone finding where I left off.

Reply April 7, 2015 - edited
iDropTheBass

Read the patch notes...

Reply April 7, 2015 - edited