Inner pot on pally Should I keep my 24 atk inner pot with 16 jump or should I redo the lines after the patch that gives us 3 lines upon reaching level 120. Right now I'm at honor level 58. I have 203 rank 5 circulators and 149 special circulators. Do you think that's enough to reach a better set up or should I just go with what I have now?
Blast ignore defense Does blast only ignore PDR rate or does the 30% chance apply to the constant 50% PDR on bosses such as emp?
Divine shield glitched? I noticed divine shield works differently now. It doesn't disappear after all the guard hits are gone and still adds the attack boost. My range is still affected by it but the damage output is lower than when I have the "guard" effect on. Is this a glitch or is this how it's supposed to work? The damage is extremely noticeable. It goes from 670k 600k per hit.
New Paladin changes from KMST So I'm not gonna type it all out because honestly some of the stuff on it doesn't make sense to me. Here's a link instead After viewing that I see paladins got an amazing amount of damage increase. Although HH dmg % increased I'm not really sure why since it seems to be fixed damage at 1mil dmg. Fire charge sounds amazing. What do you guys think about this change? Are you happy, not satisfied or were you hoping for more changes? I think it's a good step forward although I would like interchangeable charges and divine shields attack buff to be passive 100% of the time like AFA. Still a very good change to paladins increasing their defensive capabilities even more.
New Paladin changes from KMST So I'm not gonna type it all out because honestly some of the stuff on it doesn't make sense to me. Here's a link instead After viewing that I see paladins got an amazing amount of damage increase. Although HH dmg % increased I'm not really sure why since it seems to be fixed damage at 1mil dmg. Fire charge sounds amazing. What do you guys think about this change? Are you happy, not satisfied or were you hoping for more changes? I think it's a good step forward although I would like interchangeable charges and divine shields attack buff to be passive 100% of the time like AFA. Still a very good change to paladins increasing their defensive capabilities even more.
My paladin revamp post unlimited This is my ideal revamp for paladins after unlimited hits. [i][b]Page[/b][/i] [b]Final attack (Skill change):[/b] You have a 40% chance to mimic the damage of the last skill used. Example: You use ACB. Final attack will mimic the very last hit of ACB just like how shadow partner mimics hits. I think that the current FA is extremely weak and needs to be reworked to be more useful. [i][b]White Knight[/b][/i] [b]Shield Mastery (Skill change):[/b] Shield mastery increases defense by 200% and has a 20% chance to "guard". Upon guarding, you heal yourself and other party members for the damage dealt. Guard works on ALL types of attacks. [i][b]Paladin[/b][/i] [b]Blast (Skill change and animation renewed):[
Zak solo on 155 paladin I've been soloing on my paladin for awhile trying to figure out the best strategy to zak solo for a paladin. I realized there is 1 arm weak to ice and another to fire and work my way around zak accordingly after finishing off the 2 annoyance arms. I don't have HH maxed and I know without a doubt it will make arms 4x faster. I'm level 155 currently with around 23-25 min zak solo time. My strategy on arms is ACB the 4 bottom arms altogether and then destroy left arms with ice/light charge and acb (normally curse arm is still alive). After curse arm is dead I move the right with fire/light killing buff arm and the fire weak arms. After I hug zak body when divine shield isn't active. I'm just wondering if there is a fast
The Kms rebalance Do you think we'll get 5th job like most of us are anticipating or do you think they'll just raise our %'s on skills? What are your expectations on this rebalance and what do you hope to see? Discuss! Here's the link to the thread