sumyounguy

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sumyounguy #Paladin Talk

General Paladin

New Paladin changes from KMST So I'm not gonna type it all out because honestly some of the stuff on it doesn't make sense to me. Here's a link instead After viewing that I see paladins got an amazing amount of damage increase. Although HH dmg % increased I'm not really sure why since it seems to be fixed damage at 1mil dmg. Fire charge sounds amazing. What do you guys think about this change? Are you happy, not satisfied or were you hoping for more changes? I think it's a good step forward although I would like interchangeable charges and divine shields attack buff to be passive 100% of the time like AFA. Still a very good change to paladins increasing their defensive capabilities even more.

General Paladin

New Paladin changes from KMST So I'm not gonna type it all out because honestly some of the stuff on it doesn't make sense to me. Here's a link instead After viewing that I see paladins got an amazing amount of damage increase. Although HH dmg % increased I'm not really sure why since it seems to be fixed damage at 1mil dmg. Fire charge sounds amazing. What do you guys think about this change? Are you happy, not satisfied or were you hoping for more changes? I think it's a good step forward although I would like interchangeable charges and divine shields attack buff to be passive 100% of the time like AFA. Still a very good change to paladins increasing their defensive capabilities even more.

General Paladin

My paladin revamp post unlimited This is my ideal revamp for paladins after unlimited hits. [i][b]Page[/b][/i] [b]Final attack (Skill change):[/b] You have a 40% chance to mimic the damage of the last skill used. Example: You use ACB. Final attack will mimic the very last hit of ACB just like how shadow partner mimics hits. I think that the current FA is extremely weak and needs to be reworked to be more useful. [i][b]White Knight[/b][/i] [b]Shield Mastery (Skill change):[/b] Shield mastery increases defense by 200% and has a 20% chance to "guard". Upon guarding, you heal yourself and other party members for the damage dealt. Guard works on ALL types of attacks. [i][b]Paladin[/b][/i] [b]Blast (Skill change and animation renewed):[

General Paladin

Zak solo on 155 paladin I've been soloing on my paladin for awhile trying to figure out the best strategy to zak solo for a paladin. I realized there is 1 arm weak to ice and another to fire and work my way around zak accordingly after finishing off the 2 annoyance arms. I don't have HH maxed and I know without a doubt it will make arms 4x faster. I'm level 155 currently with around 23-25 min zak solo time. My strategy on arms is ACB the 4 bottom arms altogether and then destroy left arms with ice/light charge and acb (normally curse arm is still alive). After curse arm is dead I move the right with fire/light killing buff arm and the fire weak arms. After I hug zak body when divine shield isn't active. I'm just wondering if there is a fast