Bishop hyper skill guide
Training
level 140: hyper int/at level 149 hs-exp
level 150: VoA/hyper luck
level 160 adv bless bonus damage/hyper physical gaurd at 165(helps at sh)
level 170 heavens door/hyper magic gaurd( helps at hoh)
level 180 shell cd reduce
level 190 adv bless bonus damage/max hp
level 200 adv bless extra point/ hyper crit/that thingy that raises cap above 200
reason: NEVER COMING
Bossing(assuming level 200)
max hp/max mp/hyper int/hyper luck/hypercrit(unless you already have 100% crit)/hyper magic def if you have 100% crit then go with hyper physical def
adv bless bonus damage/adv bless extra point/ hs imbue body/shell cd reduce/ either hs extra drop or shell extra gaurd
VoA/heavens door/thingy that raises cap
reason: never coming
feel free to leave suggestions
13 Comments • Newest first
[quote=huyshooter]Hi terw
And im thinking of enjoying my door once it gets here....
Basically inmortality muhahahahahahaha [/quote]
6 bishop empress run pls
[quote=terw123]@huyshooter hi huy im guessing with ab warriors and mages should get their hyper skills, since gms moved up the heroes/nova hyper skills to come out with kaiser[/quote]
Hi terw
And im thinking of enjoying my door once it gets here....
Basically inmortality muhahahahahahaha
@huyshooter hi huy im guessing with ab warriors and mages should get their hyper skills, since gms moved up the heroes/nova hyper skills to come out with kaiser
[quote=azngirlLH]Oh ok, sorry I was confused, too. Anyway, here are my reasons for the stat enhancing passives that we should get.
hyper intelligence: obvious reasons
hyper luck: some people may disregard this because secondary stat has been removed, but luck adds a bit, though not much, to our range, so I'd still put a point into this
hyper HP: I think this would be pretty helpful
hyper MP: same reason as ^
hyper critical rate: idk I think this one is obvious too
hyper physical guard: we have a high magic defense while our regular defense is low, so I think the last point into this skill would be helpful
Everything else doesn't seem useful, like movement, jump, acc..[/quote]
critical rate isnt useful for some of us... my critical rate would be 118% if the cap isnt 100% .....
i think hyper skills are based on what YOU want personally...
i just hope it doesnt become like IF U DONT HAVE HYPER SKILL BLAH BLAH WE SHUN U FROM OUR PARTY
and... WHEN THE HECK WILL THEY GET HERE >:0 its been so long I WANT MY DOOR OF IMMORTALITY
IMO I'd just save the passive at 190 and pick up critical at 198
The benefit from getting w/e passive at 190 is minimal compared to the 10% critical you can pick up for your last 2 levels
But that's just me
[quote=terw123]@azngirllh yeah i meant to make enhance actually to be bonus damage, when i was skimming it my eyes mixed up the lines[/quote]
Oh ok, sorry I was confused, too. Anyway, here are my reasons for the stat enhancing passives that we should get.
hyper intelligence: obvious reasons
hyper luck: some people may disregard this because secondary stat has been removed, but luck adds a bit, though not much, to our range, so I'd still put a point into this
hyper HP: I think this would be pretty helpful
hyper MP: same reason as ^
hyper critical rate: idk I think this one is obvious too
hyper physical guard: we have a high magic defense while our regular defense is low, so I think the last point into this skill would be helpful
Everything else doesn't seem useful, like movement, jump, acc..
I'm just going to grab all the defensive and hp/mp stuff .. and that HS drop bonus would be great in v2 <3
@azngirllh yeah i meant to make enhance actually to be bonus damage, when i was skimming it my eyes mixed up the lines
[quote=terw123]@nc4228 @azngirllh OH LOL I MEANT TO PUT BONUS DAMAGE INTO ENHANCE..[/quote]
Did you mean enhance into bonus damage?
@nc4228 @azngirllh OH LOL I MEANT TO PUT BONUS DAMAGE INTO ENHANCE..
Edit: @nc4228 it entirely depends on what you are trying to go for and what boss it is. Empress 500 def can make all the difference. i died by 200 hp once... Shell is extremely usefull in hardcore bosses such as pb/empress/hard hilla. And i did hp and mp o.o
The stat enhancing part is what I would do, too.
For the skill enhancing, I'd do AB Bonus Damage, AB extra point, HS Imbue Body, but I'm not sure what to spend the last 2 in. I'm thinking either the HS Extra Drop or any of the HMS. I don't think I'll put a point into HS Experience since I'm lv200. Not so sure about AB Enhance.
U should do adv bless extra attack. Gives slightly more attack and extra drop beats shell extra guard. Also instead of hyper physical and magic guard, u should do HP and mp since it helps more at bossing (particularly mp).
Suggetions: Never coming.