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Bishop

Bishop hyper skill guide

Training
level 140: hyper int/at level 149 hs-exp
level 150: VoA/hyper luck
level 160 adv bless bonus damage/hyper physical gaurd at 165(helps at sh)
level 170 heavens door/hyper magic gaurd( helps at hoh)
level 180 shell cd reduce
level 190 adv bless bonus damage/max hp
level 200 adv bless extra point/ hyper crit/that thingy that raises cap above 200

reason: NEVER COMING

Bossing(assuming level 200)

max hp/max mp/hyper int/hyper luck/hypercrit(unless you already have 100% crit)/hyper magic def if you have 100% crit then go with hyper physical def

adv bless bonus damage/adv bless extra point/ hs imbue body/shell cd reduce/ either hs extra drop or shell extra gaurd

VoA/heavens door/thingy that raises cap

reason: never coming

feel free to leave suggestions

December 1, 2012

13 Comments • Newest first

Deadly1337

[quote=huyshooter]Hi terw

And im thinking of enjoying my door once it gets here....

Basically inmortality muhahahahahahaha [/quote]

6 bishop empress run pls

Reply December 14, 2012
huyshooter

[quote=terw123]@huyshooter hi huy im guessing with ab warriors and mages should get their hyper skills, since gms moved up the heroes/nova hyper skills to come out with kaiser[/quote]

Hi terw

And im thinking of enjoying my door once it gets here....

Basically inmortality muhahahahahahaha

Reply December 14, 2012
terw123

@huyshooter hi huy im guessing with ab warriors and mages should get their hyper skills, since gms moved up the heroes/nova hyper skills to come out with kaiser

Reply December 13, 2012
huyshooter

[quote=azngirlLH]Oh ok, sorry I was confused, too. Anyway, here are my reasons for the stat enhancing passives that we should get.

hyper intelligence: obvious reasons
hyper luck: some people may disregard this because secondary stat has been removed, but luck adds a bit, though not much, to our range, so I'd still put a point into this
hyper HP: I think this would be pretty helpful
hyper MP: same reason as ^
hyper critical rate: idk I think this one is obvious too
hyper physical guard: we have a high magic defense while our regular defense is low, so I think the last point into this skill would be helpful

Everything else doesn't seem useful, like movement, jump, acc..[/quote]

critical rate isnt useful for some of us... my critical rate would be 118% if the cap isnt 100% .....

i think hyper skills are based on what YOU want personally...

i just hope it doesnt become like IF U DONT HAVE HYPER SKILL BLAH BLAH WE SHUN U FROM OUR PARTY

and... WHEN THE HECK WILL THEY GET HERE >:0 its been so long I WANT MY DOOR OF IMMORTALITY

Reply December 13, 2012 - edited
aznanimality

IMO I'd just save the passive at 190 and pick up critical at 198
The benefit from getting w/e passive at 190 is minimal compared to the 10% critical you can pick up for your last 2 levels

But that's just me

Reply December 4, 2012 - edited
azngirlLH

[quote=terw123]@azngirllh yeah i meant to make enhance actually to be bonus damage, when i was skimming it my eyes mixed up the lines[/quote]

Oh ok, sorry I was confused, too. Anyway, here are my reasons for the stat enhancing passives that we should get.

hyper intelligence: obvious reasons
hyper luck: some people may disregard this because secondary stat has been removed, but luck adds a bit, though not much, to our range, so I'd still put a point into this
hyper HP: I think this would be pretty helpful
hyper MP: same reason as ^
hyper critical rate: idk I think this one is obvious too
hyper physical guard: we have a high magic defense while our regular defense is low, so I think the last point into this skill would be helpful

Everything else doesn't seem useful, like movement, jump, acc..

Reply December 4, 2012 - edited
TroiSky

I'm just going to grab all the defensive and hp/mp stuff .. and that HS drop bonus would be great in v2 <3

Reply December 4, 2012 - edited
terw123

@azngirllh yeah i meant to make enhance actually to be bonus damage, when i was skimming it my eyes mixed up the lines

Reply December 4, 2012 - edited
azngirlLH

[quote=terw123]@nc4228 @azngirllh OH LOL I MEANT TO PUT BONUS DAMAGE INTO ENHANCE..[/quote]

Did you mean enhance into bonus damage?

Reply December 4, 2012 - edited
terw123

@nc4228 @azngirllh OH LOL I MEANT TO PUT BONUS DAMAGE INTO ENHANCE..

Edit: @nc4228 it entirely depends on what you are trying to go for and what boss it is. Empress 500 def can make all the difference. i died by 200 hp once... Shell is extremely usefull in hardcore bosses such as pb/empress/hard hilla. And i did hp and mp o.o

Reply December 4, 2012 - edited
azngirlLH

The stat enhancing part is what I would do, too.

For the skill enhancing, I'd do AB Bonus Damage, AB extra point, HS Imbue Body, but I'm not sure what to spend the last 2 in. I'm thinking either the HS Extra Drop or any of the HMS. I don't think I'll put a point into HS Experience since I'm lv200. Not so sure about AB Enhance.

Reply December 4, 2012 - edited
nc4228

U should do adv bless extra attack. Gives slightly more attack and extra drop beats shell extra guard. Also instead of hyper physical and magic guard, u should do HP and mp since it helps more at bossing (particularly mp).

Reply December 4, 2012 - edited
Psydei

Suggetions: Never coming.

Reply December 4, 2012 - edited