General

Hero

My damage sucks

Hello,
I'm a level 100 crusader, about to get my 4th job today. My damage range, fully buffed, is 4122 - 5889. This seems pretty suckish to me. At what range should it be? I don't have multi-billions to go spend on bettering him, but I'm willing to spend a total of 50 mil depending on how much better it'll make my damage. Thank you for all your help!

Cman105

May 12, 2014

7 Comments • Newest first

GeneralStore

If you need mesos: get a big spider familiar and greed pendant, do evo runs with drop and population cores then sell the leaves for around 10-12k each. You should be able to make at least 50m a day. You can also sell kanna service as an alternative.

Damage shouldn't be too big of a concern until level 150 onwards. Use event sets if you can and spam 50% event scrolls on your weapon, armor, and accessories.

Reply May 12, 2014 - edited
Galbatore

Don't worry, your damage will really take off once you can get ACA and Raging Blow maxed. Enrage also helps a lot, though that does come a little later down the line. Range for Heroes means very little as you have to factor in ACA which is more or less equivalent to crossover chain but doesn't show in the range unlike the DK skill, as well as Enrage which gives +something or other%, it's like 50% if I remember rightly hahaha.

Reply May 12, 2014 - edited
4kush20

^Not implying that, just suggesting something to help boost his range a little. huehuehuehuehuehuehue

Reply May 12, 2014 - edited
CaffeBene

^implying link skills and character cards will boost his range by 600% jajaja

Reply May 12, 2014 - edited
4kush20

Umm I'm usually around 40k range at that level.
You should start working on link skills and character cards.

Reply May 12, 2014 - edited
Exploder

Lol just lvl dude!
And your dmg will grow!

Reply May 12, 2014 - edited
SilverFoxR

Moreso than most classes, a Hero's damage range barely means anything. So much of your damage comes from things not shown in your damage range, which is why it appears so low.

Reply May 12, 2014 - edited