General

Wildhunter

My reaction to Wh changes after 6 months of hiatus

http://videomatic3.diskstation.me/~worreh/avatar/na/gsai.gif

A bit of a rant here but...

I think Nexon was over their heads on this update. They nerfed the HP gain from feline berserk on a class that was naturally fragile. As if that was not enough, Nexon butchers the one skill that made up for our fraility, swipe, by moving it to first job, giving it a massive damage nerf and a cooldown to boot.
Nexon also added a cooldown on Sonic Roar on a class that already struggles with mobbing because their main attack spell (WaB) is bossing-oriented, and they give us this confusing new system with the jaguar that requires us to basically replace 2/3 of our keyboard for ability hotkeys.

The new 'summon Jaguar' system is also extremely unwieldy. As there is no way to control the jaguar separately from the actual character, this leads to you needing to stand very close or on top of the enemy to actually use the spells assigned to the jaguar. This just compounds the Wild Hunter's woes because not only did the swipe/feline berserk nerf made the WH more fragile than we already were, it now makes us take a buttload of contact damage if we ever want to use our mobbing spells.

This also leads me to my next point. The new taunt spell that we got with the update is useless at best and it actually DOES MORE HARM THAN GOOD because since the jaguar stands on top of the character at all times, the taunted mobs will flock towards you to attack the jaguar, making you, a squishy bowman class with around 7.5k base HP at lvl 150 guaranteed to suffer all sorts of contact damage for 10 seconds. (But it only has 1/2 duration on bosses. Woot Woot, i only have to take contact damage from Arkairum/Cygnus for only 5 sec- oh wait i'm dead).

This skill would have had some utility before the update, when the Wild Hunter had kept its Swipe skill without cooldown/damage nerf and its feline berserk without the 30% hp nerf. I am not saying that the WH was not fragile before the rework, but It could effectively protect the squishier classes such as Clerics and what not. But in its current state, this skill ought to be renamed Pocket Suicide.

Yes, I know that there are some classes that are in worse shape, but given how strong some of the more overused classes are, I believe that this update missed the point: It greatly complicated the playstyle of the Wild Hunter, gave skills that defeated their point, and brought no significant improvements for all this processed cow poop.

March 14, 2015

16 Comments • Newest first

AckarRed

[quote=jeshaii]@AckarRed:
Does phantom hit mobs that are off your screen? Didn't think so
Wind archers don't actually mob...just the final attack animation.
Angelic Buster basic attack is not comparable to hurricane, please.[/quote]

If we're going by rapid fire attacking skills, then I'd say Phantom was the first class to possess one, albeit short ranged.
If we're going by skills with a longer range, it'd have to be Angelic Buster's basic attack, despite the damage, it still fits the profile of a hurricane attack.
But if you still don't accept it, Wind Archers can hit up to 3 targets with Sky Song alone without Trifling Wind.

Reply March 16, 2015
bluebomber24

[quote=staplez3000]Wild hunter has no problemos, heres a link to my WH on GAZED http://i.imgur.com/FyXQ19g.jpg
Yeah this class has ALOOOOOOOOOOOOT of buttons but hey its def worth it to boss because of the dmg output![/quote]

More work=More Damage seems to be Nexon current trend with Archers.

Reply March 16, 2015
staplez3000

Wild hunter has no problemos, heres a link to my WH on GAZED http://i.imgur.com/FyXQ19g.jpg
Yeah this class has ALOOOOOOOOOOOOT of buttons but hey its def worth it to boss because of the dmg output!

Reply March 16, 2015
Elufu

@jeshaii: Sky Song targets up to 3 targets.

Not the first but I believe WAB is the [b]fastest[/b] 6target+ mobbing skill in MapleStory. Phantom's Mille and Kanna's VC do not fire at a 120ms rate.

Reply March 15, 2015
jeshaii

@AckarRed:
Does phantom hit mobs that are off your screen? Didn't think so
Wind archers don't actually mob...just the final attack animation.
Angelic Buster basic attack is not comparable to hurricane, please.

Reply March 15, 2015
AckarRed

[quote=jeshaii]Reading this just made me mad like honestly...
Bad mobbing? WAB is the first hurricane type skill to mob and you're complaining? training is literally hold down the key and walk = profit
Lure skill is only useless if you're blind and don't read or notice that it makes the actual person part of the character invincible (no touch damage, do you not see?) so that luring towards yourself argument is just stupid.
Lastly, what are the chances that you're doing Arkarium WITHOUT EQUIPS? If you're going to say base hp is low without equips on then stop training without equips. Makes the game alot easier.

TL;DR
Play the class before you judge it.[/quote]

First hurricane to mob? I think Phantom would like to talk to you about that, or Wind Archers or Angelic Buster.

Reply March 15, 2015
FlyChopin

[quote=Elufu]@FlyChopin: The reduction in HP isn't fully compensated but is somewhat relieved through that extra tiny 5% damage reduction. Further, the more recent bosses don't even do a set damage and is predominantly %HP based. Which renders the previous HP% inflation practically useless.

and I have to say, times are different now to when WH was first released or after the release of hypers. Spell tracing has brought an extraordinary amount of HP through gears.

The "nerf" to its hp% may not have been necessary, but I honestly feel that you guys didn't even need it as much as you used to. Above all [i]minor[/i] inconveniences, I literally applaud the developers to fix up the more major concerns of the class and bring a lot of damage with it. They currently have the most [b]raw[/b](after boss defense they come down to mid-tier) damage output out of all the archers.[/quote]

I did say i was talking about the kit itself. Obviously you can find solutions otherwise with itemization. I never thought the %HP reduction was any problem. Just the swipe spam removal that i didn't find so convincing since many under-funded (like myself) would struggle more with survivability

Reply March 15, 2015
jeshaii

Reading this just made me mad like honestly...
Bad mobbing? WAB is the first hurricane type skill to mob and you're complaining? training is literally hold down the key and walk = profit
Lure skill is only useless if you're blind and don't read or notice that it makes the actual person part of the character invincible (no touch damage, do you not see?) so that luring towards yourself argument is just stupid.
Lastly, what are the chances that you're doing Arkarium WITHOUT EQUIPS? If you're going to say base hp is low without equips on then stop training without equips. Makes the game alot easier.

TL;DR
Play the class before you judge it.

Reply March 15, 2015
galeofwind

I actually like what they did to the class. Wild Hunter was the only Archer class I could never get passed 30. Now I'm training one currently at 14x. And "that already struggles with mobbing" coming from a Mercedes to this class, I don't think you understand the true struggle.

Reply March 15, 2015
Elufu

@FlyChopin: The reduction in HP isn't fully compensated but is somewhat relieved through that extra tiny 5% damage reduction. Further, the more recent bosses don't even do a set damage and is predominantly %HP based. Which renders the previous HP% inflation practically useless.

and I have to say, times are different now to when WH was first released or after the release of hypers. Spell tracing has brought an extraordinary amount of HP through gears.

The "nerf" to its hp% may not have been necessary, but I honestly feel that you guys didn't even need it as much as you used to. Above all [i]minor[/i] inconveniences, I literally applaud the developers to fix up the more major concerns of the class and bring a lot of damage with it. They currently have the most [b]raw[/b](after boss defense they come down to mid-tier) damage output out of all the archers.

Reply March 15, 2015 - edited
FlyChopin

I do agree with your points. right now the new WH play style requires the WH to stay close to target to effective use jaguar skills, which puts WH to more dangerous situation now that swipe spam is removed (meaning, we no longer get the split second of invincibility), and lower hp than pre-revamp. Some people argue that it's solved by auto-pot on pets, but thats only if you assume that you spend NX, which is completely irrelevant point as we are discussing the WH kit itself, not what additional solution achievable by, basically p2w solution. However, along with these imbalanced changes, WH also got, insane dps buff. Go try out your another-bite spam. yes. its quite good.

Reply March 15, 2015 - edited
Smillymage1

im @ like 35k buffed at 176. start scrolling/eeing your gear!

Reply March 15, 2015 - edited
okaythen

Yes, my level 118 wild hunter has base hp of about 8k.
Has no equips, no link skills.

Would you like me to take a screenshot?

Reply March 15, 2015 - edited
Undyingrebel

base as in without equipment. Wouldn't be fair to compare the HP on a case-by-case by basis as equipment differs for every player.

Reply March 15, 2015 - edited
okaythen

7.5k hp at level 150?
Get some character cards and that'll boost you to 9-10k hp, links skills help a lot as well.
I don't know how your character only has that much hp at 150.
My 118 Wild Hunter has about 8.3k hp and it's stripped, no equips on.

I can understand your disappointment with their new mobbing style, but to complain that their hp is bad is your problem.
No class in this game should have problems with hp unless you're starting completely fresh. Hp is so easy to obtain.
Plus, Wild Hunters have a tonne of avoid so you end up rarely getting hit.

Reply March 15, 2015 - edited
Darknite388

I enjoy the new WH, too many skills to use at once, but CRAZY DPS
Many points i could make but too lazy, so just one
I have 31k base hp? o.0 idk how u got 7.5k

Reply March 15, 2015 - edited