General

Bowmaster

Ranger SP Builds

I want to boss (probably Zakum at most) whilst still having a decent mobbing potential.

Looked all over google, couldn't find a single post current maplestory dated Ranger guide.

So far all I've got is 1 Strafe.

Any advise appreciated, thanks in advance.

November 15, 2011

6 Comments • Newest first

FuGeeLa

You're very welcome, glad I could help

Reply November 16, 2011
valkyr

Yeah I definitely see your point, and I appreciate your help.

I put my first point into strafe because I was unaware that it's not ultimately supposed to be maxed (which, thankfully I asked around before I went further in, unlike during 2nd job where I thought I would max Hawk instead of Booster. Fixed that up though, bought a few SP resets).

I will leave my strafe where it is (at level 1) and go into MB then AR then everything else you said in order (I will be at Jesters for a bit).
Also looking forward to Phoenix .

Anyway, thanks for your guidance, will bookmark this and read over your tips.

Thanks again!

Reply November 16, 2011
FuGeeLa

@valkyr Oh okay, yeah I mean Rangers aren't that good at 1v1, Strafe is the attack you would be using unless it is outclassed by Inferno (If your Strafe level is low enough). Anyways, yeah Hurricane is the most important skill as a BM (I guess that's a no brainer), but for a Ranger its definitely your mob skills which are AR and Inferno. Depending on which map you train at one is going to be more useful to you than the other. For example, at Jesters AR can hit two plats so it gives you more range, but its slower. Inferno is better for linear maps. So its up to you. Keep in mind that AR can hit up to 10, but starts off at 5 mobs until level 4. Inferno hits 6 mobs no matter what level.

Once you max either AR or Inferno, max the other and then depending on how tight you are on pots you can choose between Concentrate or Drain Arrow. I'd suggest maxing Concentrate and putting some SP in Drain Arrow before maxing Mortal Blow. Then I would suggest putting some points into Phoenix and then its either Evasion Boost or Puppet depending on how often you would use Puppet and finally max Phoenix then 11 into Strafe.

Edit: Personally, I would do this: Get one SP into Inferno, max AR, then max Inferno. Get 5 points into DA and then max Concentrate. Max Mortal Blow. Get some points into Phoenix, max DA and Evasion Boost. Max Phoenix, Puppet and 11 into Strafe. Again this is just off the top of my head, but Phoenix really helps you when you're facing mobs that deal relatively high touch damage so that may be something you want to max earlier. DA is a pot saver so again you can max it earlier or later depending on how many pots you can afford. Yeah...that's how I'd do it anyways

Reply November 16, 2011 - edited
valkyr

[quote=FuGeeLa]Well you shouldn't really try and kill Zakum (I assume you mean solo?) as a Ranger...they're only good for mobbing, really. As @AaronRawr said, just leave Strafe at 11 and max everything else. Even if you were insanely funded, you would not want to make the mistake of maxing Strafe, its just not worth it. Only if you had an SP reset scroll on hand would I suggest maxing Strafe so you can do what it is that you want to do and then reset Strafe back to 11.[/quote]

Haha, nah that's definitely not what I meant. I meant more like in terms of groups bossing. I understand Hurricane will more than likely be the holy grail of bossing at level 120, which is more than likely when I'll get into more "serious" bossing if that makes sense.

But yes, I would like something optimal for levelling as well, and something on the side for efficient bossing perhaps before level 120 (but it's all good if bossing isn't something a ranger should be looking for) if the opportunity arises.
I assume there will be enough points to do as suggested. I will leave Strafe at level 1 till I max everything else then put whatever else is left into strafe.

Also is there some sort of priority I should go in for maxing things? Any priorities or just go for the mobbing abilities first?

Edit: Ah, I see, the logic behind having strafe at all is because it's better than Double Shot, and the logic behind not maxing it is because Hurricane will replace it off the bat.

Reply November 16, 2011 - edited
FuGeeLa

Well you shouldn't really try and kill Zakum (I assume you mean solo?) as a Ranger...they're only good for mobbing, really. As @AaronRawr said, just leave Strafe at 11 and max everything else. Even if you were insanely funded, you would not want to make the mistake of maxing Strafe, its just not worth it. Only if you had an SP reset scroll on hand would I suggest maxing Strafe so you can do what it is that you want to do and then reset Strafe back to 11.

Reply November 16, 2011 - edited
valkyr

Alright, everything except strafe. I actually thought about that, there seems to be too many good moves in the ranger skill book to not get.

Still open to more ideas or advise.

Thanks in advance as usual.

Reply November 16, 2011 - edited