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Dualblade

The Dual Blade Nerf Lets make it Happen

As you all know, dual blades have been a power house ever since their release in the v.151 Rising Heroes update.
As a dual blade player myself, I find them to be extremely over powered and need a nerf asap.

Proposal:

Phantom Bl0w: reduced to only 3 hits, it already attacks way too much. 6 x 2 = 12 hits, OP.
Final Cut: HP Cost increased from 10% to 100%, It cant be a FINAL cut if you are alive afterwards. It hits 2000% damage for christ sake Also remove the 60% damage increase because we already hit so much.
Asura's Anger: completely remove the skill. We have blade fury for killing monsters to the left and right of us.
Shadow Meld: Remove the critical chance frenzy. Having 100% critical chance is just over powered, no other class has 100% crit. Sharpness is sufficient enough
Flash Jump: Remove it, we're already pretty fast. Originally thieves didn't have flash jump. Nexon decided to give every single class a flash jump. Might as well remove it for dual blades

September 7, 2014

18 Comments • Newest first

Frostozen

why not just make final cut delete your account?

Reply September 8, 2014
akezoro

Dude theyre already terribly weak without major funding. Didnt they already have a nerf?

Reply September 8, 2014
nitsua2789

I like how half the comments are sarcastically taking this seriously and the rest are slamming him for the terrible idea.

OT: Dual Blades are the worst of the 3 adventurer thieves in terms of damage.

Reply September 8, 2014
Thebastkid

Man if this nerf occured I would just quit DB. I am so weak compared to other classes. If you like weak classes go play a Beginner.

Reply September 8, 2014
GunsTheSparkle

Or you could make it so that final cut destroys your dagger. I'd say that's FINAL enough.

Reply September 7, 2014
thotneisha

wow gr8 job u made a thread that was completely useless.

Reply September 7, 2014
Zenas123

Why not just play a different class or make a beginner if you think dbs are too op?

Reply September 7, 2014
Raginroxas

XD laughed my butt of at the final cut part...it does makes sense that it should be a FINAL CUT. I think this system would have worked in pre-bb but no in todays maple, where its more about how much damage you can dish out per second than how much damage i can inflict with one skill.

Reply September 7, 2014
betaboi101

Next thread to make: The % LUK class nerf

Reply September 7, 2014
Lehvahk

I love how in reality, every DB player knows we are extremely weak compared to other thieves...

Reply September 7, 2014
JasonMan

I got a better idea.
Lets make Dual Blades give every single monster they hit permanent Damage Reflect. That'll be a good nerf!

Reply September 7, 2014
Ziub

Haha this would work, could also work for other OP classes.

Reply September 7, 2014
JJoestar

the emo cut idea is good.

Reply September 7, 2014
purplecrap

The Final Cut thing makes literally 0 sense. 2 hits of 2000% is not worth dying over. And then the buff would be completely useless because you would die right after you use it. With Phantom Blow, i think 4 hits would be better than 3. 3 is too little. Hell, then even Eunwol would have an attack that hits more than DBs. The rest I agree with.

Reply September 7, 2014
FreeIcecream

At first I thought it would be just another one of those troll threads.
But wow, you really are spot on! This is what Dual Blades are needing in order to be balanced out, they'll be the perfect class then!

Reply September 7, 2014
Marshmallon

U wot m8?

On Topic: Killing yourself by using Final Cut...makes sense!

Reply September 7, 2014
Snowman

Can't tell if troll or serious...
NERF ALL CLASSES SKILL DAMAGE TO 1%
MAX CRIT CHANCE 0%
That'll fix them ALL.

Reply September 7, 2014
DxidunnoxD

Observation: With hyper skills phantom blow hits 7 x 2 = 14 hits

Good post. I'm glad to see people raising awareness for the current issue.

Reply September 7, 2014