General

Your opinion for PvP in battle and rewards

Title says it all
my opinion would be its gotten harder and better (thats what she said) because
1. Gallant Gauge
2. No more HP spawns in battle
3.Better Equips

October 4, 2012

16 Comments • Newest first

ThePyro

This requires no talent, unless you're the person of nearly lowest funds, able to beat a highly funded one, that's what I'd call talent.

Everyone once good, who had no fundings, have been reduced to almost nothing...

Ratios, garbage system.

No HP drops? What'd be similar to 180+, except they'd actually have a survivor's chance.

People who used Bloody/Rising Sun gear, they most likely earned it, high stat items were made.

One map, the stupidity of a fool, we're meant to adapt to different surroundings.

Dark Sight, 200 secs? 15 second cooldown. Quote:"Oh I'm so good, my ratio is 50:5" Earned it from ksing others...

Any classes with damage reflect would most likely win, unbalanced. I'm guessing 90% reflect, you're basically killing yourself.

I'd never play PvP ever again. But I do, I have no fundings, I do well. This Grand Battle, is not what PvP is suppose to be. I have, we have, the best who were unfunded, are on the bottom of the PvP food chain now.

PvP is a battle of chance, wits, will, brains, and talent.

Reply October 5, 2012
Russyy

@ImKafei: I do, but one of my friends was running out fairly quickly from the damage they were taking

Reply October 5, 2012
ImKafei

[quote=Russyy]They rely on MP to be safe and to attack. It's very fair that they can restore it[/quote]

I don't think you realize how enormous a Mage's mana pool is, lol.

Reply October 5, 2012
VicGoesBrb

[quote=ratbran]It has gotten worse.
1. No variety. Not everyone want to FFA all the time.
2. Potential allowed. Potential puts some players so far beyond others that the matches are entirely one sided and dull.
3. The skill balancing for PvP that has been done leaves things completely unbalanced. (this is as least as bad as it was before)
4. Gallant Gauge now even AFKers can earn them making any and all items that go along with them less unique.
5. Only MP restores during battle. Mages have MagicGaurd, how is it fair that they can restore their "Health" from items while no one else can.

I think I've said enough for now.[/quote]

well technically the gallant gauge starts to decrease if your not active for 3 minutes

Reply October 4, 2012
3moRaccoon

We need a respawn platform... I feel like i'm playing CoD when I die.

Reply October 4, 2012
Russyy

[quote=ratbran]It has gotten worse.
1. No variety. Not everyone want to FFA all the time.
2. Potential allowed. Potential puts some players so far beyond others that the matches are entirely one sided and dull.
3. The skill balancing for PvP that has been done leaves things completely unbalanced. (this is as least as bad as it was before)
4. Gallant Gauge now even AFKers can earn them making any and all items that go along with them less unique.
5. Only MP restores during battle. Mages have MagicGaurd, how is it fair that they can restore their "Health" from items while no one else can.

I think I've said enough for now.[/quote]

They rely on MP to be safe and to attack. It's very fair that they can restore it

Reply October 4, 2012
Pavchka

[quote=ratbran]It has gotten worse.
1. No variety. Not everyone want to FFA all the time.
2. Potential allowed. Potential puts some players so far beyond others that the matches are entirely one sided and dull.
3. The skill balancing for PvP that has been done leaves things completely unbalanced. (this is as least as bad as it was before)
4. Gallant Gauge now even AFKers can earn them making any and all items that go along with them less unique.
5. Only MP restores during battle. Mages have MagicGaurd, how is it fair that they can restore their "Health" from items while no one else can.

I think I've said enough for now.[/quote]

That doesn't sound like something I'd enjoy. :S

Reply October 4, 2012
sparkshooter

I get emblems pretty fast, but only because of the daily quests, other than that, it takes me like 1 hour per emblem.

Reply October 4, 2012
xkairyushin

its alright too many people complain about it....just as they did with the first pvp -_-

Reply October 4, 2012
gamemage3

I thought nexon said if you don't participate in battle your gauge goes down.
If you can really afk to collect emblems, then imma afk on 4 computers now.

Reply October 4, 2012 - edited
Dolin

its actually alot harder to get emblems from pvp it takes a lot of time for that bar to reach max and i usually get like 3 emblems after about 40 min. also as everyone else said the pvp is hideously unbalanced

Reply October 4, 2012 - edited
Ouhai

[quote=ratbran]It has gotten worse.
1. No variety. Not everyone want to FFA all the time.
2. Potential allowed. Potential puts some players so far beyond others that the matches are entirely one sided and dull.
3. The skill balancing for PvP that has been done leaves things completely unbalanced. (this is as least as bad as it was before)
4. Gallant Gauge now even AFKers can earn them making any and all items that go along with them less unique.
5. Only MP restores during battle. Mages have MagicGaurd, how is it fair that they can restore their "Health" from items while no one else can.

I think I've said enough for now.[/quote]

I dunno, I actually don't mind the "Afk for gallant emblems" thing. Mainly because before there were already classes who had no fighting chance at all, therefore forced people to use the more common OP characters just so they can collect the emblems and craft things just for the weaker char (AKA Wild Hunters).

Reply October 4, 2012 - edited
Lohd

It's harder to get emblems now... at least before you trade in points, now the stupid gauge has to fill and barely raises. Sure, you can go afk, but I think it's slower... not to mention it's a waste of energy...

Reply October 4, 2012 - edited
Segumisama

[quote=ratbran]It has gotten worse.
1. No variety. Not everyone want to FFA all the time.
2. Potential allowed. Potential puts some players so far beyond others that the matches are entirely one sided and dull.
3. The skill balancing for PvP that has been done leaves things completely unbalanced. (this is as least as bad as it was before)
4. Gallant Gauge now even AFKers can earn them making any and all items that go along with them less unique.
5. Only MP restores during battle. Mages have MagicGaurd, how is it fair that they can restore their "Health" from items while no one else can.

I think I've said enough for now.[/quote]

I agree with you absolutely and completely. It's ridiculous.

Reply October 4, 2012 - edited
ImKafei

4 major issues:
1. Potential is allowed
2. No respawn platform meaning rebuffing is difficult.
3. There's no timer, so there's never really a "winner"
4. Class remain hugely unbalanced

Overall as someone who enjoyed PvP since release, it has gone from bad to horrific.

Reply October 4, 2012 - edited
OmgItsMazz

It's very unbalanced for very funded players, I think there should be some advantage for potential but it shouldn't work fully. People with horrible control and 200%+ stat will easily destroy someone with 30% stat with perfect control, and that's stupid.

Reply October 4, 2012 - edited