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Aran

Weapon Attack vs Str for Arans

Which one is more beneficial? Weapon Attack or Strength %?

P.S Sorry the title is wrong.

P.S.S Thus meaning 3% pendent and 11 str loses to the Mark of Narcarian?

September 2, 2012

14 Comments • Newest first

phoenix23

[quote=Drokon]@phoenix23: 430 attack and around 1450~STR clean. (The STR is including the 30%STR and attack is including passive buffs and all my atk gear, everything)
I've already tried putting them on damage calculators and ended up getting crazy results that aren't true. I even put in my previous stats and it ended up telling me I should have a range 6k lower than I did.[/quote]

I assume with your empress set you'll have about 250 dex total.

Range = 1.49 x 1.35 x (1450x4 + 250) x 430 / 100

With 1450 Str and 430 Attack and 250 dex, your range would be 52.3k clean.
When you were doing your calculations, were you forgetting the 1.35 multiplier from Snow Charge?

Reply September 7, 2012
phoenix23

[quote=Drokon]Just to jump in here, I'm having a little trouble myself here with atk+str.
I'm going to have the full Empress Set very soon after I finish scrolling my Partisan to 180 attack, once this is done I'll have the full set clean (I'll probably chaos to get some extra attack) +1%-2%STR nebs on every piece. I'll have around 30%~ STR when this is done so I was wondering would I have too much attack or would my STR be alright?
Also if anyone has the slightest idea, what would my range be or be close to?[/quote]

What will be your total attack and total str?

Reply September 7, 2012
fubs0

to Droken
once you reach 200 total weapon attack get as much STR% as u possibly can
extra attack is always nice but keep in mind % STR give u the highest damage increase
there is no such thing as balance out the ratio of weapon attack and str %
ratio only applies when ur doing both as adding like str and weapon attack
in this case 1 to 1 ratio would give u the highest possible damage, but since you are always going to have more str than attack over 99% of the time to approach
1 to 1 ratio would be to add attack.
weapon attack and str% is different because str% multiplies so ratio for max damage doesnt exist.
as long as the base value is high enough (around 200 weapon attack) Str% is usually always better (unless u have over 1k dex)
so rule of thumb is to reach 200 weapon attack first then get as much % str as u can then scroll for attack.

Reply September 7, 2012
fubs0

to phoenix
I was basing my logic on potentials and I guess I should be more clear
for lvl 50 item potential rare u can get 2% str or 4 attack for a weapon (I think)
in this case attack would win for sure and all weapons have more X attack than Y % for weapon potentials so
unless you can hit 100 weapon attack going by the formula weapon attack is always better
100 to 200 weapon attack they are roughly the same because potential for attack Y on weapons is usually 1.5 more than X % str on weapons
so I am too lazy to figure it out the correct value since I dont have enough information for this.
200 weapon attack and above its obviously better for % str since it will always be twice or more than the amount of attack given going by formula.

to alex
a set ratio for attack and % str doesnt exist once you reach 200 weapon attack 6% str is always better than 11 weapon attack
it doesnt matter since % str always multiply and if the base number is high enough it will be greater than weapon attack that only adds
of course its better to get weapons that have both % str and + weapon attack but if your choosing between a weapon with 11 more weapon attack
or another weapon with 6% str, % str is the one to go for. If you are able to to convert your extra 300 weapon attack into % str you would certainly have more range
however, is it possible and is it worth your money? that is not part of the question I am answering.

Reply September 6, 2012
phoenix23

[quote=fubs0]Alex168 did you fail to read what I just posted? for most case if you have around 200 attack or more % str is better
if your attack is 100 or less + attack is usually better
anywhere between 100 attack to 200 attack they are roughly the same[/quote]

Just to be clear, you're using the adverbs "Around", "Usually", and "Roughly" to account for differences in what? Dex?

Reply September 6, 2012
fubs0

Alex168 did you fail to read what I just posted? for most case if you have around 200 attack or more % str is better
if your attack is 100 or less + attack is usually better
anywhere between 100 attack to 200 attack they are roughly the same

Reply September 5, 2012
phoenix23

[quote=alex168]depends on your %str and attack. if you got 1000atk and no %str, you might want some %str. if you got 600%str and 50 atk you might want some atk

You should just get both at a balanced rate I guess o_o[/quote]

What rate constitutes a "balanced rate"?

Reply September 5, 2012
Relaxmaaan

[quote=fubs0]To all those people who refuse to do math or just fails at math.
here is the correct description of attack vs % str.
damage formula is this
Weapon Multiplier * ((4 * Primary Stat) + Secondary Stat) * (Attack / 100)
to make it simpler we take out all the constants to see the rate of change
which make the formula into (4 * Primary Stat) + Secondary Stat) * Attack
multiply attack in we get (4 * Primary Stat)* attack + secondary stat* attack
X% str = (4 * Primary Stat)X%* attack + secondary stat* attack
X% Attack = (4 * Primary Stat)* attack X% + secondary stat* attack)X%
from that we can see that X% str is almost equivalent to X% Attack if dex approach zero (dex is not a big part of the equation)
So if you have around 100 wep attack 6% str is relatively equivalent to 6% attack which is 6 weapon attack
if you have around 150 wep attack 6% str is relatively equivalent to 6% attack which is 9 weapon attack
if you have around 200 wep attack 6% str is relatively equivalent to 6% attack which is 12 weapon attack[/quote]
Ty sir

Reply September 5, 2012
fubs0

To all those people who refuse to do math or just fails at math.
here is the correct description of attack vs % str.
damage formula is this
Weapon Multiplier * ((4 * Primary Stat) + Secondary Stat) * (Attack / 100)
to make it simpler we take out all the constants to see the rate of change
which make the formula into (4 * Primary Stat) + Secondary Stat) * Attack
multiply attack in we get (4 * Primary Stat)* attack + secondary stat* attack
X% str = (4 * Primary Stat)X%* attack + secondary stat* attack
X% Attack = (4 * Primary Stat)* attack X% + secondary stat* attack)X%
from that we can see that X% str is almost equivalent to X% Attack if dex approach zero (dex is not a big part of the equation)
So if you have around 100 wep attack 6% str is relatively equivalent to 6% attack which is 6 weapon attack
if you have around 150 wep attack 6% str is relatively equivalent to 6% attack which is 9 weapon attack
if you have around 200 wep attack 6% str is relatively equivalent to 6% attack which is 12 weapon attack

Reply September 5, 2012
Wardrako

Thanks for correcting it
[quote=phoenix23]I suspect maybe the topic title is supposed to read %str, not str.

%str is better than attack in nearly every case, I think. Someone please correct me if I'm wrong.[/quote]

Reply September 2, 2012
archersteven

For Arans %str is much better for your damage because we have countless attack buffs and passives. (High mastery, Afa, combo, maha, might)

Reply September 2, 2012
phoenix23

[quote=Maninae]Point for point? Always weapon attack, unless (secondary stats excluded) you happen to have more WA than STR.[/quote]

I suspect maybe the topic title is supposed to read %str, not str.

%str is better than attack in nearly every case, I think. Someone please correct me if I'm wrong.

Reply September 2, 2012
Flaryflareon

I've seen numerous threads about that.....basically for all classes, you have to balance out the two I think. If you have too much %str but not much w.atk or vice versa, you won't be doing much damage. I would say go for w.atk first because it seems difficult to get in my eyes.

Reply September 2, 2012 - edited
Bloodrill

Theres a formula for it. But usually its WepAtt

Reply September 2, 2012 - edited