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Art

Ill critique your art

Draw something or post an old drawing.

I'll critique it to the best of my ability. I'm not the best but I hear I give good critique.

August 1, 2013

23 Comments • Newest first

Doutei

[quote=TheMoneyMam1]Here's two pictures that I've drawn. :]

http://themoneymam1.deviantart.com/art/Raiden-Metal-Gear-390020412
http://themoneymam1.deviantart.com/art/Solid-Snake-Metal-Gear-2-390019520[/quote]

maybe get some better paper with texture.
try to blend without smudging with ur fingers.
erase off the extra smudges otherwise it looks dirty.
p.s scan your work next time or get better lighting.

Reply August 10, 2013
TheMoneyMam1

Here's two pictures that I've drawn. :]

http://themoneymam1.deviantart.com/art/Raiden-Metal-Gear-390020412
http://themoneymam1.deviantart.com/art/Solid-Snake-Metal-Gear-2-390019520

Reply August 5, 2013 - edited
xXxRinXx

[url=http://31.media.tumblr.com/227e397cda5146205943d13db4054920/tumblr_mqz6d3jap91rujuv8o1_500.png][/url]
Just a doodle. This is not the style I usually do
[url=http://31.media.tumblr.com/524de59452ad3a32c97108b08e7cd96f/tumblr_mpueutSaEf1rujuv8o2_500.png][/url]
This is what I usually do.. :U

Reply August 3, 2013 - edited
Illuren

@WorkofArt
Thanks! One of the other things I've been bad at is lineart, since I always take forever with it and always end up ragequitting, so I never really work on it.
I'll start practicing those now! ^u^

Reply August 3, 2013 - edited
CaptCandy

@WorkOfArt: Oh, sorry I couldn't upload any more recent works, this cake was from 2011. I've made improvements since then, but I accidentally broke my phone while on vacation in Vietnam.

Reply August 3, 2013 - edited
WorkOfArt

@Juxos
Nice concept.
I'd focus a lot on facial anatomy here. I know it's very tempting to draw complicated angles or expressions, but it's best to understand the facial anatomy before you move on to expressions. Practice blank expressionless faces. Then move on to angles, and then finally expressions. Something that stands out the most there is that the faces are noticeably slanted. Pain and Nagato's faces are slanted up, while Konan's face is slanted down. There's a bit of distance error between the mouth, nose, and eyes for all three characters. One thing about hair: Never draw hair away from the direction the hair is flowing. A lot of people draw anime hair by including these spikes--this is wrong, it can seriously harm your understanding of hair flow. Draw from the roots and go outwards away from the head.

@Deviched
Aren't those Vindictus characters? And I think I saw those a couple years back.

@Hazza
Huzzah.

@Illuren
I'm liking the play-eye concept.
Overall Chibi characters have their own anatomy and style, and I think you're fine on that, so I won't comment more on anatomy. One thing you wouldn't want to do is have such a small line between the hair and the face. You should outline it a bit, especially if the entire drawing has a heavy outline.
I'll take a look at your "Draw this again" submission.
There's a lot of improvement and you're understanding facial anatomy a lot more here. One thing you can benefit with, especially with your style, is learning how to draw with lineart. I don't mean just making lineart and then coloring it in, but being able to make lineart into art itself. A lot of anime artists neglect to develop a good lineart ability (and this doesn't mean clean lines, it means the way you express a drawing with just lines). So, their lineart looks faulty, and only coloring and shadows can help them out. If you develop a good lineart ability, you'll be able to make a lot more accurate anime art.
A few things with anatomy on the face: Anime eyes are large, but they are still measured with proportion. Have at least one eye length of distance between the eyes, and make sure the edge of the nose lines up with the inner edge of the eyes. There's a lack of lighting on the cheeks, making the face seem a bit flat.
For your bodies, work on anatomy. This is as much as I can help you without getting too much into it: http://jeff-h.deviantart.com/gallery/37857608?rnrd=33351 (these are my tutorials so if you have any questions ask away)

@suama
Not really, just kidding.

Reply August 3, 2013 - edited
suama

...Really?

Reply August 3, 2013 - edited
Illuren

http://fc04.deviantart.net/fs71/f/2013/215/7/f/vy2_66_flele_shell_by_illuren-d6gfgf1.png
Just ignore the buttons part and lack of background and focus more on the chibi
This is actually kind of a cover page for a Flele shell I made. (a flele is kind of an animated desktop buddy that also can be used as a MP3 player)
More of my non chibi drawings are here http://illuren.deviantart.com/gallery/
Though, I don't really post thaat often.. ^_^""
Also, do you have any tips on how to do more poses and make it less stiff-looking? I never really learned realism before i went all animu in like 3rd grade, so I'm kinda struggling with that. OTL

Reply August 3, 2013 - edited
Hazza

http://i43.tinypic.com/2qbyvm1.png
Enjoy my fluffs.

Reply August 3, 2013 - edited
Juxos

[url=http://quacs.deviantart.com/art/Nagato-Konan-and-Pain-379323111]Spent waaaayyyy to long on this[/url]

Reply August 2, 2013 - edited
Zorqy

Thanks for critiques guys! I'll try keeping that stuff in mind while painting

Reply August 2, 2013 - edited
nerdi

Thank you for your critique! I'll definitely keep note of that

Reply August 2, 2013 - edited
WorkOfArt

@khTaing
Nice work overall.
The guy's nose is a bit too jutted forward, and the lip isn't well defined enough. I'm not sure if that's a stylistic thing though. If it is, still understand how realistic bodies work.
The girl's further eye (her right eye) is too small vertically. I know what you were thinking of: since the right eye is farther away, it should be smaller. The left eye is closer, so it should be larger. However, the face is not a large enough plane to have a significant viewable difference in perceived size. The only reason the eyes look smaller is because the head rotates or tilts on a plane. Just like how a circle in the middle of a spinning balloon seems more oval as it spins around.
Additionally, the joint on the guy's leg is a tad too sharp. I would draw a bit more outline on the leg.
Regarding the right arm of the girl--it's a bit too thick near the hand.
One more tip: I know hands are hard to draw but it goes a long way to learn how to draw them. It seems that you've avoided drawing hands by making them outside the cropping angle or by obscuring them with other objects. Unfortunately, a lot of people know about the obscuring trick, and people will just assume that you can't draw hands, even if you can.

@xMelodyx
I make a lot of anatomy tip tutorials (to the best of my own ability of course). http://jeff-h.deviantart.com/gallery/37857608?rnrd=33351
One thing you could benefit from is this: http://sta.sh/0v0chqwvw2 You can really get a nice understanding of facial structure with those lines. When practicing, don't draw it at an angle though, you will need to really understand 0 degree faces before you can try head turns and tilts.
Now of course when you approach anatomy, it's best to use measurements. Polygons, circles, etc. I know it sounds dreadful and annoying, but you won't have to do it forever. Once you really know the proportions by heart, you'll be able to tell whether something's too long/short/fat/skinny, and you'll be able to move on to quicker methods (like the bean method that I mention)

@Rationale
Thanks for your advice.
I actually didn't learn in any traditional way - no art theory, no classes, nothing but observing scenery. So my approach is a bit different to most people's. For example, I never considered that the atmosphere catches light. And I have no idea what planes parallel to the eye are reflective of light. I'd like to learn them though!

@nerdi
Cute! I'm not too familiar with the chibi style. But I do know from professional artists who engage in Chibi art that there is anatomy and proportion to it.
A couple things that are immediately noticeable: both people's arms are different lengths. The guy's right arm is shorter than the left, and vice versa for the girl.
The girl seems to have much curvier legs than the guy. Know that both men and women have approximately the same leg shape; the only difference is muscle size.
The guy's left leg is a tad too thick. Same with the girl's right leg. Remember, legs are not flat figures, but they are kind of cylindrical. Legs won't appear thinner immediately. In fact, the side of a leg might even appear slightly thicker since muscles move that way.
You got the hip-shoulder ratio on the girl right, but guys have smaller hips and broader shoulders.
As for the neck: One thing you can do is not have it go down to the body gradually, but have a sudden turn going into the body. The shoulders should mostly be squared rather than triangle shaped (with the triangle pointing upwards; triangle pointing downwards is actually a measurement technique a lot of people use for drawing men).
Finally, the ears on the hoodie of the girl shouldn't be significantly smaller on one side than the other. I know you're trying to get perspective in there, but human bodies usually aren't long enough of a distance to let the eye perceive such a noticeable difference (unless you were drawing a fish-eye style)

@CaptCandy
Heh no one's art is bad here! I just sound a bit harsh or nitpicky since this is a critique thread after all, I'm won't be praising everyone more than a single sentence
I actually pay a lot of attention to culinary presentation! I cook for lots of people lots of times so I'm somewhat familiar to it.
Anyways, looks yummy
The layering on the cake is extremely difficult to master. Making even layers... I can't even imagine trying to do that haha. In order to obscure the off-layers, you can coat it in frosting or fruit slices. I would put some frosting on the sides and then stick some half strawberries along the sides, then clean up any remaining messes. Though just frosting works as well. You could also leave one flat side uncovered with frosting to have a bit more asymmetry.
The chocolate leaves are a nice touch. Be careful when placing them in a very even fashion, they would have the be the same size and have the same position if you are going for a symmetrical look. For this particular case, I would place the leaves sprouting from the middle, randomly, rather than evenly. I'd also use 3 instead of 4. Or even 2, if you want to keep the shape of the square base.
I'll be honest here: i've never used chocolate sprinkles before. I'd personally make them more concentrated in the middle, but I have no idea how to really use them.
Finally, top everything off with a nice white plate. You want the plate to contrast the food. Really let it stand out. If you coat it in white, use black. If not, use white. If you coat it in white and then use strawberries to coat the side, still use white, since red and white is a very appealing color scheme for deserts.

Heh nothing I said is definite or absolute, just what I would personally do / what I've seen from researching a bit on food presentation.

Reply August 2, 2013 - edited
CaptCandy

[quote=WorkOfArt]@Rationale
Ah nevermind then, didn't realize it was a copy.

@KeyThePigeon
Looks pretty. One thing that a lot of people do is have the eye gaps facing the same direction. Take a look at the places where the eyes don't have black lines, and is just white. Even in anime style, they would not be facing the same direction. The black lines is an indicator of the eyelashes, so changing them around wouldn't make sense.
With a chibi style, I wouldn't draw lips, though that's just preference. The mouth could be shifted a bit to the right. You should also connect the chin and the face, since it doesn't work too well with the style you're going for. Nice job on the hair though.

@Zorqy
You're headed in the right direction. I see you like scenery a lot, which isn't a strong point of mine. One thing you can do to improve the texture of your is being a bit more flexible with the lighting. There's a lot of contrast between light and shadow, but the contrast is too smooth. There needs to be a heavier divide.
The advice I'm about to give applies to everything including scenery. Use black and white to practice your lighting. Sketch out your drawing very rough and have harsh contrast between light and shadow.
Here's a quick value study of scenery I did recently: http://sta.sh/01fnduj9p3jc My strokes are actually a bit too small, they should be more general.
By using grayscale drawing, you can get a much better understanding of how lights and shadows work without worrying about color. A lot of professional artists draw entirely in black & white, then they color afterwards. And when you do this study, try not to use any texture brushes. Texturizing is very difficult, and it's a whole different art technique. Focus on using normal brushes first. If your art can't look realistic or at least close to realistic without textures, then it never will, even with textures.

@xMelodyx
Nice overall. A big problem with your lineart is that you didn't fix it up. If you are drawing art that requires lineart, fix it up before you color it in. After a rough sketch, make a new layer and draw clean strokes.
Aside from that, the neck is a bit too narrow and long, and the head is too forward on the neck. The neck line doesn't connect directly with the back of the head, there's a curve inwards. Center your shoulders a bit to really get that realistic feel in.
Depending on what style you are pursuing, (highly stylized anime, realistic anime, realistic, etc.), I can help you with anatomy tips.[/quote]

@Zorgy 's scenery isn't so bad, various properties of a medium like refraction, absorbtion, and transparency suggests different things about it. The smooth contrast between light and dark is typical of an atmosphere with a lot of small particles scattering light, blurring things a bit, as demonstrated in his recent fantasy forest, which is often depicted with a murky atmosphere giving a mysterious tone.

If you ever go swimming, particularly in the ocean, (but not crystal clear ocean), and look at things underwater, you can see that due to particles that scatter light, the contrast between light and shadow are really blurry. This effect increases as the medium becomes more murky.

Also, one of the most useful applications of this property of optics is fog of war in an FPS so you can give yourself a "realistic" reason to shorten render distances (which equals less objects to load into memory, less objects required to render the screen so screen rate can be kept up, etc.) In graphics, opacity is a huge tax on VRAM and processing power, as you need to calculate what to render for each pixel on the screen, so the more objects that need to be added together, the harder it is on the computer to crunch.

Overall, @Zorgy's art is definitely quickly improving, so critiques should be based on his most recent works.

Though I probably won't need to worry about rendering too much unless I'm hired by a graphics firm.

OT: Not sure if [url=http://i.imgur.com/UZRQe3x.jpg]culinary art[/url] counts.

Reply August 2, 2013 - edited
nerdi

[url=http://i.imgur.com/QmsBAzd.png][/url] yeah i know the hood part near the neck looks weird..

Reply August 2, 2013 - edited
sharkstache

[quote=Rationale]@workofart with regards to your advice to @Zorqy it is quite ignorant of the science of rendering

sure he needs to do the things you listed but BEFORE that he needs to understand why things happen the way they do

like how atmosphere catches light and makes things appear lighter and greyer (maybe blue if the air is really clean) the further away the are

or how our eyes do not perceive as much color of objects really far away compared to those close

or how planes parallel to the eye are reflective of light

after that, he will then need to do as you say[/quote]

hnnnnnghhh

Reply August 2, 2013 - edited
WorkOfArt

@Rationale
Ah nevermind then, didn't realize it was a copy.

@KeyThePigeon
Looks pretty. One thing that a lot of people do is have the eye gaps facing the same direction. Take a look at the places where the eyes don't have black lines, and is just white. Even in anime style, they would not be facing the same direction. The black lines is an indicator of the eyelashes, so changing them around wouldn't make sense.
With a chibi style, I wouldn't draw lips, though that's just preference. The mouth could be shifted a bit to the right. You should also connect the chin and the face, since it doesn't work too well with the style you're going for. Nice job on the hair though.

@Zorqy
You're headed in the right direction. I see you like scenery a lot, which isn't a strong point of mine. One thing you can do to improve the texture of your is being a bit more flexible with the lighting. There's a lot of contrast between light and shadow, but the contrast is too smooth. There needs to be a heavier divide.
The advice I'm about to give applies to everything including scenery. Use black and white to practice your lighting. Sketch out your drawing very rough and have harsh contrast between light and shadow.
Here's a quick value study of scenery I did recently: http://sta.sh/01fnduj9p3jc My strokes are actually a bit too small, they should be more general.
By using grayscale drawing, you can get a much better understanding of how lights and shadows work without worrying about color. A lot of professional artists draw entirely in black & white, then they color afterwards. And when you do this study, try not to use any texture brushes. Texturizing is very difficult, and it's a whole different art technique. Focus on using normal brushes first. If your art can't look realistic or at least close to realistic without textures, then it never will, even with textures.

@xMelodyx
Nice overall. A big problem with your lineart is that you didn't fix it up. If you are drawing art that requires lineart, fix it up before you color it in. After a rough sketch, make a new layer and draw clean strokes.
Aside from that, the neck is a bit too narrow and long, and the head is too forward on the neck. The neck line doesn't connect directly with the back of the head, there's a curve inwards. Center your shoulders a bit to really get that realistic feel in.
Depending on what style you are pursuing, (highly stylized anime, realistic anime, realistic, etc.), I can help you with anatomy tips.

Reply August 2, 2013 - edited
Zorqy

http://orbes.deviantart.com/ critique would be welcome on any of my drawings but maybe you could critique one of my more recent paintings. Also, i'm aiming for a bit more realistic style but don't know how to do that, so advice would be nice.

Reply August 1, 2013 - edited
WorkOfArt

[quote=Soma][url=http://hoanglamle.deviantart.com/]http://hoanglamle.deviantart.com/[/url][/quote]

You have good understanding of expressions and facial mechanisms. The eyes would be slightly more distorted in angry faces. The eyelid would come down and basically interrupt the original outline of the eye.

The faces are a tad too elongated. It may be a stylistic preference but it stands out. You have a bit of issue with perspective, based on your Tsuna drawing, the eyes and nose are in the correct plane but the mouth is too far to low/to the right. Perspective is a bit tough, and you need to work on your anatomy a bit more. A lot of the body's curves are [i]slight[/i], you overexaggerate a lot of the curves.

And this part is just a bit of preference, but your lineart inking actually devalues your drawings a bit. You have meticulous gradual style shading but it's interrupted by a hard black line. I'd stick with just pencil or just pen.

Reply August 1, 2013 - edited
Soma

[url=http://hoanglamle.deviantart.com/]http://hoanglamle.deviantart.com/[/url]

Reply August 1, 2013 - edited
ishottedsnow2

[url=http://sketchtoy.com/47218380]I-Is you! <3[/url]

Reply August 1, 2013 - edited
Seodan

[url=http://i.imgur.com/4Qo0dbC.png][/url]

Reply August 1, 2013 - edited