General

Pros and cons of these UA Classes?

Can someone list out the pros and cons for being a UA Paladin, UA BM, and UA Mage(All 3)?
Also, which one benefits most from their skill?

November 27, 2011

10 Comments • Newest first

Klaphood

So there still hasn't been some kind of equation patch to even out the cons of making an UA?

For me the worst thing is having so many less slots! I find that this is just unfair considering it took some/alot effort to make the 120 Cygnus Knight (keyword: Peridot quest). Shouldn't there be rewards only for that?
You say Paladin is one of the best choices. It is indeed what I chose.
But now - especially after the Soul Driver nerf - I'm really thinking if it hadn't been better for me NOT to have chosen to make a Pally as my Cyg's successor.

I know the equip you're given is incredibly awesome and somewhat only surpassed by what I would call final equip.
And also the successor medal is probably the best you can get for a warrior without any movement skill except for Rush (+10 Speed and Jump, +2 ATT, +200 HP/MP), there's just no other medal that combines so many useful stats in one.

But... I don't know... I'm just somewhat discouraged from the fact that there's those cons, which I hadn't known when I created my Cyg and decided to go that way.

[b]Does anyone know exactly how much less HP / MP you have as an UA?[/b]
I've been making notes of the naked-HP of my Pally for a few levels now (from 88 onwards) and would like to compare it with one non-UA paladin/warrior.

PS: Sorry for any bad English, not a native speaker.

Reply December 12, 2011 - edited
Wulfmeister

[quote=Babalola]UA Mage is a fail[/quote]

How so?

Reply November 30, 2011 - edited
Wulfmeister

Which class would do the most damage with the least funding?

Reply November 30, 2011 - edited
Improvement

Fire Poison mage is the most practical mage, gears fits the playstyle like a glove. It sorta helps Bishops (You skip 50 of the more boring levels) and is mostly aesthetic for I/L (Doesn't help dpm, but tri-element is pretty flashy)

Paladin is... I dunno. Soul Driver was fun on my DW(At least when SD was the bomb), but unless you actually like the class (Charges and huge defense) it's just pointless, and SD becomes useless in 4th job.

BM is a decent option. The lack of inventory slots might hurt them though, as does the lower HP. Wind Piercing is a good skill for them, but iirc Ultimate Inferno is stronger.

Reply November 28, 2011 - edited
Cursarius

[quote=InSovietRussia]Personally, I'm stuck on whether I should go with an UA Brawler or an UA pally.[/quote]

I was thinking of making both of them, then I noticed how boring it was to grind KoCs so I'm in same dilemma. Probably gonna pick Bucc though. (My actual Marauder is hard to lvl thanks to the KSers)

Reply November 28, 2011 - edited
InSovietRussia

@Kyai9: I tried my friend's pally, pretty fun.
But the problem is, I already have a lv80 Marauder.
and I can use same equips for my Cannoneer.

but then my UA will be female, and pirate equips are unismexual.

Reply November 28, 2011 - edited
InSovietRussia

Personally, I'm stuck on whether I should go with an UA Brawler or an UA pally.

Reply November 27, 2011 - edited
Wulfmeister

[quote=CruelStory]Guys I am planning to make a Hero soon.Should I make it UA or not? I am planning to be doing a lot of boss solos in the 4th job time.I heard UA have less HP thus making them not better for surviving bosses.
One more question,If the answer was "Heroes are better than UA Heroes overall",Should I still make the lv 120 cygnus for the blessing?[/quote]

Personally, I would make normal Hero, but make a level 120 for the blessing and another UA.

Reply November 27, 2011 - edited
Wulfmeister

Thank you both of you.

Now I'm just considering between Pally and F/P.

Reply November 27, 2011 - edited
SilverBlues

Pally benefits the most from the KoC Skill, because it helps them level a LOT faster. It's also the best AOE they get before 4th Job.
UA Pally gets less HP and MP, but that doesnt really matter, for you won't take any damage
There really are no Cons I can think of, UA Pally is considered one of the best choices for a UA.

UA BM gets less HP and MP, which hurts them quite a bit. They're squishy as they are, but as UA they'll die even faster.
Also, the UA Skill is completely replaced once you get 3rd Job.
You get less Inv space for Arrows, but since you have Soul Arrow, that's not a problem.

UA F/P is pretty good and the UA Skill fits them the most out of the 3 Mage classes, if you really want a UA Mage, I'd say go for F/P.
There aren't a lot of Cons, Magic Guard should always be active, and even with more HP and MP of the non-UA's - if Magic Guard is off, you'll die in an instant.

UA I/L is a waste of a UA imho, for they can't really utilize the UA Skill, if you want an I/L, make a normal one and don't use your UA on this class.

UA Priest is decent, the UA Skill helps leveling a lot faster before 3rd Job, after that the use for it is situational. It can come in handy at LHC though, to get more EXP and you aren't just a HS mule hanging on a rope all day

Reply November 27, 2011 - edited