Paladin Shield related buff Hello Basil, I've shared a few of my skill ideas in the past and people have seemed to like them, so here goes. As some of us know, Paladins are becoming super beasts in the near future. ACB's range is becoming the best out of the 3 warriors, along with the ability to hit six times on eight monsters. Blast will also hit 6 times. With all these damage updates, Paladins are pretty close to OP considering they still keep their incredible defense. My skill idea would be either a skill that halves your ATTACK damage for a set period of time greatly increasing your party's defense (including yourself), OR a skill that halves your DEFENSE greatly increasing your party's defense (not including yourself) while maintaining
Which Paladin element do you prefer? If you could hit max damage with your Paladin no matter what, what element would you use the most and why?
Dex cap for UE Paladins? I was debating what UE to make when I get my KoC to 120 and decided to make a Pally. At what level should I cap my Dex?