General

Bossing runs Pq. Your opinons?

Here's my idea. A PQ that gives a SUPER-NERFED boss that a Tier-1 character can participate and not get cut down instantly.

OKAY! The proposal is this:
My imagined PQ is simple. It gives you one random boss ranging from Mano to Magnus that is extremely super nerfed, but scales on the player's level (like MPE that the level of the boss matches you and deals relative damage and gains relative stats) but they don't have the same exact stats or resistances of the normal bosses.

They will only drop an ETC. item similar to a token that can be traded to an NPC in the area for items like Tyrant Gear, Trade Coins, etc etc. that can then used by the person that bought it. But here's the catch:

You can't trade the items you buy. So if you buy a Tyrant cape it's trade-locked, so no PSOK and no "untradeable when equipped" nonsense. This makes it so that it won't lower the price of honest-to-goodness Tyrant gears, but all the items will cost obscene amounts of coins.

There's a limited number of runs daily, so I was thinking 2 runs a day, but the PQ is only operational on certain days (like on the Weekends) because the Bosses are holograms and there needs to be a time for the PQ to "repair their systems from all the beatings." It's given a 30 minute time limit (more than enough to kill a Magnus that's been nerfed so hard that a beginner just using basic attacks without links/character cards/funding will finish with 5 minutes to spare) but win or lose you get 1 coin for taking part in the run.

The coins are untradable, and the bosses have the same effect SW bosses have where drop rate boosts have NO EFFECT. Killing a boss has a chance to drop some additional coins. An example price for a Tyrant Cape would be 2500 coins (probably not going to be that much). So if all goes well, you could get X coins a run, Y coins a week, and Z coins a month. Nexon might also give 10 coins on a hot-day (if this idea is accepted, though there's not going to be a chance it might).

So if the boss is killed, it might drop at the most 5 coins, plus the 1 from doing to run. So if you're lucky, then it's 6 coins a run, 12 coins a week, 72 coins a month. But there's more! If in a party, there's a party bonus for each party member who picks up a coin (the coins are similar to the cRA drops, where each person sees their own) but each person gets the same amount of coins as the other, similar to how the RA tokens are shared between party members.

In short: Lets say that IceMage42 (random name) is PQing with his buddy PallySwag69 (another random name). Pally deals the finishing hit and the boss drops the full 5 coins for both of them. Pally picks up his coins first, but IceMage gets the 5 coins too, without picking the coins up too. IceMage then picks up his coins, and Pally gets 5 also, making each person get 10 coins, plus 1 for attempting the PQ. They leave with 11 coins each.

So making a party of 6 will give better bonuses, but makes the bosses harder to fight (for example, a party of 6 level 120 players would fight a boss on the scale of Normal Hilla but without all her gimmicks like the DR bubble and she takes 100% of the damage dealt, but has stats enough that she can't be OHKO'd).

So if each player gets 5 coins each, it's 31 coins per person per run, 62 per day, and 372 per month, which makes getting the 2500 Tyrant cape possible after 7 months (if kept at 2500, minus any Hot-Time tokens for it and if there's only 2 runs a week). The Hot-Time coins could give installments of about 20 to 40 coins each (if Tyrant is still 2500 coins).

But the price of the Tyrant is just an example, It's more reasonable to have the Tyrant capes at around 1000 coins which is 3 months of PQing 2 times a week and getting 5 coins a run for each party member. Also, I should mention it's account based, so you can only do the PQ twice per account (so one run on one person, another run on a different person on the same account). There is also a system that lets you transpose the items from the PQ onto the originals (like the 140-150 transpositions SW gear has)
basically it's 50% chance as opposed to the SW's crap%chance to transpose, but you can only successfully transpose once a week (not server time, it's exactly 7 days from the last transposition, so if you transposed at 11:59 PST, then it's 11:59 PST 7 days from the transposition to transpose again.

This could solve the QQ problems most unfunded players have about bossing runs. But for a slightly more specific list of items that I'd like to be in the exchange shop for the PQ/Event thing would be:
Meister cubes (limited time, limited buys [limit of 10])
10% clean slate scrolls (untradable, limited buys [undecided amount], not timed)
Tyrant Gear (untradable till transposed, limited buys [limit of 1])
8 attack badge (24hr time limit, unlimited buys, untradable)
Empress Shoulders (limited buys, PSOK trade, limited buys [limit of 1])
50% weapon scrolls (limited buys [limit of 10], untradable, stats undecided)
50% armor scrolls (limited buys [limit of 10], untradable, stats undecided)
Misc. Scrolls (limited buys [undecided amount], untradalbe, stats undecided)
PQ exclusive potions (unlimited buys, untradable, benefits undecided)

TL;DR: Read the above for more info, but it's a weekly PQ that only happens twice a week that gives a XYZ number of tokens per person that is shared and individual based on the number of party members for killing a super-nerfed boss. Currently the idea is bossing on the weekdays but it might be an all week thing but you can only boss twice a week to let it "refresh" for the person doing the bossing. Keep in mind that this is mainly focused at low-funded players and that the items aren't going to be as good as the "real deal" but just enough to get people to the point where they can do those real bosses without having to resort to external means.

Sorry for the long post, and feel free to leave some criticism or your changes to make this more "noob friendly" or "balanced" or whatever you think this might be missing, just don't leave some comment along the lines of suicide or self mutilation. Calling this "suggestion" stupid beyond believe is fine. After all, all ideas have positives and negatives and I don't plan to start a witch hunt or flame war, just looking to see if there are other people who might think something that benefits all players and not a select few.

After all, no one wants to be that guy that's being mocked for low damage output because they either refuse to flood money to the game or can't because of other reasons (like playing GMS from somewhere that doesn't support online purchases via Credit/Debit card or doesn't carry UGC or Karma Koins).

Thanks for your time if you did read my wall of text~!

March 24, 2014

7 Comments • Newest first

imshocute

stop being cheap. either spend money (mesos or nx) to get buffed, or continue doing only easy bosses.

there is no easy road in life, why should there be in maple?

Reply March 24, 2014
Genostigma

[quote=Ruew]seems like you could get funded in the time it'll take to get these items but eh. You don't need to spend $$ to get where you want to go in this game, you just need others to spend their $$.[/quote]

Lol..This all the way! This guy speaks words of wisdom!

Reply March 24, 2014
fmonglobal

No.

No no no no no.

The funded work hard for their damage and if the unfunded want to do more damage, they should work at it and become more funded, rather than wait for game-changing updates to severely help them.

Reply March 24, 2014
Ruew

seems like you could get funded in the time it'll take to get these items but eh. You don't need to spend $$ to get where you want to go in this game, you just need others to spend their $$.

Reply March 24, 2014
Chema

Reminds me of the good old dojo PQ

Reply March 24, 2014
xXlinkedXx

Kinda, but it's slightly different from Dojo. First off it's supposedly easier to get unfunded characters who for the life of them can't even scratch Dojo bosses while also giving them an opportunity to get drops from bosses they can only dream about.

For example, soloing Magnus as a level 40 perma-beginner and winning and getting some bonus goodies without having to scrounge 3Bil+ mesos in a dying world that may or may not sell you those items without having to worry about duped gear and scams.

After all, it's quite hard to get into merching as a new player in an unfamiliar game and watching people hit over cap and being "I wan't to do that" then realizing that you're not able to do so without buying your way into that "inner circle" of elites who shell out hundreds of dollars on a game to be on top.

Reply March 24, 2014
justaperson

isn't that easy mode dojo, er normal? also, isn't the easy mode zakum?

Reply March 24, 2014