General

Nightlord

What Sins/Hermits/NLs need to be back on top

1. Avenger moved to 2nd job, a different mob skill replacing it for 3rd job
2. Mastery level for skills like critical hit and drain lowered
3. Endure removed altogether
4. New Stars with 30+ att (level limit or not, no matter)
5. An improved FJ to set us apart from CBs, DBs, and NWs, or something with a low max level like jump mastery that increases distance, etc. etc.
6. 100% damage SP (totally OP'd, yeah, but then again... )
7. Star mastery in the 2nd/3rd job maybe, with a higher chance to recharge more stars
8. Shadow resistance give more HP? o.o
9. Attack in Dark Sight
10. Remove disorder as a pre-requisite for dark sight....
11. Remove disorder
12. Some awesome map skill that shoots stars everywhere with no cooldown (nah, jk doesn't really match NLs at all)
13. L7 do 200% damage
14. TT do 350% damage
15. Dark Flare is mobile, follows you around, and does touch damage to monsters
16. Double Avenger skill in either direction simultaneously?
17. A skill like thorns to boost damage by some more
18. Cool party buff in 4th job that puts everyone in dark sight but can still attack with +XX% damage
19. Jump Mastery? o.o +40% jump idk
20. Increased critical hit skill effects

Yes this will never ever happen but imagination is always good And yes, they are meant to be OP. What you guys think? I want bias opinions now, and additions too haha

Edit: How about the Dexless Sin/Hermit/NL medal that gives 196 dex and luk? hahaha jkjk i would go crazy if that was for real

January 4, 2011

8 Comments • Newest first

Ichor

Shadow Partner, only for NLs, should not require Summoning Rocks.

Edit: Like with maxed Throwing Star Handling the Summoning Rocks are no longer needed for Shadow Partner

Reply January 5, 2011 - edited
nickostick

I never understood why we could never do a flip and throw stars in many directions.. IT just seems like a ninja thing to do O.o

Reply January 4, 2011 - edited
pinksinsftw

I agree, we need a flashier Flash Jump skill, at the very least. :

Reply January 4, 2011 - edited
LeechLess

I wouldn't like this because

1) Other classes will whine causing more petition threads
2) We're already populated enough, and this will cause more assassins to join making my steelies expensive D:
3) We're the awesomest class anyway F3

Reply January 4, 2011 - edited
TripleBladez

For 15, I simply imagine that Dark Flare would be a support skill much similar to that of a Marauder's Energy Charge (without the Stance effect & added stat bonuses). Right now, it's not that much of a helpful support besides bosses (although you, the boss & the mirror have to be close to activate). I'd like to see it being improved on like Energy Charge (think purple bubble effect), so that it can help in training (especially the big maps like TT).

Reply January 4, 2011 - edited
xxanbuxx

Id like numbers; 3, 4 with lvl req 120+, 10-11, Definetly 12 15 and 16

Reply January 4, 2011 - edited
orangeking11

No, not a fan. xD

Reply January 4, 2011 - edited
koreans2soul

Lol we should really get #12
Or at least another mob skill that attacks a bigger range. Perhaps we could shoot stars in front and behind us at the same time idk

Reply January 4, 2011 - edited