General

Buccaneer

Buccaneer attack speed

Hey I have a few questions on our attack speed since I never really looked into it in depth up until recently (when I tried a swift rune and it opened my eyes).

Anyway I understand the gist of attack speed is the lower number the better and that ~2 is the 'soft cap.'
My question is whats our raw attack speed (without any buffs?)
And if it's possible for us to ever hit 0 attack speed (stacking ia, mpe, si, booster, maybe even crimson queen soul?)

August 18, 2015

13 Comments • Newest first

4kyosuke4

@xaznninja Oh for sure! Thought I'd mention that Queen buff breaks cap. I'd rather not use a green potion on fights that I'm not too serious about.

Reply August 19, 2015
zomgitbeandy

[quote=xaznninja]Queen's soul is very unreliable and shouldn't be used in my opinion. We already have so many luck based skills, but by all means, if you want to add another 1 to the list go for it. Attack speed inner ability is useless for Buccaneers; it doesn't break the soft speed cap of 2. Only a few things in the game break the soft speed cap: runes of swiftness/destruction/decay, green mpe potion, queen's soul, Beast Tamer's Gold Card, Blaze Wizard's Burning Conduit, Kaiser's Majesty skill. Buccaneers naturally reach the soft speed cap of 2 with our normal buffs, we even go past it to fastest (1). We only need 1 more stage of speed to reach the hard speed cap after our normal buffs and green mpe potions fills that role perfectly. Green mpe potions give 1 stage of speed AND breaks the soft speed cap. Out of all the options to break the soft speed cap, green mpe potions are the only reliable and consistent option.[/quote]

I was really hoping that isn't the case, farming green mpe is such a drag. Oh well looks like I have no choice Thanks!

Reply August 18, 2015
XAznNinja

Queen's soul is very unreliable and shouldn't be used in my opinion. We already have so many luck based skills, but by all means, if you want to add another 1 to the list go for it. Attack speed inner ability is useless for Buccaneers; it doesn't break the soft speed cap of 2. Only a few things in the game break the soft speed cap: runes of swiftness/destruction/decay, green mpe potion, queen's soul, Beast Tamer's Gold Card, Blaze Wizard's Burning Conduit, Kaiser's Majesty skill. Buccaneers naturally reach the soft speed cap of 2 with our normal buffs, we even go past it to fastest (1). We only need 1 more stage of speed to reach the hard speed cap after our normal buffs and green mpe potions fills that role perfectly. Green mpe potions give 1 stage of speed AND breaks the soft speed cap. Out of all the options to break the soft speed cap, green mpe potions are the only reliable and consistent option.

Reply August 18, 2015 - edited
zomgitbeandy

[quote=4kyosuke4]Queen attack speed buff helps me when I don't want to use a green potion. It leaves me at the hard cap of 0.[/quote]

Alternatively can I just fish for +1 attk speed IA and never have to deal with potion farming or queen casting?

Reply August 18, 2015 - edited
4kyosuke4

Queen attack speed buff helps me when I don't want to use a green potion. It leaves me at the hard cap of 0.

Reply August 18, 2015 - edited
Emplex

[quote=tricks122]SI actually used to be -1 from levels 1-10(Or 1-11) a VERY long time ago; from 11-20(Or 12-20) it then went to -2.[/quote]
Yaa, olden dayss

Reply August 18, 2015 - edited
Tricks122

[quote=pascalio95]I'm 99.9% sure SI is -2. I think you're confusing dsi with SI because dsi is -1.[/quote]

SI actually used to be -1 from levels 1-10(Or 1-11) a VERY long time ago; from 11-20(Or 12-20) it then went to -2. As in, before Buccaneers ever got any sort of re-balance old. But yeah, you and the other posters are correct; Decent SI is -1(And not as many players know this since, in many cases, -1 is all classes using it need to cap, rather than -2), while SI is -2. You should be able to observe the difference if you have an Aran with a slower Pole-Arm not buffing himself or herself fully in terms of attack speed.

Reply August 18, 2015 - edited
pascalio95

[quote=zomgitbeandy]I think SI is only -1 which probably factors in my obsession with IA but maybe I'm wrong o.o thanks ![/quote]

I'm 99.9% sure SI is -2. I think you're confusing dsi with SI because dsi is -1.

Reply August 18, 2015 - edited
zomgitbeandy

[quote=pascalio95]@zomgitbeandy: yeah sure. So knuckles are fast (5)? Booster is (-2) and SI is (-2) so you're at 1. MPE is (-1) so you're at 0, which is the hard cap.[/quote]

I think SI is only -1 which probably factors in my obsession with IA but maybe I'm wrong o.o thanks !

Reply August 18, 2015 - edited
pascalio95

@zomgitbeandy: yeah sure. So knuckles are fast (5)? Booster is (-2) and SI is (-2) so you're at 1. MPE is (-1) so you're at 0, which is the hard cap.

Reply August 18, 2015 - edited
zomgitbeandy

[quote=pascalio95]As I've recently confirmed, buccs hit speed cap with ONLY mpe greens. IA is useless for buccs.[/quote]

IA doesn't break the soft cap?

I'm a bit bad with this kind of mechanics stuff but if you can elaborate further with the numbers/math it'd be better for me to visualize since I'm new to the topic aha.

Reply August 18, 2015 - edited
pascalio95

As I've recently confirmed, buccs hit speed cap with ONLY mpe greens. IA is useless for buccs.

Reply August 18, 2015 - edited