Warrior Grounds viable?
What'd they do to warrior grounds? I remember about hearing a nerf or something then people stopped going there ? I'm not sure on the numbers but is it better to solo in SDH or warrior grounds? |:
June 21, 2015
10 Comments • Newest first
@zomgitbeandy: Yep. Hopefully they get the Mechanical Graveyard right. Good maps and party play.
[quote=zomgitbeandy]What'd they do to warrior grounds? I remember about hearing a nerf or something then people stopped going there ? I'm not sure on the numbers but is it better to solo in SDH or warrior grounds? |:[/quote]
depends on class.. if u are lumi i suggest battlefield kritias as the mobs give much more exp than SDH and its fairly easily to solo a map if u are a lumi. If u one hit during the ACTUAL battle its about 250k a kill, on normal its around 100k ish
[quote=jrealdeal]Used to have party play and way higher exp output. Mobs were also liek mini bosses so damage was dealt differently.
But everything was nerfed. Their HP, EXP, no party play. not treated as boss mobs. Just sucks. And i find it rather dumb that lvl 165 mobs are better to train on then Lvl 209 mobs.[/quote]
poor game design says hi
[quote=ChrisJohnson]If you're a very mobile class with great mobbing capabilities, then yes it's a pretty good map. Also you're not safe there if you want to AFK. SDH is easier to utilize HS and Kanna, so I guess it's better anyways.[/quote]
Mobility eh? Sounds like a job for Zero.
[quote=jrealdeal]Used to have party play and way higher exp output. Mobs were also liek mini bosses so damage was dealt differently.
But everything was nerfed. Their HP, EXP, no party play. not treated as boss mobs. Just sucks. And i find it rather dumb that lvl 165 mobs are better to train on then Lvl 209 mobs.[/quote]
I think it's silly they've nerfed every high-level training ground and had us resort back to SDH (which they now nerf so it's better to solo). But it hasn't stopped people from botting the hell out of SDH to hit above the 200s. I just wish theyd put back some party maps so training wouldn't be so lonely but efficient.
Used to have party play and way higher exp output. Mobs were also liek mini bosses so damage was dealt differently.
But everything was nerfed. Their HP, EXP, no party play. not treated as boss mobs. Just sucks. And i find it rather dumb that lvl 165 mobs are better to train on then Lvl 209 mobs.
Yeah, but I think it's more preferred if you circulated around the map. I don't think the laser would reach the mobs on the far ends. (which is kinda why a mobile class is recommended)
[quote=ChrisJohnson]If you're a very mobile class with great mobbing capabilities, then yes it's a pretty good map. Also you're not safe there if you want to AFK. SDH is easier to utilize HS and Kanna, so I guess it's better anyways.[/quote]
Does teleporting between the top and bottom platforms and spamming my laser in both directions count as great mobbing capabilities
If you're a very mobile class with great mobbing capabilities, then yes it's a pretty good map. Also you're not safe there if you want to AFK. SDH is easier to utilize HS and Kanna, so I guess it's better anyways.
Warrior grounds got the HoH treatment, they had their party play removed. SDH is a lot more efficient but tbh, if you're a class that can move around and mob well, warrior grounds is not too bad.