DragonzSage #Mage Talk

General Mage

Mage MP Recovery Am I the only one who misses the fact that we use to recover hundreds of MP instead of a measly 3 MP? I hate it when I afk for an hour and comeback to see that my MP looks like it hasn't recovered and I start to think the game froze. I know its suppose to be "easier" to make mesos and that things are "cheaper" (its not like I have a problem buying pots or anything). Its just the little things like this that I miss. Besides, would letting us keep our high MP recovery unbalance the game for us. I mean come on, hasn't Nexon done enough to mages already D:

General Mage

How are you liking Glaical Chain So now that we have had time with the skill how are you guys liking it. Are you I/L Mages finding it amazing, lacking, annoying, OMG OPed, etc...? What are the opinions of it from another classes point of view? [b]Me Personal:[/b] I am not all that thrilled or impressed with it. I already came in not liking it and I was hoping actually having it and using the skill would change my opinion but it hasn't. Don't get me wrong, the damage is nice and it freezes/causes DoT but I find its range lacking and I still hate that it pulls monsters close to me (I want a push skill). On top of that I feel it lacks orginality (its a BaM skill and pails in comparison to what F/Ps got) and people kept saying it will be great

General Mage

How to make Glacial Chain more useful to I/Ls So I'm still butthurt over the whole "GC for I/Ls, ME for F/Ps" thing that come in this Jump Update. [b]I'm not jelly so much about the damage and boosts that ME gives F/Ps but about [i]how more useful ME is for F/Ps and original.[/i][/b] Not to mention I still find GC completely pointless to I/Ls (I am still baffled as to why I want to pull monsters/bosses closers to me after I spent the time KBing them with CL. I freeze them in place for christ sakes so that they don't get closer to me and hit me >.>). Anyways enough of my butthurt rage ranting, my solution to make GC better and more useful to I/Ls is to change how it works. I want them to [b]make it an AoE skill that has the s

General Mage

What skills should 4th job mages get after the 7th? Ignoring the Reorganization Patch changes cause word is we get SP resets then too, I would like other people's opinons on skill builds for high lvl/4th job mages. What skills are you going to get, are there any you are not going to get, why? I'm going to mainly focus on I/Ls because that is my highest lvl mage of the 3. Here is my build outline, any comments or suggestions are appreciated, just provide a reason/explaination. [b]1st Job - 67 SP[/b] MAX MP Increase [10] MAX Magic Guard [15] MAX Magic Armor [15] ------------------------------------ These are the only skills I'm concerned with in this job as they are the most beneficial. Energy Bolt and Magic Claw won't really be used IMO. But