InspektaJuice #Battlemage Talk

General Battlemage

Passive Stats and Skills Hey just wanted to see what everyone is going with; Is it worth getting the Hyper Luk? It probably is since it will add a decent boost to range so I guess the best choices are Hyper INT,Luk,Hp,Mp, and W Def (if not already maxed so in that case go with Critical) For Passive Skills I'm leaning towards Tele Range, Tele enhance, Twister cd reduce, DS cd reduce, and twister 20% dmg. Also can someone please clarify how much base % will DS have if you choose the split damage for it? Just curious, thanks ahead of time and Enjoy your hyper skills my fellow BaMs <3

General Battlemage

Bored and I like talking about BaMs So ... With all the massive sh@t talk that this revamp received, in my opinion I believe this revamp was well done. We all have seen the numbers, so we lose out of 55% dmg and gain 45% m atk (which is better than total % dmg). We gained an extra atk speed so reaching cap isn't impossible. But people still refer to this being a "massive nerf". This revamp was well done, enough said. Nexon respected our wishes and cancelled the last attempt at a BaM revamp (which, mathematically speaking for all you damage wh0res, like myself f3, gave BaMs more dps and damage iirc). They kept a similar gameplay with better playstyle mechanics IMO. Biggest let down for me was that they didn't revamp skill animation

General Battlemage

Need Opinions Ok so I recently recubed my ele staff 6 3 lined Legendary: Before: 12% Total Dmg, 6% All Stats, 30% Ignore Def Now: 12% Total Dmg, 9% Magic Attack, 20% Bossing So I've decided to stay at lvl 199 on my BaM (something about a non moving EXP bar just urks me xD) So ill still be training and bossing but i would like to know if another recube is needed? I noticed my damage became lower at LHC/SH due to their high def and also me losing that 30% ignore def. But I assumed the 9% matk would of still raised my range high enough to hit more on those monsters. So any advice and thoughts will be nice <3