More base str for % dex equips? I just blew up my 9 str empress overall, so I can't use my RBB anymore (I had 127 total before). I'm going to hunt for a red mantle at Red Kents tomorrow, but this got me thinking. Right now, I have 2% dex total from my shoes. I can easily afford a 6% dex earring and cape, but I can't use them, since I get 17 str from my cape, and 12 from my earrings. I've always heard to keep STR as low as possible, but can the damage drop right now worth it? If I just added 10 STR, I could use 6% dex earrings. However, I do understand that when I get a good HTP with +22 all (have a czak already), I will have more than enough. It's super hard buying and selling things in Arcania, by the way. I've been selling a 7 att PAC for
What do you see coming for the Archer revamp GMS Archers have gotten their buffs recently, and it's time for KMS to get one too. Wild Hunter skill changes have been released, so what do you think's in store for us? Here's what I think: -Moves will hit more monsters. 4 for Arrow Blow, 8 for Blizzard/Inferno, 12 for Arrow Eruption/Rain. -AFA for Marksmen. -Hurricane % increase to go with WAB % increase -some general % boosts -Piercing Arrow split into 2 hits I don't think much will change. We got tons from Ascension, and even in KMS right now Archers have pretty good DPM. Just some minor buffs.
UA Crossbowman, should I max Double Shot instead? I know how Arrow Blow is Bowmen's main move until 30 (I skipped those for being a UA), but Wind Piercing also hits 3 with more damage at level 1. Should I get Double Shot so I can pwn in Dojo and bossing?
50 base str or 60 base str I'm a level 102 UA Sniper, and right now I have 50 base, +55 from equips (not counting the 8 str from UA set bonus). That's 15 away from the reverse, and I can't wait to stop using this level 80 xbow and have good damage! Here's my equips: Empress Hat 10 str Empress shoes 3 str Empress gloves 3 str Empress overall 7 str Red rex's earrings 7 str, 2 slots goblin cape 7 str, 4 slots Deputy Star 5 str White belt 1 str Evolving ring II 17 7 str Evolving ring II 16 5 str I really want to just add 10 base str, but everyone says 50 is manageable. I'm thinking about +7 more from a scarlion helm (but my empress hat is 3 lined :(), and 8 from cape/earring scrolls (can't find any). No such thing as a level 17 Evolving Ring I
More base STR or wait until Jump Right now, I have a pretty big issue with STR. I have 50 base, and my equipment gives me 74, letting me just about equip a Reverse Black Beauty. However, I need to get some of this from potential, 14 to be exact. So I can't battle in PvP, since I can't use potential. Also, I only have 9% DEX, because I need a 12 STR cape. I've asked before, and everyone says to just wait until Jump and get the 30 str from training, more than enough STR for everything. However, that's in like 6 months, and I don't want to not be able to do PvP for that long. If I do add STR, I think 10 would be good. I'm working on getting the glasses and mask, which is 6 str more.
Speed cap back to 140? I just checked the stats window, and somehow, my speed is back down at 140%. Archer Mastery still says it increases max speed to 160%, so what's up here? Did Nexon mess it up this patch? I have well over 160% speed in equips if you're wondering.
P/C> 17 STR Cape and 7 ATT PAC EDIT: Never mind, blew up the Crow with a stupid adv pot scroll :(. Oh well, only cost me like 80m to make it. Still need help with the stuff below. And either way, I will have to sell one of my capes, which are really great. How much would a 17 STR cape (8 from potential), and a 7 att PAC sell for in Arcania? Thank you. Also, I have about 400m to spend, so could I afford a Chaos Zakum Helmet?
kMSt ver. 1.2.408-Archer Reorganization I'm surprised that no one has made one of these yet. Is the Archer community here that dead? Us Explorer Archers didn't get much. Nexon did a pretty thorough job in Jump, so we just got some small buffs. All information from [url=http://shakar96.wordpress.com/2011/11/10/kmst-v-1-2-408-revamps/#more-2115]http://shakar96.wordpress.com/2011/11/10/kmst-v-1-2-408-revamps/#more-2115[/url], posted here for convenience. [header]Hunter[/header] [b]Arrow Bomb: Bow[/b] Damage Increased (310% at max level -> 360% at max level). [b]Silver Hawk[/b] Damage Increased (250% at max level -> 270% at max level). [header]Ranger[/header] [b]Inferno[/b] Damage Increased (460% at max level -> 520% at max level). [b]