Psydei

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Psydei #Battlemage Talk

General Battlemage

best end game weapon? So what's a beeter choice for an end game weapon for a battle mage? Pyogo Mushroom [lvl:92]: [b]M.ATK 108[/b], Effects: INT +4, 7 Slots, [b]Fast Speed[/b], Requires LUK 92 Crimson Arcanon [lvl:100]:[b] M.ATK 117[/b], Effects: INT +4, 7 Slots, [b]Normal Speed[/b], Requires INT 303, LUK 98 Doomsday Staff [lvl:102]:[b] M.ATK 118[/b], Effects: HP +80, 7 Slots, [b]Normal Speed[/b], Requires LUK 80 Elemental Staff [lvl:103] (1 to 4): [b]M.ATK 118[/b], Effects: INT +2, 7 Slots, [b]Fast Speed[/b], Requires LUK 105 (being elemental doesnt it affects my dmg?) Dragon Staff [lvl:110]: [b]M.ATK 125[/b], 7 Slots, [b]Slow Speed[/b], Requires INT 333, LUK 113 Reverse Aeas Hand [lvl:120]: [b]M.ATK 135[/b], 7 Slots, [b]Slower Speed[/b]

General Battlemage

Ele staves 163 are really worth it? So i'v been thinking on my end game weapon and I thought that VIP, reverse/timeless and von leon staves are awfully slow, so I was thinking on a pyogo mush or an ele staff 103, but they're so low lvl'd, so they have much less power, but then I remembered about these 163 staves, they have like loads of m.a but they need a lot of luk too (165), so I was wondering if those 163 staves are worth using since I need more luk wich is equal to less int, so % int equips would have lower effect on me, prolly affecting my dmg, but idk how much, I don't have loads of funding, so I would be pretty much adding luck from my sp... I forgot my base luck, it's like 60 and I can weild a reverse aeas hand w/o MW. So the quest

General Battlemage

Are we getting perma Body ? Perma body boost* As for [url=http://www.basilmarket.com/MapleStory-Battle-Mage-3-Skills.html#Body-Boost] now[/url] we have Body Boost: MP -90, [b]Cooldown: 120 sec [/b], Dark Aura: Damage +40% [b]for 60 sec[/b], Yellow Aura: Speed +40 [b]for 60 sec[/b], 40% chance of evading enemy attack, Blue Aura: Invincible for 10 sec The we will [url=http://orangemushroom.wordpress.com/2012/06/20/kms-ver-1-2-163-resistance-reorganization-cherry-blossom-castle-chaos-pink-bean/] get[/url]: Super Body (3rd) (body boost): [b]cooldown has been decreased from 120 seconds to 90 seconds[/b], can no longer be dispelled And finally with [url=http://orangemushroom.wordpress.com/2012/11/08/kmst-ver-1-2-454-november-update-new-thief-resi

General Battlemage

So adv blue aura or reaper? I'm about to reach the lvls where I have to max one of those, but I can't really decide wich one to max out. So far I have never used Blue aura to train neither to go trough monsters or anything so adv blue aura seems just as useless to me. I would really want to max reaper cause it's more dmg over time on bosses that summons, for map holder and stuff; I'm aware of the advantages of adv blue aura, the dmg reduction and distribution, and there's that 1/1 glitch, but even if it gets repaired I see no point in maxing adv blue aura, I even regret that I maxed blue aura instead of blood drain. So well, the real question is for the high lvl'd battle mages: Is adv blue aura wanted on bosses runs (like HT, zak, PB and ch

General Battlemage

Confirmed, we got perma Bb See my [url=http://www.basilmarket.com/forum/2541905]other thread[/url]. It finally hit [url=http://orangemushroom.wordpress.com/2012/11/14/kms-ver-1-2-178-november-update/]kms[/url], and the description stayed the same: Union Aura: The effects of each aura are strengthened through great focus, increasing the Super Body duration of Dark Aura and Yellow Aura by 30 seconds and Blue Aura by 5 seconds, your maximum damage is increased by 50,000. [required level: 150] Meaning that we get 15 secs of invincibility, 90 secs of 60% dodge and 40% moar dmg FOR EVER... once you reach lvl 150 of coarse.