A render of my character after picking an image size that should fit on basil, and fixing several hundred things wrong last time. I am still adding things like walk and run animations to the armature, but the base model is more or less done. I will a
I created a base that I would be able to use to make the avatars of other players. This is a test of it using my character. Still a lot of things to add in the ways of re-meshing and texturing
I created my character in blender. After I sort out some issues with the thumb rigging strangely, I intend to use this as a base to create other characters. Shading, textures, rigging, modifiers, post processing setup, ect more or less done.