General

Mechanic

Mechanics have a new Engine

Not.

I heard Mechanics are slated to be recycled to renovate gutters so here I am to brighten their day, if only for just one day.

So what are you here for? Nothing really, you just clicked some random post.
What am I here for?
I like making revamps, and my proposed buccaneer revamp was so fun that I decided to invade Mechanics too.
This time not only do Mechanics want a revamp, they need one too.
So let's sit down, eat some revamp ideas and chat about how this would have been fun if it ever happened.

Actually, before I start:
---I have had a mech, but I stopped at level 120. Reasons? They're slow...
---It was fun when they were first released. Short delay drill rush, dunking, jumping twice as high as most characters only for mounting your robo.
---No, that's it.

General Stats:
---hp and mana: No. I am sorry, but only real-life mechanics build their bods. My idea is for mechs to be nerdy engine geeks. I apologize to you hot fellows with grease stains and bulging pecs.
---main stat: Int. Sorry wrong class revamp. Why do they work off of dex? darn ranged class stereotype. Yes mechanics are stuck with dex.
---sub-weapon: You can keep your magnum, but I'll go with a cell-phone. Imagine your character inserting their handheld device into their robo to boot it up!
---Mechanic gears: Now applicable for potential, but they can only be cubed for everything that isn't boss damage, att, dex, str, int, luk, awesomesauce or faces.
---Theme: Okay so you have a mechanic. As it is it's just some dude driving a toaster around. What I want is a Heimerdinger, TF2 engineer dude. So what can we do? Hire Tony Stark (Note: too expensive. gonna move on without him).

Job 0:
---No changes. I am a believer in perma-citizens, but they are not meant to OP.

Job 1: Mechanic initiate
---Mech: Prototype: Grants +500 health, +500 mana, +30 attack, 300 weapon defence, and +100% resistance to knockbacks while mounted (Max level 10).
---MW-04 gatling gun: 100% damage 4x (max level 15).
---MI-02 torch turret: Summon up to 2 torch turrets. Each turret does 85%damage/sec to up to 8 monsters. 15 sec duration, 200% self-destruct damage (max level 10).
---MU-07 drill hands: No change (max level 20).

Job 2: Mechanic pilot
---MW-01-Atomic hammer: 305% damage 2x to 8 enemies. 40% chance to apply 4sec stun. Ignore 20% of enemy defence (Max level 20).
---Mechanic mastery: +20 weapon attack, +50% mastery, +20% accuracy, +10% critical rate (max level 10).
---Mechanic rage: Increase attack speed (Max level 10).
---Heavy weapons upgrade: (Max level 20).
------MW-04 gatling gun: damage reduced to 80% x8, delay decreased.
------MI-02 torch turret: max turrets raised to 3. Each turret does 65%damage/sec and apply a 65%dot for 5 sec. Duration +5sec. skill range increased .
------ME-07 drill hands: +50% of base damage.
---MU-05 Rocket booster: pushes up to 6 monsters away from your landing zone (Max level 5).
---GX-09: Open portal: No changes (Max level 5).
---Physical training: No changes (Max level 5).
---Perfect alloy: Passively absorb 20% of damage taken. Double cap defence and magic defence. +40% defence and magic defence. (Max level 20)

Job 3: Mechanic engineer
---MI-06 Satellite guppies: Summon 3 satellites. Each deals 270% damage. Other summons also receive a satellite of their own, if they have a cooldown, that attacks a nearby monster. If the user satellites fall below 3 and a summon has a satellite, the satellite will move to the user (Max level 20).
---MW-08 Fist express: Deal 250% damage to 6 enemies 4 times. Stuns for 4 sec. Passively raises MW-01 Atomic hammer damage by 50% (Max level 20).
---MI-03 Rock'n Shock: Deals 200% damage to all monsters in zone, set up 3 tesla coils which last 60 seconds. 120 second cooldown. 350% self-destruct damage (Max level 10).
---MI-08 Healing robot: 30sec duration, 50% of party hp healed, 35 second cooldown, 400% self-destruct damage, passively raise party resistance to states and elements by 30%. (Max level 10).
---MI-10 Acceleration robot: 80sec duration, all in zone +30 speed, enemy defense -15%, 350% self-destruct damage (Max level 10).
---Overclock: Damage +30% for 150sec. Passively ignore 30% of enemy defense (max level 15).
---Mech: Siege Mode: While in prototype will root you(no change). Damage: 150%(210% once Mech final form is maxed), guaranteed critical hits (Max level 20).
---MU-07: Nanoweave seat warmer: while mounted or seated, user heals 5% of missing health every 3 seconds (Max level 10).
---Exceptional eject: Instead of exploding(dying), prototype will shed its armor and eject in the Core mode. Damage reduced by 10%(29%at level 1) until mech rebuilt 5 seconds later. 300sec cooldown (Max level 20).

Job 4: Mechanic architect
---Extreme mech: Attack +40, Health and Mana +1200, Weapon defence +1000, Max health +30%, Weapon Mastery +70% (Max level 30).
---Robot mastery: +70% damage and duration, MI-02 torch turret Damage +200%(165% damage, 165%DOT, 300% self-destruct) and max torch turrets raised to 5 (Max level 20).
---Giant robot SG-88: 1440% damage, 20sec cooldown, 20% chance to block damage, 15% of damage is absorbed, even if it is %hp based. (Max level 30).
---MW-05 Laser Blast: 545% damage x4 to 8 monsters. Cannot be used in prototype form. (Max level 30).
---MI-11 Amplifier robot: 80sec duration, 90 sec cooldown, 20% damage increase to party, 300% self-destruct damage (Max level 20).
---MU-13 Satellite Safety: Automatically activates, If damage taken is greater than 30% of max health, then damage is reduced by 80%, cooldown 10sec, Satellite damage +50%, (Max level 20)
---MI-07 Bots'n tots: every 3 sec summon up to 3 toy bots, 40sec duration, 60sec cooldown,
---Hero's will: no change (Max level 5).
---Maple Warrior no change (Max level 30).
---Mech: Final form: Used like xenon mode change. Change to one of the modes described below. Can move while using siege mode in any of these modes, but other skills cannot be used until siege mode cancelled. Cannot use mode change while in Core mode (Max level 30).

MODES:
------Flying fortress: In this form: Speed cap +20, Speed +40, Jump +20, mechanic dash distance +50, Green MPE potion. ME-07 drill hands +2 lines, no longer pushes monsters, and delay reduced greatly.
------Titanic Tank: In this form: Missile mode(150%damage), siege mode damage +20%, Attack +30
------Distributive Docking: Delay on summoning summons reduced, Basic attacks becomes a multi-mode selection module. Left and right rotate through a circular selection, pressing up selects robot that is summoned, pressing attack again cancels selection. summons on cooldown appear on a second wheel. absorb 30% of incoming damage while selecting. (Again like xenon.)

Hyper Skills (Passives):
--- no change

Hyper Skills (Skills):
---Laser blast: +20% damage, +1 hit, +2 to max monsters hit.
---MI-11 Amplifier robot: +10% party damage boost.
---MI-07 bots'n tots: +3 toy robots every 3 seconds.
---MI-04 Rock'n shock: cooldown -50%.
---Mech siege mode: ignore 10% of enemy physical damage reduction, double lines and halve damage, +20% damage to bosses.

Hyper Skills (Active):
---Giga missile: Fire a large missile that lowers enemy resistance to elements by 50% for 15 seconds, 800% damage x5 to enemies it passes through, 800% x5 explosion damage, 15 monsters hit at most, can be used during siege mode. 180 sec cooldown.
---Network tuning: For 30 seconds summons don't self destruct, but do after the duration. Those with natural cooldowns are set to 30. Increase damage by +5% for each turret for 30 seconds. Excludes satellite. 90 second cooldown.
---For Liberty: no changes

So feel free to criticize and let your desire for a new mech permeate across the world and pause a Korean while he's eating his bi bim bap.

May 14, 2014

5 Comments • Newest first

Enternal

I like the fact that mechanics have like different mounts, making them different. It new and could have many improvements. Nexon's just to lazy to do s___,

Reply May 17, 2014
redherring

I love your revamp. Seriously love it. <3

Reply May 15, 2014
MechSurge

Dex actually fits pretty well for the mechanics' theme. I always liked to think that mechanics relied on using ingenuity and innovation to make up for not being able to use magic like the other classes. It's what always made them feel unique to me.

And as for your ideal mech revamp, some of your changes would probably make playing as a mechanic a lot more enjoyable. I agree that we need more skills that add damage reduction and having a hit box that's larger than any other class in the game really makes bossing a lot harder than it should be. Especially since there's no real benefit for it either.

Mechanics need a complete overhaul if they ever want to be seen as something more than a walking toaster that doesn't even excel at anything in particular. Our damage is below average, our mobility is terrible, and despite being tanks, literally, it feels like our armor is made out of paper. I love my mechanic, I've mained it ever since they were first released, but it's hard to appreciate a class that is painfully average in every single way.

But anyway, back to your revamp, I like the idea of being able to mode shift like a xenon. It would be a lot easier and quicker than having to manually change from siege mode to tank mode, etc. Plus, having multiple modes would make playing a mechanic more fun imo. Fourth job mechanics are forced to stay in tank mode 90% of the time when training/bossing. Laser blast gets old real fast. </3 And another problem with being a fourth job mechanic is the fact that most of our 1-3 job attack skills become pretty useless. o.o Laser blast, siege mode, and our hyper (that wh have as a fourth job skill ) are all I ever use now. And speaking of hypers... what was Nexon thinking when they made the mechanic hypers. 10 % explosion damage for amplifier bot? </3 And as for the hypers that you came up with, Giga missile and the bots and tots hyper sounds a little too OP, imo. But that siege mode hyper is... <3

I'm not expecting mechanics be the perfect class or anything like that. I could deal with having low mobility if we at least had something to show for it. So far, it seems like Nexon is incapable of fixing the many flaws that this class has. Buffing our damage isn't worth anything, especially if we can't avoid those 1 hko attacks during boss runs or how our squishyness(?) makes training a lot more trouble than it's worth. I don't burn through as many potions as I used to thanks to my slightly above average funding, but I'm sure even the most godliest mechanics remember the massive amounts of potion usage compared to the other classes. And despite the upcoming damage buffs for siege mode, we're still getting out-damaged by the other classes, even when our ranges are higher too. o.o That mode that allows summons to be set up quicker would be great too. It's always been a pain to set up bots and tots, rock and shock, etc due to how slow it is. It might sound like I'm bashing mechanics a lot, but I still have hope that Nexon will eventually come to their senses and give the mechs a proper revamp. I've stuck with my mechanic through all the buffs/nerfs and it'll always be the class that I main. I do have other characters to play, but I always find myself coming back to my toaster. <3 I still haven't reached 200 yet but that's probably because I'm just really lazy when it comes to training. (and I came back from a 2 year break a few months ago ). Anyway, despite all of it's flaws, I'll never ditch my toaster and I'll keep hoping for the day when mechanics aren't considered a dead class.. or maybe I'm just really stubborn.

Reply May 15, 2014 - edited
AILoki808

@iShotBunny

Um ok, is that in response to the gutters or to the wall of text in general? What do you mean by "...if I wanted them worse"? It's confusing me.

Reply May 15, 2014 - edited
iShotBunny

I would use Mechanics to "renovate" the sewers if I wanted them worse.

Reply May 14, 2014 - edited