General

Shade

Heroes for dinner D ha D ha D ha

Hello everyone.
I like making up revamps, and there's nothing you can do to stop me >.
Today I will be butchering the Hero class.
With the RED update the dark knight and paladin branches of the warrior class have had major changes to their playstyle.
Heroes' style of play remains relatively unchanged.
So I have devised a complicated style of play that is pretty much a nerf to the hero branch.

btw, never looked, and don't care to any time soon, but would Maplestory 2 attract all of the attention of the MS1 developers?
Will MS1 just fall into ruin due to lack of care if MS2 takes off at the speed of light?

and after you read through this wall, HIT ME, YESH, HIT ME, *pant* *pant* *pant*.

Job 0: Beginner
-_-no changes.

Job 1: Warrior
-_-Iron body: WDEF+1 per assigned AP in STR, duration 300sec, reduce damage received by 10% if enemy is within 300pixels. Passively boost max HP by 20%. (20pts)
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-_-Slash blast>>>Broad Strike: Swing weapon with no cool animation to deal 335% damage to 6 enemies. (20pts)
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-_-Warrior mastery: speed+15, jump+15, max speed+10, max HP per level +20. (15pts)
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-_-War leap: jump farther, shortest of all flash jumps. (10pts)
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Job 2: Fighter
-_-Weapon mastery: Mastery +50%(70%total), (10pts)
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-_-Final Attack>>>Flying Arc: 40% chance, per spell cast, to swing your weapon around you with no delay, 160% damage, 200pixel radius, not affected by DR, 6 enemies hit. (20pts).
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-_-Physical training: STR+30, DEX+30. (5pts)
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-_-Weapon Booster: Attack delays reduced by 1 stage. (10pts)
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-_-Rage: Att+5%, Party Att+5%(stacks with self), 30% of received damage reflected at 500% damage, 3% of party's received damage absorbed, includes %hp. (20pts)
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-_-Brandish: Damage 242%, number of attacks 2, enemies hit 3. (20pts)
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-_-Combo Attack: More dynamic animation(see notes), Max orbs 5, 40% chance per spell cast to charge an orb. (1pt)
-_-_
-_-Combo Fury: consume 1 orb, damage 200%, enemies hit 1, for each orb before use: 1.2x multiplier for each orb.(10pts)
-_-_-Fury style axe: Throw axe which bounces amongst near enemies, for each orb before use: , +1 enemy hit, +1 times capable to hit same monster per cast.
-_-_-Fury style sword: Spin with sword like FA, for each orb before use: +1 enemy hit, +40 pixel radius from 100.
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Job 3: Crusader
-_-Self Recovery: Every 6 sec recover 1000HP, 350MP, and 1% of missing health after static heal. (10pts)
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-_-Chance Attack: Damage to frozen, stunned, blinded, or immobile foes: 125%. (10pts)
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-_-Endure: 30% resistance to states and elements, 30% chance to charge an orb while under state and reduces duration of all states by 1sec if successful. (20pts)
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-_-Panic>>>Combo Panic: consume 3 orbs, damage 50%, number of attacks 6, enemies hit 1, 60% chance to inflict blind for 20 sec(enemy offense -20%), (10pts)
-_-_-Panic style axe: Cross and then slice the Earth, for each orb before use: 1.3x multiplier for each orb, -3% of enemy elemental resistance for 20sec.
-_-_-Panic style sword: Shank the enemy thrice, for each orb before use: 1.3x multiplier for each orb, +3% critical rate and +3% max crit damage for 10sec.
-_-_
-_-Combo Coma: consume 2 orbs, damage 300%, Fury 1.25x damage, enemies hit 1, for each orb before use: 1.2x multiplier for each orb. (10pts)
-_-_-Coma style axe: Slap enemies with flat side of axe turning monsters around, for each orb: +1 enemy hit, +8% chance to stun for 7sec.
-_-_-Coma style sword: Swift strike that shines brightly, for each orb: +1 enemy hit, +10% chance to stun for 2 sec.
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-_-Combo Shout: damage 220%, 300pixel radius, enemies hit 10, 50% chance to activate upon spell cast, not affected by DR. (10pts)
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-_-Rush: Push up to 12 enemies, if none push anyway, 305% damage. (10pts)
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-_-Combo Synergy: 80% chance per spell cast to charge orb, 30% chance on taking damage to charge orb, +5% damage per orb, combo spells now proc. charging. (20pts).
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-_-Combat Mastery: ignore 50% of enemy physical defense. (30pts)
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Job 4: Hero
-_-Advance Combo Attack: +10% damage per orb, 80% chance to charge 2 orbs instead of 1, mastery +70%(90%), max orbs 10. (30pts)
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-_-Advanced Flying Arc: Your swings now bring forth shockwaves, 200pixel radius swing 300%, 400pixel radius shockwave 150%, +30Att, +150%Acc. (30pts)
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-_-Maple Warrior: All stats +15% for party, 900sec. (30pts)
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-_-Intrepid Slash: Damage 360%, number of hits 3, Enemies hit 6. (30pts)
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-_-Enrage: consume 5 orbs, 300sec duration, +60% damage, focused on 1 target, crit rate +20%, min crit damage +15%, Intrepid Slash animation upgrade. (30pts)
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-_-Hero's Will: remove all debuffs, 360sec CD. (5pts)
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-_-Power Stance: +60% chance to activate stance pose. (30pts)
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-_-Puncture>>>Combo Agony: consume 4 orbs, damage 654%, enemies hit 1, enemies take 20%(10%4party) more crit damage for 30sec, 85% DOT every 2sec for 30sec. (30pts)
-_-_-Agony style twin: Your blazing steel unleashes an inferno in a single swing, for each orb: +1 enemy hit, 1.1x multiplier.
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-_-Magic Crash: Remove and prevent all debuffs on enemies, chance 100%, duration 22sec, CD 60sec. (10pts)
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-_-Rainbow Rave: Previous Combo skill grants bonuses to next 4 spell casts, must have color change for bonus to occur (30pts)
-_-_-Fury>>>change orbs to orange, next 4 spell casts have 100% chance to gain at least 1 orb and +15% total damage.
-_-_-Coma>>>change orbs to blue, next 4 spell casts have a damage cap of 110,000,000/line.
-_-_-Panic>>>Change orbs to purple, next 4 spell casts have +15% total damage.
-_-_-Agony>>>Change orbs to Red, next 4 spell casts ignore 30% of enemy defense.
-_-_

Hyper skill changes:
-_-Advance combo attack: +2% damage to bosses per combo orb, +2% damage per combo orb, +20% chance to charge first orb.
-_-Intrepid Slash: Damage +20%, Mobs hit +2, number of attacks +1.
-_-Advanced Flying Arc: +10% activation chance, Mobs hit +2, Att +20.

Hyper active changes:
-_-Flamboyant Surge: For 10 seconds combo orbs maxed out and 100% resistance to states, 30sec CD, while on cooldown, combo recharge rate set to 30% (LVL 150)
-_-Rising Rage 2.0: No. I have not idea what to do with this right now.
-_-Epic Adventurer: Standard issue.

Well there you have it. Let the flame war commence.

June 28, 2014

3 Comments • Newest first

CharlesTrips

Hey, wow, you're beautiful and this thread is beautiful and God is a thing, and hey, that's pretty cool.

Reply June 29, 2014
JayAlec

Tbh, I enjoyed reading that. Had some cool and interesting ideas.
Geez some people can just be so rude.

Reply June 28, 2014
WhoaMomma1

Who the the F cares about Heroes.. They are so squishy and no sustain and that's probably the reason why so many people changed
Just accept the fact they're the crappiest in the branch and move on already. God damn, the only people who likes it is the ones who funded it like no tomorrow..

Your way of formatting that gave me cancer so I didn't even bother reading

Reply June 28, 2014 - edited