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Battlemage

Solving the drain/booster debate

Over the past few days, I've been looking at guides and asking various opinions on the drain vs booster situation for BaMs.
Now people usually say "go 3 drain, you'll hit the cap later anyway", whilst others say "get booster to 9, syncing them is better". I've even heard of 6 drain at 17 booster, as a "mid point" between the two.

My question/point is: [i]If you're going to hit the cap no matter what anyway, wouldn't you rather have them synced completely?[/i]. That is, getting 9 booster and 14 drain, because if you're going to hit the cap, why not do it earlier and be able to have your 2 skills synced?

Thats just my 2 cents, whaddya guys think?

July 5, 2011

10 Comments • Newest first

ScaredyCat

Having booster and drain synced is good because I always just use a macro to use drain>booster>reaper buff. Basically I treat drain and booster as if they're one skill :O

Reply July 5, 2011
mizukame

[quote=Cthulhusama]So you want to save around 40 MP every minute? With 12k MP and Mana Bulls healing 7,200 that will take 3 hours to save you one single Mana Bull at my level. I have better things to do than save a few thousand meso every 3 hours. Since you want both booster and drain on 24/7 (every time you have to pot is time wasted during training unless you have an Auto-HP/MP equip) it makes more sense to have them at the same duration. Conversion is only needed for a handful of powerful bosses (HT,The Boss, Zak, Czak, CHT, Pink Bean, and Empress Cygnus are the only ones I can think of right now) so it doesn't make sense to snych booster and duration to me since you will hardly ever have it on.[/quote]

The saving is far more noticeable before lvl 100, where you have to pot somewhat often due to all the skill casting and teleporting. For me, keeping the more useful Conversion synched with Booster is better than lagging Booster so that Drain can keep up with it. I'd rather maximize the usefulness of the better skill than the one of the lesser one

By the time you start using Mana Bulls you'll have such a high funding that it really won't matter anymore. You won't even care about time and just plain macro them both, synched or not, unless you're really, [i]really[/i] poor, or got hacked recently

Reply July 5, 2011
Cthulhusama

[quote=mizukame]I don't think keeping track of your buffs is that hard in the first place. You can easily do so after you clean a map and are waiting for mobs to respawn (to BaMs, that happens often, even at heavily monster-crowded areas). Even a lvl 3 Drain should suffice a non-experienced player to immensely save on pots, if not even get rid of the need of buying them at all. Not only that, but you also save much more MP that way. Higher Booster level decreases the MP used for it, while a low level Drain has a decent time:MP ratio (only a very high Drain level would have a better ratio, IMO)

Also, Booster is better in the long run, since Drain merely delays the time you need to press the HP pot hotkey. I'd rather delay the time it takes me to press the MP pot hotkey so I can stay at a training place for more time. By rule, mage-based classes find more valuable to save on MP pots rather than HP

So yes, you actually save more with a lower lvl Drain IMHO. If you prefer avoiding the hassle of watching the top right corner of your screen every 40 seconds instead of 60, be my guest[/quote]

So you want to save around 40 MP every minute? With 12k MP and Mana Bulls healing 7,200 that will take 3 hours to save you one single Mana Bull at my level. I have better things to do than save a few thousand meso every 3 hours. Since you want both booster and drain on 24/7 (every time you have to pot is time wasted during training unless you have an Auto-HP/MP equip) it makes more sense to have them at the same duration. Conversion is only needed for a handful of powerful bosses (HT,The Boss, Zak, Czak, CHT, Pink Bean, and Empress Cygnus are the only ones I can think of right now) so it doesn't make sense to snych booster and duration to me since you will hardly ever have it on.

Reply July 5, 2011
Remicks

[quote=wMilywPoshw]Dont you see the smegas going like this: "Looking for gf with nx" or "Looking for bf with nx come fm ch5"

LOL[/quote]

Dude, no one cares about the mana cost, pots easily fix that (don't tell us you're poor, if you're poor, that's not our problem) what people want is to not waste so much time thinking about these unimportant things like when to buff and what not, just press the button once and use both buffs @ once. What's so hard about that?

Reply July 5, 2011
mizukame

[quote=Remicks]Maxing booster does nothing but longer duration, but keeping them synced means you can macro both and don't have to worry about different buff times, while if you leave drain @ 3, you either have to keep rebuffing or buffing @ specific times, both are VERY bothersome, why not sync the both of them?[/quote]

I don't think keeping track of your buffs is that hard in the first place. You can easily do so after you clean a map and are waiting for mobs to respawn (to BaMs, that happens often, even at heavily monster-crowded areas). Even a lvl 3 Drain should suffice a non-experienced player to immensely save on pots, if not even get rid of the need of buying them at all. Not only that, but you also save much more MP that way. Higher Booster level decreases the MP used for it, while a low level Drain has a decent time:MP ratio (only a very high Drain level would have a better ratio, IMO)

Also, Booster is better in the long run, since Drain merely delays the time you need to press the HP pot hotkey. I'd rather delay the time it takes me to press the MP pot hotkey so I can stay at a training place for more time. By rule, mage-based classes find more valuable to save on MP pots rather than HP

So yes, you actually save more with a lower lvl Drain IMHO. If you prefer avoiding the hassle of watching the top right corner of your screen every 40 seconds instead of 60, be my guest

Reply July 5, 2011 - edited
AngelxHoly

[quote=DKTostoo]we've been over this when chaos came out.[/quote]
Well think of this as extra clarification.
[quote=naniwa]how does what you just said "solve the drain/booster debate" in any way?[/quote]
I didn't say I was personally solving it, mr.sosmart.

Reply July 5, 2011 - edited
horseboy23

IMO conversion isn't a skill need for training all the time so syncing 2 skills that you always use makes more since. Conversion I would rather control separately then booster or anything else for that matter.

Reply July 5, 2011 - edited
Remicks

[quote=mizukame]For me, 3 Drain is enough to meet it's purpose. Even at that level I didn't even touch the HP pot hotkey more than 10 times each training session. I used white pots all the way to 80 (actually, I still use 'em, but keep some Barbarian Elixirs just in case), and lvl 3 Drain was more than enough to keep my HP bar full

So yah, I say screw Drain and max Booster instead. If not by time, then at least to minimize MP consumption. Unless you have an awful character control, are poor as hell and can't kill monsters of your level with Triple/Quad/Quintuple + Finisher, or are just greedy as hell (in which case you must be looting like mad and have plenty of money for "Red Pots&quot, leave Drain at 3

There, problem solved... not, because everyone has different playstyles. In the end, it's up to the player[/quote]

Maxing booster does nothing but longer duration, but keeping them synced means you can macro both and don't have to worry about different buff times, while if you leave drain @ 3, you either have to keep rebuffing or buffing @ specific times, both are VERY bothersome, why not sync the both of them?

Reply July 5, 2011 - edited
mizukame

For me, 3 Drain is enough to meet it's purpose. Even at that level I didn't even touch the HP pot hotkey more than 10 times each training session. I used white pots all the way to 80 (actually, I still use 'em, but keep some Barbarian Elixirs just in case), and lvl 3 Drain was more than enough to keep my HP bar full

So yah, I say screw Drain and max Booster instead. If not by time, then at least to minimize MP consumption. Unless you have an awful character control, are poor as hell and can't kill monsters of your level with Triple/Quad/Quintuple + Finisher, or are just greedy as hell (in which case you must be looting like mad and have plenty of money for "Red Pots&quot, leave Drain at 3

There, problem solved... not, because everyone has different playstyles. In the end, it's up to the player

Reply July 5, 2011 - edited
DKTostoo

we've been over this when chaos came out.

Reply July 5, 2011 - edited