General

Battlemage

Hyper skills What do you think theyll be?

If I'm being optimistic, I'm hoping we get something like a full map aura or some awesome 4th aura skill. You guys? <3

August 13, 2012

19 Comments • Newest first

Cthulhusama

Okay so this is largely based on a similar post I made in the Hero section on the same subject so I might have screwed up something but anyways....

Going along with how the other hyper skills we know about so far work we will be getting:

3 different buffs for 3 different skills. Probably Finishing Blow, Twister Spin, and either one or more of our auras or BB. Some possible examples being:
+1 hit on FB, +10% dmg on FB, add %crit chance on FB.
Lowered CD on TS, longer duration on TS, increased dmg on TS.
Incred aura range (would LOVE!), a fourth aura (unlikely), extended BB to allies (also unlikely but would be cool).
15% more crit for during BB, longer duration for BB, lower CD for BB.

Then we will get 1 ultimate-style attack, 1 "race" buff (resistance for us), and 1 super buff exclusive to us. The ultimate is really simple. We already have a good idea of what it will do. "Huge %dmg X number of times and the dmg cap for this skill is somewhere around 3,000,000-9,999,999." Just like everyone elses. Not likely we will get a summon like Evans did but maybe a super reaper lol. The resistance race buff could really be anything so I'm not going to speculate on it.

Finally it gets to our personal massive buff skill. I'm guessing it will be a party buff since we are so party-centric. I'm thinking either this is where we get a party version of BB or it is some kind of super BB.

Anyway it could really be anything but it seems to all follow a fairly basic, if loose, formula.

Reply August 16, 2012
yassin

I think increasing our damage and our blow skills range we dont need anything else

Reply August 16, 2012
Cthulhusama

[quote=johndoe]I'd ask for a better blow. 7 or 8 hits with 300% and + 30% ignore def or boss dmg. Another aura wouldnt be unappreciated either

I have 79% crit right now so after the revamp extra crit would be pointless. I really hope its not an ultimate...no one uses them, laggy, annoying CD, slow animation and hit cap too easily to be any use.[/quote]

All the ultimates listed so far as hyper skills have a higher damage cap (usually 9,999,999) and hit at least 5 times (some over 10). FB isn't fast enough to hit 50 or 100 times in the span of one ultimate which leaves the skill very useful IMO. It would instantly kill all 8 Zak arms for example. Or a whole screen full of LHC/SH monsters. Or just do a crap ton of dmg in 1 second.

Reply August 15, 2012
Mystelteinn

[quote=johndoe]I'd ask for a better blow. 7 or 8 hits with 300% and + 30% ignore def or boss dmg. Another aura wouldnt be unappreciated either

I have 79% crit right now so after the revamp extra crit would be pointless. I really hope its not an ultimate...no one uses them, laggy, annoying CD, slow animation and hit cap too easily to be any use.[/quote]

How is 79% crit even possible on a BaM, unless you're using Self-Se, being buffed by SE, or is extremel lucky and got +%tons of crit from Inner abilities.

I'm at 68% crit, and the only way i think i could get more is from Inner abilities (without relying on SE, or losing Int% for Self-SE on gloves).

Reply August 15, 2012
pulpit

[quote=Mystelteinn]70% from skills alone + 10% from Phantom + 10% from Crit ring (which i have right now) + 3% from MM card = 93%.

I guess that'd do, especially if i can get it from Inner abilities.

P.S. : Isn't there a cap on crits anyways? (Like 95%?)[/quote]

Nope. 100% is perfectly gettable.

Reply August 14, 2012 - edited
Mystelteinn

[quote=Cthulhusama]@Mystelteinn: Yeah but with the revamp it won't be too hard to get 100% crit rate anyway. We get 5% base, 40% from staff mastery, and 25% from FB. So 70% total. Then we get another 20% from Battle Rage and we can get the 10% crit phantom linked skill for 100% crit whenever we have battle rage on which should be 95% of the time at most bosses. Add a crit ring and Decent SE in and we have 100% crit rate even when we don't have Battle Rage on. I just don't see the need for wasting our limited number of hyper skills on more crit when we will easily have max or almost max crit rate.
Besides knowing the other classes hyper skills at least one of them will be some kind of buff to FB or TS which would be way more useful than more crit IMO.[/quote]

70% from skills alone + 10% from Phantom + 10% from Crit ring (which i have right now) + 3% from MM card = 93%.

I guess that'd do, especially if i can get it from Inner abilities.

P.S. : Isn't there a cap on crits anyways? (Like 95%?)

Reply August 14, 2012 - edited
Cthulhusama

@Mystelteinn: Yeah but with the revamp it won't be too hard to get 100% crit rate anyway. We get 5% base, 40% from staff mastery, and 25% from FB. So 70% total. Then we get another 20% from Battle Rage and we can get the 10% crit phantom linked skill for 100% crit whenever we have battle rage on which should be 95% of the time at most bosses. Add a crit ring and Decent SE in and we have 100% crit rate even when we don't have Battle Rage on. I just don't see the need for wasting our limited number of hyper skills on more crit when we will easily have max or almost max crit rate.
Besides knowing the other classes hyper skills at least one of them will be some kind of buff to FB or TS which would be way more useful than more crit IMO.

Reply August 14, 2012 - edited
Mystelteinn

[quote=Cthulhusama]Judging by the other classes personal hyper skills we will be getting some kind of full map skill that does like 1000% 5 times and lets us break the damage cap. I can't imagine someone with a range as high as yours not wanting to be able to instantly do 50mil dmg to everything on screen.[/quote]

Sounds tempting, but i could also go for normal damage increase, which crit does ;D

I've seen an Hyper skill available to all class that gives 10-20% crit. Now that sounds interesting!

Reply August 14, 2012 - edited
Pokemon231

I am hoping for 20% critical

Reply August 14, 2012 - edited
Cthulhusama

[quote=Mystelteinn]Idc about BaMs personal hyper skill.

I WANT MORE CRIT! [/quote]

Judging by the other classes personal hyper skills we will be getting some kind of full map skill that does like 1000% 5 times and lets us break the damage cap. I can't imagine someone with a range as high as yours not wanting to be able to instantly do 50mil dmg to everything on screen.

Reply August 14, 2012 - edited
ClassOf12

[quote=Mystelteinn]Idc about BaMs personal hyper skill.

I WANT MORE CRIT! [/quote]

Dont Bams get almost 100% crit after our revamp?

Reply August 14, 2012 - edited
Mystelteinn

Idc about BaMs personal hyper skill.

I WANT MORE CRIT!

Reply August 14, 2012 - edited
KillinEye

I'd like to see:
0.5%~1% chance to summon a reaper when using an attack against a boss mob, so reaper is not extremely useless against bosses.
Aura range increased

Reply August 14, 2012 - edited
AvidReader

[quote=ketchup11]I'm pessimistic, I'm guessing we'll get to choose from a lame OP ultimate, passive damage/mastery or w/e, and ultimate... reaper summon or something.[/quote]

I would think ultimates are unlikely seeing as we have dark genesis and twister spin ;O Hoping for a 1v1 skill or something xD

Reply August 13, 2012 - edited
bongoman

I really wish they give more use for the reaper.. Reaper explosion anyone?
Or absorb reapers too increase damage? although this wouldn't work too well with bossing..

Reply August 13, 2012 - edited
games500

SuperNova for f/p mages ( a nuke )
One star falls to the ground and then everything is destroyed (map also)

Reply August 13, 2012 - edited
Horoscope

^^^ that's every move possibility in the book

Reply August 13, 2012 - edited
ketchup11

I'm pessimistic, I'm guessing we'll get to choose from a lame OP ultimate, passive damage/mastery or w/e, and ultimate... reaper summon or something.

Reply August 13, 2012 - edited