General

Buccaneer

Double Down Saving Grace

In the skill description, it says that Saving Grace gives a 40% chance "for the cooldown not to apply" if Double Down doesn't activate. I assume that this means that it would reset the cooldown of Roll of the Dice should Double Down not activate at a (40% of 50%) 20% chance.

I'm assuming that Double Down is just an "upgrade" to Roll of the Dice, meaning that: even on a failed Double Down, the skill has a 200 second cooldown instead of the old 180 second cooldown; that they act as one skill, and not two separate ones depending on the Double Down's success. It's not really clear in the skill description, and I'm not sure where to find more information on it.

I've never noticed this cooldown reset before. Am I just unlucky? Is it a bug? I don't even know. o.0

February 17, 2015

2 Comments • Newest first

Ecarina

I had it briefly on my sair too and I've never seen it work. Oddly enough, the cooldown appears to sometimes not activate even when I don't have any points in the hyper. This applies to both my bucc and my sair but not my cannoneer, so I don't really know what to think. I always thought it meant there was a chance for the cooldown to not activate if you roll a 1, but I've had the cooldown get ignored even after I rolled a 4 and a 6, so I don't really know how it works.

Reply February 18, 2015
lazypando

I'm pretty sure I've had the cooldown reset even when both dice work. It's kinda random...
Still better than the "roll a 7" hyper skill! I've never, ever, ever seen that one.

Reply February 17, 2015 - edited