General

Class Idea: Defender

Ok, I know there's a lot a Threads made from the same topic, but it's still fun to see and comments on them.
I'm doing this only for fun like the others did.

They might be a similar thread with poll, but it wasn't intended, sorry about that.

Well Here goes:

[b]Class Defender[/b]

A path for the newly warrior with the only purpose of protecting Victoria Island against the Black mages. They put their Strength and their Will in both hands to support that big and mighty shield of theirs called [b]armament[/b] (new "weapon" for the class). Despite the fact that they only use a special type of shield to fight the Black mages, Grendel the really old man seems to be unsatisfied and worry for the new class. He cooperate with Dance with Balrog so he can use his sorcery to amplify their shield (which becomes an armament) and he agreed. When the newly warrior will possess enough [b]Will to protect[/b] (get to level 10), Dance with Balrog will suggest him to meet Grendel the really Old for the next job advancement which is the Defender.

The Defender can only attack with the shield and [b]his damage range depends on the Weapon DEF.[/b]. However, weapon attacks such as Pac, wg do increase their damage, but not as much as the weapon DEF. (potential items is advised for this class).
The armament is a special weapon where there isn't weapon ATK, but weapon DEF (obviously). Scrolls and such boost the Weapon "ATK" and STR. (to not make them Overpowered).

I might not make the damage formula for this class, but the weapon DEF increase as you increase your STR(mostly) and DEX (BB patch) and with equipments.
The rest of the equipments are the same of a warrior.

For the weapons, I only got names in my head, so no stats:

Level 10 Buckler
Level 20 Ward
Level 30 Gardna
Level 40 Bulwark
Level 50 Absorber
Level 60 Rampart
Level 70 Divinity
Level 80 Shelter
Level 90 Escutcheon
Level 100 Aegis

Now, for the skills:

1st job advancement [b]Defender[/b]

[b]Hp boost[/b]
Type: Passive
Permanently increase max HP.

Level 1: Max Hp +2%
Level 10: Max Hp +20%

[b]Armament amplify[/b]
Type: Passive
Double the size of the armament to increase further abilities.

Level 1: Increase Weapon DEF by 10% and Parry 1% of incoming physical attacks.
Level 20: Increase Weapon DEF by 200% and Parry 20% of incoming physical attacks.

[b]Iron body[/b] (He/She still gets some skills from Dance with Balrog)
Type: Supportive
Increases your Weapon Defense for a fixed amount of time.

Level 1: MP Cost: 8, Weapon DEF: +10, Duration: 110 sec
Level 10: MP Cost: 10, Weapon DEF: +200, Duration: 300 sec

[b]Charge[/b]
Type: Active
Uses your armament to charge and push toward you damaging the enemies.

Level 1: MP Cost: 9, Damage: 70%, Max Enemies Hit: 4
Level 20: MP Cost: 18, Damage: 170%, Max Enemies Hit: 8

[b]Armament Booster[/b]
Type: Supportive
Temporarily doubles your Attack Speed.

Level 1: Mp Cost: 10, Duration: 10sec,
Level 20: Mp Cost 20, Duration: 200 sec.

2nd Job advancement: [b]Protector[/b] (level 30)

[b]Armament mastery[/b]
Type: Passive
Increase the weapon mastery and accuracy of armaments.

Level 1: Armaments mastery: 12%. Accuracy: +3
Level 20: Armaments mastery: 50%. Accuracy: +60

[b]Protect[/b]
Type: Supportive
Increase the weapon DEF and magic DEF of party members.

Level 1: MP Cost: 12, Weapon DEF and Magic DEF: +15, Duration: 60 sec
Level 30: MP Cost: 36, Weapon DEF and Magic DEF: +450, Duration: 300 sec

[b]Cover[/b]
Type: Supportive
Reduce the damage of your party member by sacrificing your weapon DEF.

Level 1: MP Cost: 10, Duration: 30 sec, Damage Reduce: 1%, Weapon DEF: -50%
Level 20: MP Cost: 20, Duration: 300 sec, Damage Reduce: 20% Weapon DEF: -30%

[b]Big Charge[/b]
Type: Passive
Pre-requisition: Charge Lv. 20
Further increase the charge of your armament.

Level 1: MP Cost: 27, Damage: 178%, Max Enemies Hit: 9, Stun Chance: 10%, Stun Duration: 1 sec
Level 30: MP Cost: 36, Damage: 410%, Max Enemies Hit: 12, Stun Chance: 40%, Stun Duration: 4 sec

[b]Willpower[/b]
Type: Active
You emanate a protecting aura that reduces the damage done by the enemies. Cancel the aura by pressing the skill key again.

Level 1: MP Cost: 15, Damage Done: -1%
Level 20: MP Cost: 30, Damage Done: -10%

EDIT: @heebajeebas I've already have the 3rd job and 4th job skills in mind, I just want how bad can it gets before lol. Also, This character will be Elemental-less but he will use earth-based skills starting from 3rd job since there's no weakness against Earth elemental. I also wanted to avoid the term "shield" for obvious reasons.

3rd Job advancement [b]Life Guardian[/b]

[b]Safeguard[/b]
Type: Supportive
Pre-requisition: Protect Lv. 30
Create a dimensional barrier to protect against strong attacks and improves defensive abilities to your party members.

Level 1: Active Effect - MP Cost: 10, Duration: 30 sec, Weapon DEF and Magic DEF: +10%, Avoid status infliction: 1%. Passive effect - permanently increase max HP by 1% and Avoidability: +10.
Level 20: Active Effect - MP Cost: 30, Duration: 300 sec, Weapon DEF and Magic DEF: +200%, Avoid status infliction: 20%. Passive effect - permanently increase max HP by 20% and Avoidability: +200.

[b]Huge Charge[/b]
Type: Passive
Pre-requisition: Big Charge Lv.30
Further improve the power of your charge with the help of the earth's energy.

Level 1: MP Cost: 45, Damage: 250% x2, Max Enemies Hit: 12, Stun Chance: 42%, Stun Duration: 4 sec, Defense Ignored: 1%.
Level 30: MP Cost: 54, Damage: 500% x2, Max Enemies Hit: 15, Stun Chance: 70%, Stun Duration: 8 sec, Defense Ignored: 20%.

[b]Earthen Wall[/b]
Type: Active
Use the earth's energy to summon a earth-based gigantic wall to take physical and magical attacks instead of your party members.
When the wall fades, it will recover the max HP of everyone in the party.

Level 1: MP Cost: 50, Wall's max HP: 50% of the total Weapon and Magic DEF in the party, Duration: 60 sec, Cooldown: 5 min.
Level 30: MP Cost: 100, Wall's max HP: 750% of the total Weapon and Magic DEF in the party, Duration: 90 sec, Cooldown: 3 min.

[b]Deadly Charge[/b]
Type: Passive
Increases Critical Hit Rate, minimum critical damage and maximum critical damage.

Level 1: Critical Hit Rate: +10%, minimum critical damage: +1%, maximum critical damage: +1%
Level 30: Critical Hit Rate: +45%, minimum critical damage: +15%, maximum critical damage: +30%

[b]Absorb[/b]
Type: Active
Steal the Weapon DEF of a enemy adding it to your total Weapon DEF for a fixed amount of time.

Level 1: Mp Cost: 15, Damage: 100%, Steal 50% of the target's Weapon DEF, Duration: 30 sec
Level 20: Mp Cost: 15, Damage: 200%, Steal 80% of the target's Weapon DEF, Duration: 300 sec

[b]Lightweight[/b]
Type: Passive
Focus your mind and make the body feel lighter than usual forgetting the weight of the armament.

Level 1: Movement Speed: +2, Jump: +1
Level 20: Movement Speed: +40, Jump: +20

4th Job advancement [b]Savior[/b]

January 28, 2011

4 Comments • Newest first

blablaman

Effort for nothing >.>

Reply February 2, 2011
blablaman

Since Grendel gives the job advancement, it's obviously an explorer.

Reply January 28, 2011
Kickabout629

Nice class. I would make one if they came out. If I could create a class, it would probably be a chaos mage, or an undead mage that uses zombies and stuff to atk. Nice class idea. Is it explorers, KoC, Hero, or something of its own?

Reply January 28, 2011