bluebomber24 #Bowman Talk

General Bowman

Mercedes and Wind Archer - Moderate Buffs [b]Mercedes[/b] Unicorn Spike: damage boost on debuffed monsters has been increased from 15% to 30%, chance to activate has been increased from 95% to 100% Rolling Moonsault: damage has been increased from 180% to 300% Ring of Ishtar: damage has been increased from 155% to 200% Legendary Spear: defense reduction debuff has been increased from 20% to 30% Lightning Edge : debuff duration has been increased from 10 seconds to 15 [b]Wind Breaker [/b] Trifling Whim III: damage has been increased from 255% to 280%, damage of enhanced arrow has been increased from 330% to 360% Song of Heaven: damage has been increased from 260% to 370% [url=http://orangemushroom.wordpress.com/2014/01/15/kms-ver-1-2-208-map

General Bowman

Wristbowmaster the nonexistent archer Feel free to give your thoughts , ,and others This is a work in progress, that I for unknown reasons touch up on every few months. Yes, I am weird, deal with it. I literally took old skills that don't exist any more and made this class. There is [b]no archer that has multiple hits and a non-rapid fire 1v1 skill anymore.[/b] And please before you claim something is broken, analyze the skills [b]carefully[/b]. That doesn't mean there aren't things broken, just read carefully, if at all. [b]Wristbow Master[/b] Concept: Lightning is unpredictable but also piercing when it strikes, which is why the output of the Wristbow User is sporadic. While BM excels at 1v1 and MM at mobbing, Wristbow Users are slightly

General Bowman

Wildhunters are sick With Draw Back Wildhunters are probaly the #1 Archer that can get closest to their maximum dpm potential. I find that cool As a reminder to what the skill is: Draw Back (3rd): When activated, your Jaguar will begin to move backwards while you continue to shoot forwards. However, if you use White Heat Rush or Triple Jump, you will move forwards. On/off skill. Passive effect: permanently reduce damage taken by 10%. (max level: 10) Video of Draw Back in action:

General Bowman

Vengeance Activation Rate Tested Vengeance today. This may have been done already so sorry for the repeat if so. This is for only those who care. Its activation rate at level 1 is in fact 1.66%. Which means that the belief that the 5% listed on the skill is referring to the stun chance is most likely right, however with 1.66% activation this is incredibly hard to tell. This was tested on 300 hits, (60 hits, 5 times) in which Vengeance averaged 1 activation for every 60 hits. The fact that bowman do get a decent amount of misses makes Vengeance activation appear even worse. If I successfully get a SP scroll reset, I will put 3 additional points and see if Vengeance's activation increases and does not stay at 1.66%. After I reset I won't have

General Bowman

Questions about Vengeance So I have 1 point in Vengeance and there are some things that I have been noticing specifically at Miner Zombies. I apology if any questions have been addressed repeatedly already. For starters, not sure what the glitch on Vengeance is but mines currently seem to activate at its 5% rate and if I am not mistaken I have seen it do 15k damage from a Critical hit and 8K on a normal hit. [b]1) Whats the deal with Vengeance? Is it still glitched? I heard that there were issues with the damage but it looks fine to me. The activation rate at 1 is fine. I heard that maxed Vengeance (50%) still activates at 5%. Is this still true?[/b] At Miner Zombies I tend to be poisoned quite a bit of times and I don't use antidotes, mean

General Bowman

Ascension Bowmaster Skill Build [b]Edit 6: I just realized that when I did BE-AFA calculations I ignored AFAs attack boost. AFA is the stronger skill for a Bowmaster PERIOD. Apologize for any incovience this may have caused. Truly, sorry.[/b] [b]EDIT 5: What 100% Mastery book should I get? See bottom.[/b] [b]EDIT 4: If you want a condensed version see bottom[/b] [b]EDIT 3: All builds have been SP checked.[/b] [b]EDIT 2: Added 3rd Job build. You guys are slave drivers. I did not count the SP so make sure everything is correct. Also feel free to advise and critique. [/b] [b]EDIT: Added 1st and 2nd job builds. I did not count the SP so make sure everything is correct. Also feel free to advise and critique.[/b] Sup ppl. I thought I would post t

General Bowman

Bm and Mm Skill Names How do you like them? The first words are the GMS versions. The second ones are the KMS or old GMS versions [b]Bowmaster[/b] Blood Arrow (Quiver) - Drain Arrow (Quiver) Covering Fire - Retreat Shot Hookshot - Steig Eisen Reckless Hunt: Bow - Extreme Archery: Bow Focused Fury - Concentration Flame Surge - Roasting Shot [b]Finally :|[/b] Arrow Blaster - Arrow Blaster/Platter Enchanted Quiver - Advanced Quiver Arrow Stream - Uncountable Arrows Binding Shot - Wound Shot Armor Break - Armor Piercing [b]Marksman[/b] Net Toss - Net Throwing Rangefinder - Distancing Sense Explosive Bolt - Bolt Rupture Hookshot - Steig Eisen Freezer - Frostprey [b]Interesting o.O[/b] Reckless Hunt: Crossbow - Extreme Archery: Crossbow Aggressiv