General

Jett

Starforce Salvo hits per second

So, I started maining Jett today because I wanted fun over damage!
I mained my Mechanic since the release, but decided to quit because their post-revamp skills are ugly af.
Nexon removed my favourite attacks and gave us damage instead of fun. Now they even nerfed us to the ground in KMS. (rip)

But yeah, now I want to use him, and boss with him, I would like to know how many hits per second Starforce Salvo has. I can't seem to find it anywhere..
Also, what is the most effective way of bossing for Jett? Do we even use Singularity Shock for bossing? And what about Plantet Buster?
Sorry for the many questions, but I just need to know it
(and there's nobody I can ask in GAZED, because really NOBODY mains one.. o-o)
Early thanks

July 4, 2015

16 Comments • Newest first

SIaty

[quote=Buttwind]@Slaty yeah, I noticed the BB delay is really bad, but so bad it is worse then Starforce?
Does it really deal less then the 2250%/sec from Starforce Salvo just because of the delay? :0
Now I think of it.. there's a pretty big chance it IS worse, because we use Singularity Shock and Planet Buster so we need to stop attacking pretty often.. And switching between attacks takes a lot longer because of the delay..
But thanks for correcting me! The bossing skills of a Jett are pretty confusing tbh xD[/quote]

Even with cap dmg at 1vs1 boss, I use shock for hell gollux every 15 seconds~ at the gem part, just before it get invincible for 2 seconds, hard magnus while he's in the air and at chaos Vellum where it's the good time to do it (before it goes in the ground, no pillars around me). For planet buster, I use it for hard magnus while it's in the air and chaos vellum every time he goes in the ground. Those attacks can be use in the air and they have a good range (shock required good controls).

Reply July 11, 2015
SilentLeaf55

@Buttwind If the delay for BB was shorter, then it would've been better than Salvo. BB couldn't be held down indefinitely, which is something I wasn't too clear on when trying to determine Jett's %/s values (calculated it theoretically if BB could be held down without it auto-cancelling, which was a huge error on my part).

But yeah, when bossing you'll usually rotate from Salvo > Shock > Buster > Salvo > repeat. Shock has to be done strategically so you won't get caught by some attacks like Gollux's breath, Pierre's Umbrella Thrust, and Magnus's spin attack (though a simple regular jump + Shock will still tag Magnus if he's floating up for a double blast; the vertical range is higher than you'd think).

Reply July 11, 2015
Buttwind

@Slaty yeah, I noticed the BB delay is really bad, but so bad it is worse then Starforce?
Does it really deal less then the 2250%/sec from Starforce Salvo just because of the delay? :0
Now I think of it.. there's a pretty big chance it IS worse, because we use Singularity Shock and Planet Buster so we need to stop attacking pretty often.. And switching between attacks takes a lot longer because of the delay..
But thanks for correcting me! The bossing skills of a Jett are pretty confusing tbh xD

Reply July 8, 2015
SIaty

[quote=Buttwind]@SilentLeaf55 woahhh thanks a bunch! o.o
I didn't even dare to expect an explanation this great
I'm definitely gonna try it out
But shortly said: Backup Beatdown is a better bossing skill then Starforce Salvo? Kinda unexpected... good thing to know! o.o[/quote]

Backup Beatdown is not a better skill to boss with over Starforce Salvo. The delay of backup beatdown is a huge punish in the HPS for Jett. Also, using starforce salvo gives you better mobility than using BB. You can use BB to clean mobs, bosses with many parts or with low hp.

Reply July 8, 2015
Buttwind

SilentLeaf55 I trained my Jett today, and I gotta say it's not easy to mob at sdh, but it's so much faster with the tip you gave me
I don't regret switching to Jett at all. I don't mind how much lower my damage is, this class is awesome!

Reply July 6, 2015
DankMemes

What's a Jett? JK lol

Reply July 5, 2015
bleachedguy

@Omniscient1: Not sure if Dragon Warrior got the same revamp GMS did. But not really a reskin of that, because they're literally the same class. Job ID was the same. So that's not really a reason.

Reply July 5, 2015
setget

[quote=Omniscient1]Who are you to say what's fun and what's not fun? Some people find having high damage fun to them. Fun is subjective so stop using it as a factual evidence. BTW Jett's are extremely boring imo. Yes my opinion but I don't see how jett can be fun since they are just reskins.[/quote]

When something's not a fact and is still told to be a certain way, it is automatically assumed to be an opinion.
Ex: This hot dog tastes crappy.

EDIT: also jett's revamp came out before dragon warrior's revamp. Jett was an exclusive class to GMS so any other class with its abilities are a copy.

Reply July 5, 2015 - edited
Omniscient1

@bleachedguy: Well they may not be reskins of sair/bucc anymore, but I am pretty sure they are are a reskin of the dragon warrior in TMS I believe. Unless this is a GMS exclusive revamp which is highly unlikely. Either way they are a reskin of something.

Reply July 5, 2015 - edited
bleachedguy

@Omniscient1 Jetts post-revamp are completely different and not at all a reskin other than their hurricane skill really.

Reply July 5, 2015 - edited
Omniscient1

Who are you to say what's fun and what's not fun? Some people find having high damage fun to them. Fun is subjective so stop using it as a factual evidence. BTW Jett's are extremely boring imo. Yes my opinion but I don't see how jett can be fun since they are just reskins.

Reply July 5, 2015 - edited
JaeKoo

Feel free to buddy/whisper me in-game if you have any more questions about anything

Reply July 5, 2015 - edited
Buttwind

@SilentLeaf55 woahhh thanks a bunch! o.o
I didn't even dare to expect an explanation this great
I'm definitely gonna try it out
But shortly said: Backup Beatdown is a better bossing skill then Starforce Salvo? Kinda unexpected... good thing to know! o.o

Reply July 4, 2015 - edited
SilentLeaf55

[url=http://maplearchive.com/skill-wp.php?q=Skill&book=572&page=1]MapleArchive has data on Jett's skills in 2 pages.[/url]

With Jetts, it's actually beneficial to use Strikeforce Showdown and Planet Buster for boss DPS alongside Starforce Salvo.

Assuming we're at Fast (3) speed (don't forget that Planet Buster and Singularity Shock also scale with speed):

[b]Starforce Salvo[/b] (120ms, 270% per line)
[quote=SilentLeaf55]270%/0.120s = 2250%/s[/quote]

[b]Strikeforce Showdown[/b] (same delay as Starforce, 2% chance to deal 355% * 10 lines damage)
[quote=SilentLeaf55](3550% * 2% proc rate)/0.120s = 591.67%/s[/quote]

Total DPS w/ Starforce + Strikeforce = 2841.67%/s

[b]Planet Buster[/b] (900ms; 800% * 4 lines damage w/ hyper passive)
[quote=SilentLeaf55]3200%/0.900s =
3555.56%/s[/quote]

w/ Faster (2) Speed (810ms) = 3950.62%/s

[b]Singularity Shock[/b] (2580ms; 800% * 15 lines damage)
[quote=SilentLeaf55]12000%/2.580s = 4651.16%/s[/quote]

w/ Faster (2) Speed (2370ms) = 5063.29%/s

And just for curiosity...

[b]Backup Beatdown[/b] (180ms; 200 * 3 damage w/ Hyper passive)
[quote=SilentLeaf55]600%/0.180s = 3333.33%/s[/quote]

Now this is odd. Jett's mobbing skill actually outdamages their single target skill. When comparing hits per second...

Starforce: (1 hit)(1.000s/0.120s) = 8.33 HPS
Strikeforce: (10 hits * 2% proc rate)(1.000s/0.120s) = 1.67 HPS
Star + Strike = 10 HPS
Beatdown: (3 hits)(1.000s/0.180s) = 16.67 HPS

Backup Beatdown not only deals more DPS than Starforce; it also deals more HPS, too. However, there's still that delay when ending BB or holding it down too long.

But here's a tip regarding skills with delays: you can [b]actually use Vortex Jump (the 1st Job teleport strike skill)[/b] to move after using such skills. Some examples include:

- Backup Beatdown (after the roundhouse finisher, VJ can allow you to reposition yourself)
- Planet Buster
- Singularity Shock (even during the long animation sequence you can move around with VJ)

There's a catch to using VJ however: [b]it autotargets the enemy in front of you even if you hold back before casting it.[/b] To solve this problem, simply hit the target with Shock while [i]jumping past them[i] so you have your back turned to the target and still move away with VJ. In general, make sure you aren't facing the target directly if you want to move with VJ.

Reply July 4, 2015 - edited
Malefichent

I use planet buster right before a boss goes invulnerable, ex/ Vellum going under.
Haven't played Jett in a bit.

Reply July 4, 2015 - edited