Individual stance over Equinox Cycle?
I hear a lot of people mention it's better to choose one stance over just using Equinox altogether, but why? Isn't it more beneficial to use that since it gives the effects of both?
Perhaps I'm not seeing something as many others do. Would someone be nice to give me some insight on the whole matter?
May 9, 2016
6 Comments • Newest first
@star909: That's kinda what I mean by stupid programming; why make skills in which the only possible way of easily balancing them is to make them affected by the server as appose to the client? You might as well just give them entirely new skills in that case personally.
@carbyken: Well this skill was intended for players in Korea who have a much better base standard when it comes to internet in a country smaller than most of our states. So while it might have been a good idea originally when it was implemented here it had some adverse side effects not really thought about previously.
@star909: Ah the server lag people complain about for some skills. I see I see just stupid feats of programing!
Well thank you for clearing that up for me!
@carbyken: The latter is a minor one, the former is a more major one and is more prevalent when you have faster weapon speeds and have stayed in the same stance over 3 times and the game is like "well I still havent gotten anything from the server and you're attacking really fast so I'm going to stop functioning for a little bit"
@star909: So those strange errors like "Unable to use skill due to unknown reasons" or "You're not high enough to use this skill" those are ping related issues?
The effects of ping can affect people and situations like first stage lotus. Ping affects cycle changes.