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Had these ideas for awhile and decided to share some of them.

January 2, 2013

9 Comments • Newest first

dragonmatt5

This is how you'd improve pallys? seriously? ok...

[b]For starters[/b], having threaten as a passive and an active is sort of silly. It is alright as it is now as an active, though I get why you'd want to make it a passive to normal mobs, since most of the time no one wastes the time to cast it when they could just do damage and threaten would just be a waste of cast and mp for 1-2 hits, so instead why not do it like this.

Threaten - Active skill - When used, grants a buff that lasts for 300 seconds and adds the current threaten status effects onto any enemy hit with a slightly less success chance as the current threaten cast skill.

Could also make it an aura and any enemy within an area has a chance to be effected that repeats over time (ever couple seconds it attempts to affect them again sort of thing).

this way, bosses and mobs are affected by it, it isn't a complete waste on smaller enemies and it ups the non-boss damage of pallies a little without actually making them stronger, merely more efficient. Everyone happy.

[b]Next[/b] is Guardian. It is better as a passive, and again, silly to try to make it both. The point of the skill is to punish 2h pallys with greater risk for the increased damage. Pallys are defense class, if you are using a 2h, you are playing towards the middle which is fine if you want to do it that way but it will show in your lowered defense in a similar fashion as not playing offensive Hero shows in how the damage multipliers decrease damage all the more noticeably.

If you want to improve on things, have the status protection also cover % hp/mp attacks or even include the chance to block that sort of damage.

[b]Thirdly[/b], on the skills you have, aside from the mentioned confusion about opposites for holy and lightning and more importantly why a pally would care about that as they don't have dark or earth attacks (assumed opposites), it comes off as just another general attack.

Improvement ideas: Have the elemental weakness be an effect of threaten, have the pally have to choose between threaten effect (either as the buff or current form) or one that reduces magic attack and defense and elemental resistances. Basically, a threaten to magic users. This way, offers more choice and some degree of party strategy. Do you lower their elemental resistance or lower their attack? Hell, could work the elemental weakness/magic attack debuff effect into magic crash and have a sort of back and forth effect on the debuffs adding some measure of monster control and skill in player to maintain it.

Now, [b]Other Ideas[/b] I think would actually improve the class in general.

Charges as toggle. Being that is where our main strength comes from, it seems silly to have to recast it every 3 minutes.

Heaven's Hammer. Either get rid of the "only to 1 hp" crap or add some sort of damage over time, or debuff or self-buffor something to make it worth using. As it is, the time to cast means I do about the same against a boss spamming the usual attack then I can casting HH. Against mobs it is worthless as you still have to finish them off with another strike. Either way, it needs improvement.

Mobility. Might just be me, but I think pallys would be fine with wings like the DS. Same mobility, same glide, maybe angelic or made of light or something. Just for fun.

Reply January 4, 2013 - edited
DarthVader7

How about making element charges toggle? Dispel really sucks

Reply January 3, 2013 - edited
Splutter

Nexon should make changes to pally skills to prevent % hp attacks from bosses (cough magnus cough) since they render pallys useless.

Reply January 3, 2013 - edited
classified

Threaten works as a passive aoe so you don't have to use it on monsters except bosses. An active guardian lets it work with both 2hand weapons and shields. Hence the shield giving you more chances to block attacks.

Reply January 3, 2013 - edited
supernoob

For the shield skill, how about, change two-handed sword to one-handed while summoning a shield you hold in hand with special properties. (1h pallies would not lose their shield. Instead, their shield would gain the effect with no penalties).

Reply January 3, 2013 - edited
DizzyMyFuture

But...Paladins are awesome as they are now. Why would you do such a thing

Reply January 3, 2013 - edited
Saltybandaid

LMAO. The shield summon is hilarious.
Elemental pressure seems pretty tight, but we don't exactly have the opposites for all of the elements we have. o3o

Reply January 3, 2013 - edited
ThebYssman

That guardian idea would be cool if that was its effect for 2-hand paladins. The old way could be used for shield users. I really really like the elemental pressure idea. Though the opposite element of holy and lightning would be a tad tricky. Nice ideas overall.

Reply January 3, 2013 - edited
HastyHeist

A shield summon? that's kinda lame. and that elemental pressure thing is like how outlaws are. that's lame too.

Reply January 3, 2013 - edited